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Small tweaks to recent code changes
As a note, current 2 LMR conditions on stat score could be simplified in a single line: r -= ((ss->statScore >= 0) - ((ss-1)->statScore >= 0)) * ONE_PLY; We keep them splitted in 2 "if" statements because are easier to (immediately) read. No functional change.
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@ -935,7 +935,7 @@ moves_loop: // When in check, search starts from here
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int lmrDepth = std::max(newDepth - reduction<PvNode>(improving, depth, moveCount), DEPTH_ZERO) / ONE_PLY;
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// Countermoves based pruning (~20 Elo)
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if ( lmrDepth <= ((ss-1)->statScore > 0 ? 3 : 2)
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if ( lmrDepth < 3 + ((ss-1)->statScore > 0)
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&& (*contHist[0])[movedPiece][to_sq(move)] < CounterMovePruneThreshold
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&& (*contHist[1])[movedPiece][to_sq(move)] < CounterMovePruneThreshold)
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continue;
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