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Tweak quiet move bonus
Improving quiet move bonus by replacing bestvalue and alpha comparison, with checking the statScore of the previous search step instead. Inspired by @locutus2 Passed STC: https://tests.stockfishchess.org/tests/view/657f22fb893104ee25b614e8 LLR: 2.96 (-2.94,2.94) <0.00,2.00> Total: 51296 W: 13121 L: 12774 D: 25401 Ptnml(0-2): 225, 5986, 12868, 6355, 214 Passed LTC: https://tests.stockfishchess.org/tests/view/658024a2893104ee25b62587 LLR: 2.94 (-2.94,2.94) <0.50,2.50> Total: 82758 W: 20606 L: 20189 D: 41963 Ptnml(0-2): 51, 9149, 22555, 9580, 44 closes https://github.com/official-stockfish/Stockfish/pull/4930 Bench: 1312822
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1 changed files with 2 additions and 2 deletions
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@ -748,7 +748,7 @@ Value search(Position& pos, Stack* ss, Value alpha, Value beta, Depth depth, boo
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// Use static evaluation difference to improve quiet move ordering (~4 Elo)
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if (is_ok((ss - 1)->currentMove) && !(ss - 1)->inCheck && !priorCapture)
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{
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int bonus = std::clamp(-13 * int((ss - 1)->staticEval + ss->staticEval), -1555, 1452);
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int bonus = std::clamp(-13 * int((ss - 1)->staticEval + ss->staticEval), -1652, 1546);
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thisThread->mainHistory[~us][from_to((ss - 1)->currentMove)] << bonus;
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if (type_of(pos.piece_on(prevSq)) != PAWN && type_of((ss - 1)->currentMove) != PROMOTION)
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thisThread->pawnHistory[pawn_structure(pos)][pos.piece_on(prevSq)][prevSq] << bonus / 4;
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@ -1344,7 +1344,7 @@ moves_loop: // When in check, search starts here
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// Bonus for prior countermove that caused the fail low
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else if (!priorCapture && prevSq != SQ_NONE)
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{
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int bonus = (depth > 6) + (PvNode || cutNode) + (bestValue < alpha - 656)
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int bonus = (depth > 6) + (PvNode || cutNode) + ((ss - 1)->statScore < -18782)
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+ ((ss - 1)->moveCount > 10);
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update_continuation_histories(ss - 1, pos.piece_on(prevSq), prevSq,
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stat_bonus(depth) * bonus);
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