mirror of
https://github.com/sockspls/badfish
synced 2025-04-29 16:23:09 +00:00
Restore original movepick modulo space inflation
We have a regression somewhere here so restart from zero and proceed one change at a time. With this modification we have the same strenght of "Introduce Stockfish" patch that is our strongest to date. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
parent
5dd9159106
commit
f8bc38a006
2 changed files with 146 additions and 122 deletions
257
src/movepick.cpp
257
src/movepick.cpp
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@ -7,12 +7,12 @@
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it under the terms of the GNU General Public License as published by
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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(at your option) any later version.
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Stockfish is distributed in the hope that it will be useful,
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Stockfish is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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*/
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@ -61,8 +61,9 @@ namespace {
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/// search captures, promotions and some checks) and about how important good
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/// search captures, promotions and some checks) and about how important good
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/// move ordering is at the current node.
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/// move ordering is at the current node.
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MovePicker::MovePicker(const Position& p, bool pvnode, Move ttm, Move mk,
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MovePicker::MovePicker(Position& p, bool pvnode, Move ttm, Move mk,
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Move k1, Move k2, Depth d) : pos(p) {
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Move k1, Move k2, Depth d) {
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pos = &p;
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pvNode = pvnode;
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pvNode = pvnode;
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ttMove = ttm;
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ttMove = ttm;
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mateKiller = (mk == ttm)? MOVE_NONE : mk;
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mateKiller = (mk == ttm)? MOVE_NONE : mk;
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@ -111,13 +112,16 @@ Move MovePicker::get_next_move() {
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// Next phase
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// Next phase
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phaseIndex++;
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phaseIndex++;
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switch (PhaseTable[phaseIndex]) {
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switch (PhaseTable[phaseIndex]) {
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case PH_TT_MOVE:
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case PH_TT_MOVE:
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if (ttMove != MOVE_NONE)
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if (ttMove != MOVE_NONE)
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{
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{
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assert(move_is_ok(ttMove));
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assert(move_is_ok(ttMove));
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if (generate_move_if_legal(pos, ttMove, pinned) != MOVE_NONE)
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Move m = generate_move_if_legal(*pos, ttMove, pinned);
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return ttMove;
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if (m != MOVE_NONE)
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{
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assert(m == ttMove);
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return m;
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}
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}
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}
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break;
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break;
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@ -125,13 +129,17 @@ Move MovePicker::get_next_move() {
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if (mateKiller != MOVE_NONE)
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if (mateKiller != MOVE_NONE)
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{
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{
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assert(move_is_ok(mateKiller));
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assert(move_is_ok(mateKiller));
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if (generate_move_if_legal(pos, mateKiller, pinned) != MOVE_NONE)
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Move m = generate_move_if_legal(*pos, mateKiller, pinned);
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return mateKiller;
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if (m != MOVE_NONE)
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}
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{
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break;
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assert(m == mateKiller);
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return m;
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}
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}
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break;
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case PH_GOOD_CAPTURES:
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case PH_GOOD_CAPTURES:
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numOfMoves = generate_captures(pos, moves);
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numOfMoves = generate_captures(*pos, moves);
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score_captures();
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score_captures();
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movesPicked = 0;
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movesPicked = 0;
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break;
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break;
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@ -141,26 +149,26 @@ Move MovePicker::get_next_move() {
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break;
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break;
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case PH_NONCAPTURES:
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case PH_NONCAPTURES:
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numOfMoves = generate_noncaptures(pos, moves);
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numOfMoves = generate_noncaptures(*pos, moves);
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score_noncaptures();
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score_noncaptures();
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movesPicked = 0;
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movesPicked = 0;
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break;
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break;
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case PH_EVASIONS:
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case PH_EVASIONS:
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assert(pos.is_check());
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assert(pos->is_check());
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numOfMoves = generate_evasions(pos, moves);
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numOfMoves = generate_evasions(*pos, moves);
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score_evasions();
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score_evasions();
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movesPicked = 0;
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movesPicked = 0;
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break;
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break;
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case PH_QCAPTURES:
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case PH_QCAPTURES:
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numOfMoves = generate_captures(pos, moves);
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numOfMoves = generate_captures(*pos, moves);
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score_qcaptures();
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score_qcaptures();
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movesPicked = 0;
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movesPicked = 0;
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break;
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break;
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case PH_QCHECKS:
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case PH_QCHECKS:
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numOfMoves = generate_checks(pos, moves, dc);
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numOfMoves = generate_checks(*pos, moves, dc);
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movesPicked = 0;
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movesPicked = 0;
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break;
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break;
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@ -173,7 +181,6 @@ Move MovePicker::get_next_move() {
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}
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}
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}
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}
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assert(false);
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assert(false);
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return MOVE_NONE;
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return MOVE_NONE;
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}
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}
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@ -183,27 +190,30 @@ Move MovePicker::get_next_move() {
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Move MovePicker::get_next_move(Lock &lock) {
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Move MovePicker::get_next_move(Lock &lock) {
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lock_grab(&lock);
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Move m;
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if (finished)
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{
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lock_release(&lock);
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return MOVE_NONE;
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}
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Move m = get_next_move();
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if (m == MOVE_NONE)
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finished = true;
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lock_release(&lock);
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lock_grab(&lock);
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return m;
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if (finished)
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{
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lock_release(&lock);
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return MOVE_NONE;
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}
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m = get_next_move();
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if (m == MOVE_NONE)
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finished = true;
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lock_release(&lock);
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return m;
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}
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}
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/// MovePicker::score_captures(), MovePicker::score_noncaptures(),
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/// MovePicker::score_captures(), MovePicker::score_noncaptures(),
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/// MovePicker::score_evasions() and MovePicker::score_qcaptures() assign a
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/// MovePicker::score_evasions() and MovePicker::score_qcaptures() assign a
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/// numerical move ordering score to each move in a move list. The moves
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/// numerical move ordering score to each move in a move list. The moves
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/// with highest scores will be picked first by pick_move_from_list().
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/// with highest scores will be picked first by pick_move_from_list().
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void MovePicker::score_captures() {
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void MovePicker::score_captures() {
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// Winning and equal captures in the main search are ordered by MVV.
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// Winning and equal captures in the main search are ordered by MVV/LVA.
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// Suprisingly, this appears to perform slightly better than SEE based
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// Suprisingly, this appears to perform slightly better than SEE based
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// move ordering. The reason is probably that in a position with a winning
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// move ordering. The reason is probably that in a position with a winning
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// capture, capturing a more valuable (but sufficiently defended) piece
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// capture, capturing a more valuable (but sufficiently defended) piece
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@ -214,11 +224,16 @@ void MovePicker::score_captures() {
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// the subtree size.
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// the subtree size.
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for (int i = 0; i < numOfMoves; i++)
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for (int i = 0; i < numOfMoves; i++)
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{
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{
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Move m = moves[i].move;
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int seeValue = pos->see(moves[i].move);
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moves[i].score = pos.see(m);
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if (seeValue >= 0)
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if (moves[i].score >= 0)
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{
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moves[i].score = move_promotion(m) ? QueenValueMidgame
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if (move_promotion(moves[i].move))
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: pos.midgame_value_of_piece_on(move_to(m));
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moves[i].score = QueenValueMidgame;
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else
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moves[i].score = int(pos->midgame_value_of_piece_on(move_to(moves[i].move)))
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-int(pos->type_of_piece_on(move_from(moves[i].move)));
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} else
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moves[i].score = seeValue;
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}
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}
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}
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}
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else if (m == killer2)
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else if (m == killer2)
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moves[i].score = HistoryMax + 1;
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moves[i].score = HistoryMax + 1;
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else
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else
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moves[i].score = H.move_ordering_score(pos.piece_on(move_from(m)), m);
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moves[i].score = H.move_ordering_score(pos->piece_on(move_from(m)), m);
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// Ensure moves in history are always sorted as first
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if (moves[i].score > 0)
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moves[i].score += 1000;
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moves[i].score += pos.mg_pst_delta(moves[i].move);
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}
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}
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}
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}
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Move m = moves[i].move;
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Move m = moves[i].move;
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if (m == ttMove)
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if (m == ttMove)
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moves[i].score = 2*HistoryMax;
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moves[i].score = 2*HistoryMax;
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else if (!pos.square_is_empty(move_to(m)))
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else if(!pos->square_is_empty(move_to(m)))
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{
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{
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moves[i].score = pos.see(m);
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int seeScore = pos->see(m);
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if (moves[i].score >= 0)
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moves[i].score = (seeScore >= 0)? seeScore + HistoryMax : seeScore;
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moves[i].score += HistoryMax;
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} else
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}
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moves[i].score = H.move_ordering_score(pos->piece_on(move_from(m)), m);
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else
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moves[i].score = H.move_ordering_score(pos.piece_on(move_from(m)), m);
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}
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}
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// FIXME try psqt also here
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// FIXME try psqt also here
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}
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}
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void MovePicker::score_qcaptures() {
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void MovePicker::score_qcaptures() {
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// Use MVV ordering
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// Use MVV/LVA ordering
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for (int i = 0; i < numOfMoves; i++)
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for (int i = 0; i < numOfMoves; i++)
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{
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{
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Move m = moves[i].move;
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Move m = moves[i].move;
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moves[i].score = move_promotion(m) ? QueenValueMidgame
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if (move_promotion(m))
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: pos.midgame_value_of_piece_on(move_to(m));
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moves[i].score = QueenValueMidgame;
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else
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moves[i].score = int(pos->midgame_value_of_piece_on(move_to(m)))
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-int(pos->midgame_value_of_piece_on(move_to(m))) / 64;
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}
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}
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}
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}
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/// find_best_index() loops across the moves and returns index of
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/// the highest scored one.
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int MovePicker::find_best_index() {
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int bestScore = -10000000, bestIndex = -1;
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for (int i = movesPicked; i < numOfMoves; i++)
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if (moves[i].score > bestScore)
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{
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bestIndex = i;
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bestScore = moves[i].score;
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}
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return bestIndex;
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}
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/// MovePicker::pick_move_from_list() picks the move with the biggest score
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/// MovePicker::pick_move_from_list() picks the move with the biggest score
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/// from a list of generated moves (moves[] or badCaptures[], depending on
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/// from a list of generated moves (moves[] or badCaptures[], depending on
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/// the current move generation phase). It takes care not to return the
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/// the current move generation phase). It takes care not to return the
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@ -300,17 +293,18 @@ int MovePicker::find_best_index() {
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Move MovePicker::pick_move_from_list() {
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Move MovePicker::pick_move_from_list() {
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int bestScore = -10000000;
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int bestIndex;
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int bestIndex;
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Move move;
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Move move;
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switch (PhaseTable[phaseIndex]) {
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switch (PhaseTable[phaseIndex]) {
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case PH_GOOD_CAPTURES:
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case PH_GOOD_CAPTURES:
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assert(!pos.is_check());
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assert(!pos->is_check());
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assert(movesPicked >= 0);
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assert(movesPicked >= 0);
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while (movesPicked < numOfMoves)
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while (movesPicked < numOfMoves)
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{
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{
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int bestScore = -10000000;
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bestScore = -10000000;
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bestIndex = -1;
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bestIndex = -1;
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for (int i = movesPicked; i < numOfMoves; i++)
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for (int i = movesPicked; i < numOfMoves; i++)
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{
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{
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@ -320,66 +314,87 @@ Move MovePicker::pick_move_from_list() {
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assert(numOfBadCaptures < 63);
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assert(numOfBadCaptures < 63);
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badCaptures[numOfBadCaptures++] = moves[i];
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badCaptures[numOfBadCaptures++] = moves[i];
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moves[i--] = moves[--numOfMoves];
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moves[i--] = moves[--numOfMoves];
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}
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}
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else if (moves[i].score > bestScore)
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else if (moves[i].score > bestScore)
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{
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{
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bestIndex = i;
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bestIndex = i;
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bestScore = moves[i].score;
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bestScore = moves[i].score;
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}
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}
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}
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}
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if (bestIndex != -1) // Found a good capture
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if (bestIndex != -1) // Found a good capture
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{
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{
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move = moves[bestIndex].move;
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move = moves[bestIndex].move;
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moves[bestIndex] = moves[movesPicked++];
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moves[bestIndex] = moves[movesPicked++];
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if ( move != ttMove
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if ( move != ttMove
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&& move != mateKiller
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&& move != mateKiller
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&& pos.move_is_legal(move, pinned))
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&& pos->move_is_legal(move, pinned))
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return move;
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return move;
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}
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}
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}
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}
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break;
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break;
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case PH_NONCAPTURES:
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case PH_NONCAPTURES:
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assert(!pos.is_check());
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assert(!pos->is_check());
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assert(movesPicked >= 0);
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assert(movesPicked >= 0);
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while (movesPicked < numOfMoves)
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while (movesPicked < numOfMoves)
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{
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{
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bestScore = -10000000;
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// If this is a PV node or we have only picked a few moves, scan
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// If this is a PV node or we have only picked a few moves, scan
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// the entire move list for the best move. If many moves have already
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// the entire move list for the best move. If many moves have already
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// been searched and it is not a PV node, we are probably failing low
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// been searched and it is not a PV node, we are probably failing low
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// anyway, so we just pick the first move from the list.
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// anyway, so we just pick the first move from the list.
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bestIndex = (movesPicked < 12 || pvNode ? find_best_index() : movesPicked);
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if (pvNode || movesPicked < 12)
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{
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bestIndex = -1;
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for (int i = movesPicked; i < numOfMoves; i++)
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if (moves[i].score > bestScore)
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{
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bestIndex = i;
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bestScore = moves[i].score;
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}
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} else
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bestIndex = movesPicked;
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if (bestIndex != -1)
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if (bestIndex != -1)
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{
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{
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move = moves[bestIndex].move;
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move = moves[bestIndex].move;
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moves[bestIndex] = moves[movesPicked++];
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moves[bestIndex] = moves[movesPicked++];
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if ( move != ttMove
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if ( move != ttMove
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&& move != mateKiller
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&& move != mateKiller
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&& pos.move_is_legal(move, pinned))
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&& pos->move_is_legal(move, pinned))
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return move;
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return move;
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}
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}
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break;
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case PH_EVASIONS:
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assert(pos.is_check());
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assert(movesPicked >= 0);
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while (movesPicked < numOfMoves)
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{
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bestIndex = find_best_index();
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if (bestIndex != -1)
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{
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move = moves[bestIndex].move;
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|
||||||
moves[bestIndex] = moves[movesPicked++];
|
|
||||||
return move;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
case PH_EVASIONS:
|
||||||
|
assert(pos->is_check());
|
||||||
|
assert(movesPicked >= 0);
|
||||||
|
|
||||||
|
while (movesPicked < numOfMoves)
|
||||||
|
{
|
||||||
|
bestScore = -10000000;
|
||||||
|
bestIndex = -1;
|
||||||
|
for (int i = movesPicked; i < numOfMoves; i++)
|
||||||
|
if(moves[i].score > bestScore)
|
||||||
|
{
|
||||||
|
bestIndex = i;
|
||||||
|
bestScore = moves[i].score;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (bestIndex != -1)
|
||||||
|
{
|
||||||
|
move = moves[bestIndex].move;
|
||||||
|
moves[bestIndex] = moves[movesPicked++];
|
||||||
|
return move;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
case PH_BAD_CAPTURES:
|
case PH_BAD_CAPTURES:
|
||||||
assert(!pos.is_check());
|
assert(!pos->is_check());
|
||||||
assert(badCapturesPicked >= 0);
|
assert(badCapturesPicked >= 0);
|
||||||
// It's probably a good idea to use SEE move ordering here, instead
|
// It's probably a good idea to use SEE move ordering here, instead
|
||||||
// of just picking the first move. FIXME
|
// of just picking the first move. FIXME
|
||||||
|
@ -388,38 +403,51 @@ Move MovePicker::pick_move_from_list() {
|
||||||
move = badCaptures[badCapturesPicked++].move;
|
move = badCaptures[badCapturesPicked++].move;
|
||||||
if ( move != ttMove
|
if ( move != ttMove
|
||||||
&& move != mateKiller
|
&& move != mateKiller
|
||||||
&& pos.move_is_legal(move, pinned))
|
&& pos->move_is_legal(move, pinned))
|
||||||
return move;
|
return move;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case PH_QCAPTURES:
|
case PH_QCAPTURES:
|
||||||
assert(!pos.is_check());
|
assert(!pos->is_check());
|
||||||
assert(movesPicked >= 0);
|
assert(movesPicked >= 0);
|
||||||
while (movesPicked < numOfMoves)
|
while (movesPicked < numOfMoves)
|
||||||
{
|
{
|
||||||
// FIXME makes sens to score qcaps?
|
bestScore = -10000000;
|
||||||
bestIndex = (movesPicked < 4 ? find_best_index() : movesPicked);
|
if (movesPicked < 4)
|
||||||
|
{
|
||||||
|
bestIndex = -1;
|
||||||
|
for (int i = movesPicked; i < numOfMoves; i++)
|
||||||
|
if(moves[i].score > bestScore)
|
||||||
|
{
|
||||||
|
bestIndex = i;
|
||||||
|
bestScore = moves[i].score;
|
||||||
|
}
|
||||||
|
} else
|
||||||
|
bestIndex = movesPicked;
|
||||||
|
|
||||||
if (bestIndex != -1)
|
if (bestIndex != -1)
|
||||||
{
|
{
|
||||||
move = moves[bestIndex].move;
|
move = moves[bestIndex].move;
|
||||||
moves[bestIndex] = moves[movesPicked++];
|
moves[bestIndex] = moves[movesPicked++];
|
||||||
if (move != ttMove && pos.move_is_legal(move, pinned))
|
// Remember to change the line below if we decide to hash the qsearch!
|
||||||
|
// Maybe also postpone the legality check until after futility pruning?
|
||||||
|
if (/* move != ttMove && */ pos->move_is_legal(move, pinned))
|
||||||
return move;
|
return move;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case PH_QCHECKS:
|
case PH_QCHECKS:
|
||||||
assert(!pos.is_check());
|
assert(!pos->is_check());
|
||||||
assert(movesPicked >= 0);
|
assert(movesPicked >= 0);
|
||||||
// Perhaps we should do something better than just picking the first
|
// Perhaps we should do something better than just picking the first
|
||||||
// move here? FIXME
|
// move here? FIXME
|
||||||
while (movesPicked < numOfMoves)
|
while (movesPicked < numOfMoves)
|
||||||
{
|
{
|
||||||
move = moves[movesPicked++].move;
|
move = moves[movesPicked++].move;
|
||||||
if (move != ttMove && pos.move_is_legal(move, pinned))
|
// Remember to change the line below if we decide to hash the qsearch!
|
||||||
|
if (/* move != ttMove && */ pos->move_is_legal(move, pinned))
|
||||||
return move;
|
return move;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
@ -430,19 +458,14 @@ Move MovePicker::pick_move_from_list() {
|
||||||
return MOVE_NONE;
|
return MOVE_NONE;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// MovePicker::current_move_type() returns the type of the just
|
|
||||||
/// picked next move. It can be used in search to further differentiate
|
|
||||||
/// according to the current move type: capture, non capture, escape, etc.
|
|
||||||
MovePicker::MovegenPhase MovePicker::current_move_type() const {
|
MovePicker::MovegenPhase MovePicker::current_move_type() const {
|
||||||
|
|
||||||
return PhaseTable[phaseIndex];
|
return PhaseTable[phaseIndex];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// MovePicker::init_phase_table() initializes the PhaseTable[],
|
/// MovePicker::init_phase_table() initializes the PhaseTable[],
|
||||||
/// MainSearchPhaseIndex, EvasionPhaseIndex, QsearchWithChecksPhaseIndex
|
/// MainSearchPhaseIndex, EvasionPhaseIndex, QsearchWithChecksPhaseIndex
|
||||||
/// and QsearchWithoutChecksPhaseIndex variables. It is only called once
|
/// and QsearchWithoutChecksPhaseIndex variables. It is only called once
|
||||||
/// during program startup, and never again while the program is running.
|
/// during program startup, and never again while the program is running.
|
||||||
|
|
||||||
void MovePicker::init_phase_table() {
|
void MovePicker::init_phase_table() {
|
||||||
|
|
|
@ -2,12 +2,12 @@
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||||
Copyright (C) 2008 Marco Costalba
|
Copyright (C) 2008 Marco Costalba
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
(at your option) any later version.
|
(at your option) any later version.
|
||||||
|
|
||||||
Stockfish is distributed in the hope that it will be useful,
|
Stockfish is distributed in the hope that it will be useful,
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
@ -60,7 +60,8 @@ public:
|
||||||
PH_STOP
|
PH_STOP
|
||||||
};
|
};
|
||||||
|
|
||||||
MovePicker(const Position& p, bool pvnode, Move ttm, Move mk, Move k1, Move k2, Depth d);
|
MovePicker(Position &p, bool pvnode, Move ttm, Move mk, Move k1, Move k2,
|
||||||
|
Depth dpth);
|
||||||
Move get_next_move();
|
Move get_next_move();
|
||||||
Move get_next_move(Lock &lock);
|
Move get_next_move(Lock &lock);
|
||||||
int number_of_moves() const;
|
int number_of_moves() const;
|
||||||
|
@ -76,9 +77,8 @@ private:
|
||||||
void score_evasions();
|
void score_evasions();
|
||||||
void score_qcaptures();
|
void score_qcaptures();
|
||||||
Move pick_move_from_list();
|
Move pick_move_from_list();
|
||||||
int find_best_index();
|
|
||||||
|
|
||||||
const Position& pos;
|
Position *pos;
|
||||||
Move ttMove, mateKiller, killer1, killer2;
|
Move ttMove, mateKiller, killer1, killer2;
|
||||||
Bitboard pinned, dc;
|
Bitboard pinned, dc;
|
||||||
MoveStack moves[256], badCaptures[64];
|
MoveStack moves[256], badCaptures[64];
|
||||||
|
@ -101,6 +101,7 @@ private:
|
||||||
/// a single reply to check.
|
/// a single reply to check.
|
||||||
|
|
||||||
inline int MovePicker::number_of_moves() const {
|
inline int MovePicker::number_of_moves() const {
|
||||||
|
|
||||||
return numOfMoves;
|
return numOfMoves;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Add table
Reference in a new issue