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Fix a warning in debug mode
No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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@ -924,7 +924,7 @@ namespace {
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// Opponent king cannot block because path is defended and position
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// Opponent king cannot block because path is defended and position
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// is not in check. So only friendly pieces can be blockers.
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// is not in check. So only friendly pieces can be blockers.
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assert(!pos.in_check());
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assert(!pos.in_check());
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assert(queeningPath & pos.occupied_squares() == queeningPath & pos.pieces_of_color(c));
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assert((queeningPath & pos.occupied_squares()) == (queeningPath & pos.pieces_of_color(c)));
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// Add moves needed to free the path from friendly pieces and retest condition
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// Add moves needed to free the path from friendly pieces and retest condition
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movesToGo += count_1s<Max15>(queeningPath & pos.pieces_of_color(c));
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movesToGo += count_1s<Max15>(queeningPath & pos.pieces_of_color(c));
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