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Fix startpos_ply_counter() regression
Return the correct number of played plies at the end of the setup moves. Currently it always returns 0 when starting from start position, like in real games. We fix this adding st->pliesFromNull that starts from 0 and is incremented after each setup move and is never reset in the setup phase but only once search is started. It is an hack because startpos_ply_counter() will return different values during the search and is correct only at the beginning of the search. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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2 changed files with 2 additions and 2 deletions
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@ -423,7 +423,7 @@ inline bool Position::move_is_passed_pawn_push(Move m) const {
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}
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inline int Position::startpos_ply_counter() const {
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return startPosPly;
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return startPosPly + st->pliesFromNull; // HACK
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}
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inline bool Position::opposite_colored_bishops() const {
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@ -39,7 +39,7 @@ namespace {
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// Keep track of position keys along the setup moves (from start position to the
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// position just before to start searching). This is needed by draw detection
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// where, due to 50 moves rule, we need to ckeck at most 100 plies back.
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// where, due to 50 moves rule, we need to check at most 100 plies back.
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StateInfo StateRingBuf[102], *SetupState = StateRingBuf;
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// UCIParser is a class for parsing UCI input. The class
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