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Retire find_checkers()
No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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2 changed files with 2 additions and 16 deletions
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@ -207,7 +207,7 @@ void Position::from_fen(const string& fen, bool isChess960) {
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// Various initialisations
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chess960 = isChess960;
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find_checkers();
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st->checkersBB = attackers_to(king_square(sideToMove)) & pieces(opposite_color(sideToMove));
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st->key = compute_key();
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st->pawnKey = compute_pawn_key();
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@ -493,19 +493,6 @@ bool Position::move_attacks_square(Move m, Square s) const {
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}
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/// Position::find_checkers() computes the checkersBB bitboard, which
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/// contains a nonzero bit for each checking piece (0, 1 or 2). It
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/// currently works by calling Position::attackers_to, which is probably
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/// inefficient. Consider rewriting this function to use the last move
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/// played, like in non-bitboard versions of Glaurung.
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void Position::find_checkers() {
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Color us = side_to_move();
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st->checkersBB = attackers_to(king_square(us)) & pieces(opposite_color(us));
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}
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/// Position::pl_move_is_legal() tests whether a pseudo-legal move is legal
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bool Position::pl_move_is_legal(Move m, Bitboard pinned) const {
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@ -1807,7 +1794,7 @@ void Position::flip() {
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st->epSquare = flip_square(pos.st->epSquare);
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// Checkers
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find_checkers();
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st->checkersBB = attackers_to(king_square(sideToMove)) & pieces(opposite_color(sideToMove));
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// Hash keys
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st->key = compute_key();
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@ -252,7 +252,6 @@ private:
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void do_capture_move(Key& key, PieceType capture, Color them, Square to, bool ep);
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void do_castle_move(Move m);
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void undo_castle_move(Move m);
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void find_checkers();
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template<bool FindPinned>
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Bitboard hidden_checkers(Color c) const;
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