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Reintroduce futility pruning for captures
This is a reintroduction of an idea that was simplified away approximately 1 year ago. There are some tweaks to it : a) exclude promotions; b) exclude Pv Nodes from it - Pv Nodes logic for captures is really different from non Pv nodes so it makes a lot of sense; c) use a big grain of capture history - idea is taken from my recent patches in futility pruning. passed STC https://tests.stockfishchess.org/tests/view/61bd90f857a0d0f327c373b7 LLR: 2.96 (-2.94,2.94) <0.00,2.50> Total: 86640 W: 22474 L: 22110 D: 42056 Ptnml(0-2): 268, 9732, 22963, 10082, 275 passed LTC https://tests.stockfishchess.org/tests/view/61be094457a0d0f327c38aa3 LLR: 2.95 (-2.94,2.94) <0.50,3.00> Total: 23240 W: 6079 L: 5838 D: 11323 Ptnml(0-2): 14, 2261, 6824, 2512, 9 https://github.com/official-stockfish/Stockfish/pull/3864 bench 4493723
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@ -1037,6 +1037,16 @@ moves_loop: // When in check, search starts here
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&& captureHistory[movedPiece][to_sq(move)][type_of(pos.piece_on(to_sq(move)))] < 0)
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continue;
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// Futility pruning for captures
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if ( !pos.empty(to_sq(move))
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&& !givesCheck
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&& !PvNode
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&& lmrDepth < 6
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&& !ss->inCheck
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&& ss->staticEval + 342 + 238 * lmrDepth + PieceValue[EG][pos.piece_on(to_sq(move))]
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+ captureHistory[movedPiece][to_sq(move)][type_of(pos.piece_on(to_sq(move)))] / 8 < alpha)
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continue;
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// SEE based pruning
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if (!pos.see_ge(move, Value(-218) * depth)) // (~25 Elo)
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continue;
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