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Rename occupied_squares() to pieces()

Also some microoptimizations, were there from ages
but hidden: the renaming suddendly made them visible!

This is a good example of how better naming lets you write
better code. Naming is really a kind of black art!

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba 2012-03-18 11:10:12 +01:00
parent 55376219b7
commit fc3ea7365a
6 changed files with 26 additions and 26 deletions

View file

@ -315,7 +315,7 @@ namespace {
uint64_t book_key(const Position& pos) {
uint64_t key = 0;
Bitboard b = pos.occupied_squares();
Bitboard b = pos.pieces();
while (b)
{

View file

@ -547,9 +547,9 @@ Value do_evaluate(const Position& pos, Value& margin) {
if (Piece == KNIGHT || Piece == QUEEN)
b = pos.attacks_from<Piece>(s);
else if (Piece == BISHOP)
b = attacks_bb<BISHOP>(s, pos.occupied_squares() & ~pos.pieces(QUEEN, Us));
b = attacks_bb<BISHOP>(s, pos.pieces() ^ pos.pieces(QUEEN, Us));
else if (Piece == ROOK)
b = attacks_bb<ROOK>(s, pos.occupied_squares() & ~pos.pieces(ROOK, QUEEN, Us));
b = attacks_bb<ROOK>(s, pos.pieces() ^ pos.pieces(ROOK, QUEEN, Us));
else
assert(false);
@ -573,7 +573,7 @@ Value do_evaluate(const Position& pos, Value& margin) {
if ( (Piece == BISHOP || Piece == ROOK || Piece == QUEEN)
&& (PseudoAttacks[Piece][pos.king_square(Them)] & s))
{
b = BetweenBB[s][pos.king_square(Them)] & pos.occupied_squares();
b = BetweenBB[s][pos.king_square(Them)] & pos.pieces();
assert(b);
@ -977,7 +977,7 @@ Value do_evaluate(const Position& pos, Value& margin) {
// Opponent king cannot block because path is defended and position
// is not in check. So only friendly pieces can be blockers.
assert(!pos.in_check());
assert((queeningPath & pos.occupied_squares()) == (queeningPath & pos.pieces(c)));
assert((queeningPath & pos.pieces()) == (queeningPath & pos.pieces(c)));
// Add moves needed to free the path from friendly pieces and retest condition
movesToGo += popcount<Max15>(queeningPath & pos.pieces(c));

View file

@ -63,7 +63,7 @@ namespace {
// when moving the castling rook we do not discover some hidden checker.
// For instance an enemy queen in SQ_A1 when castling rook is in SQ_B1.
if ( pos.is_chess960()
&& (pos.attackers_to(kto, pos.occupied_squares() ^ rfrom) & enemies))
&& (pos.attackers_to(kto, pos.pieces() ^ rfrom) & enemies))
return mlist;
(*mlist++).move = make_castle(kfrom, rfrom);
@ -142,7 +142,7 @@ namespace {
// Single and double pawn pushes, no promotions
if (Type != MV_CAPTURE)
{
emptySquares = (Type == MV_QUIET ? target : ~pos.occupied_squares());
emptySquares = (Type == MV_QUIET ? target : ~pos.pieces());
b1 = move_pawns<UP>(pawnsNotOn7) & emptySquares;
b2 = move_pawns<UP>(b1 & TRank3BB) & emptySquares;
@ -180,7 +180,7 @@ namespace {
if (pawnsOn7 && (Type != MV_EVASION || (target & TRank8BB)))
{
if (Type == MV_CAPTURE)
emptySquares = ~pos.occupied_squares();
emptySquares = ~pos.pieces();
if (Type == MV_EVASION)
emptySquares &= target;
@ -233,7 +233,7 @@ namespace {
if (*pl != SQ_NONE)
{
target = ci.checkSq[Pt] & ~pos.occupied_squares(); // Non capture checks only
target = ci.checkSq[Pt] & ~pos.pieces(); // Non capture checks only
do {
from = *pl;
@ -308,10 +308,10 @@ MoveStack* generate(const Position& pos, MoveStack* mlist) {
target = pos.pieces(~us);
else if (Type == MV_QUIET)
target = ~pos.occupied_squares();
target = ~pos.pieces();
else if (Type == MV_NON_EVASION)
target = pos.pieces(~us) | ~pos.occupied_squares();
target = ~pos.pieces(us);
mlist = (us == WHITE ? generate_pawn_moves<WHITE, Type>(pos, mlist, target)
: generate_pawn_moves<BLACK, Type>(pos, mlist, target));
@ -356,7 +356,7 @@ MoveStack* generate<MV_QUIET_CHECK>(const Position& pos, MoveStack* mlist) {
if (pt == PAWN)
continue; // Will be generated togheter with direct checks
Bitboard b = pos.attacks_from(Piece(pt), from) & ~pos.occupied_squares();
Bitboard b = pos.attacks_from(Piece(pt), from) & ~pos.pieces();
if (pt == KING)
b &= ~PseudoAttacks[QUEEN][ci.ksq];

View file

@ -377,7 +377,7 @@ Bitboard Position::hidden_checkers() const {
while (pinners)
{
b = squares_between(ksq, pop_1st_bit(&pinners)) & occupied_squares();
b = squares_between(ksq, pop_1st_bit(&pinners)) & pieces();
if (b && single_bit(b) && (b & pieces(sideToMove)))
result |= b;
@ -437,7 +437,7 @@ bool Position::move_attacks_square(Move m, Square s) const {
assert(!square_is_empty(from));
// Update occupancy as if the piece is moving
occ = occupied_squares() ^ from ^ to;
occ = pieces() ^ from ^ to;
// The piece moved in 'to' attacks the square 's' ?
if (attacks_from(piece, to, occ) & s)
@ -474,7 +474,7 @@ bool Position::pl_move_is_legal(Move m, Bitboard pinned) const {
Square to = to_sq(m);
Square capsq = to + pawn_push(them);
Square ksq = king_square(us);
Bitboard b = (occupied_squares() ^ from ^ capsq) | to;
Bitboard b = (pieces() ^ from ^ capsq) | to;
assert(to == ep_square());
assert(piece_moved(m) == make_piece(us, PAWN));
@ -626,7 +626,7 @@ bool Position::is_pseudo_legal(const Move m) const {
}
// In case of king moves under check we have to remove king so to catch
// as invalid moves like b1a1 when opposite queen is on c1.
else if (attackers_to(to, occupied_squares() ^ from) & pieces(~us))
else if (attackers_to(to, pieces() ^ from) & pieces(~us))
return false;
}
@ -668,7 +668,7 @@ bool Position::move_gives_check(Move m, const CheckInfo& ci) const {
// Promotion with check ?
if (is_promotion(m))
return attacks_from(Piece(promotion_type(m)), to, occupied_squares() ^ from) & ksq;
return attacks_from(Piece(promotion_type(m)), to, pieces() ^ from) & ksq;
// En passant capture with check ? We have already handled the case
// of direct checks and ordinary discovered check, the only case we
@ -677,7 +677,7 @@ bool Position::move_gives_check(Move m, const CheckInfo& ci) const {
if (is_enpassant(m))
{
Square capsq = make_square(file_of(to), rank_of(from));
Bitboard b = (occupied_squares() ^ from ^ capsq) | to;
Bitboard b = (pieces() ^ from ^ capsq) | to;
return (attacks_bb< ROOK>(ksq, b) & pieces( ROOK, QUEEN, us))
| (attacks_bb<BISHOP>(ksq, b) & pieces(BISHOP, QUEEN, us));
@ -690,7 +690,7 @@ bool Position::move_gives_check(Move m, const CheckInfo& ci) const {
Square rfrom = to; // 'King captures the rook' notation
Square kto = relative_square(us, rfrom > kfrom ? SQ_G1 : SQ_C1);
Square rto = relative_square(us, rfrom > kfrom ? SQ_F1 : SQ_D1);
Bitboard b = (occupied_squares() ^ kfrom ^ rfrom) | rto | kto;
Bitboard b = (pieces() ^ kfrom ^ rfrom) | rto | kto;
return attacks_bb<ROOK>(rto, b) & ksq;
}
@ -1235,7 +1235,7 @@ int Position::see(Move m) const {
from = from_sq(m);
to = to_sq(m);
capturedType = type_of(piece_on(to));
occ = occupied_squares();
occ = pieces();
// Handle en passant moves
if (is_enpassant(m))
@ -1667,7 +1667,7 @@ bool Position::pos_is_ok(int* failedStep) const {
// The union of the white and black pieces must be equal to all
// occupied squares
if ((pieces(WHITE) | pieces(BLACK)) != occupied_squares())
if ((pieces(WHITE) | pieces(BLACK)) != pieces())
return false;
// Separate piece type bitboards must have empty intersections

View file

@ -108,7 +108,7 @@ public:
Color side_to_move() const;
// Bitboard representation of the position
Bitboard occupied_squares() const;
Bitboard pieces() const;
Bitboard pieces(Color c) const;
Bitboard pieces(PieceType pt) const;
Bitboard pieces(PieceType pt, Color c) const;
@ -285,7 +285,7 @@ inline Color Position::side_to_move() const {
return sideToMove;
}
inline Bitboard Position::occupied_squares() const {
inline Bitboard Position::pieces() const {
return occupied;
}
@ -343,7 +343,7 @@ inline Square Position::castle_rook_square(CastleRight f) const {
template<PieceType Pt>
inline Bitboard Position::attacks_from(Square s) const {
return Pt == BISHOP || Pt == ROOK ? attacks_bb<Pt>(s, occupied_squares())
return Pt == BISHOP || Pt == ROOK ? attacks_bb<Pt>(s, pieces())
: Pt == QUEEN ? attacks_from<ROOK>(s) | attacks_from<BISHOP>(s)
: StepAttacksBB[Pt][s];
}

View file

@ -1335,7 +1335,7 @@ split_point_start: // At split points actual search starts from here
kingAtt = pos.attacks_from<KING>(ksq);
pc = pos.piece_moved(move);
occ = pos.occupied_squares() & ~(1ULL << from) & ~(1ULL << ksq);
occ = pos.pieces() ^ from ^ ksq;
oldAtt = pos.attacks_from(pc, from, occ);
newAtt = pos.attacks_from(pc, to, occ);
@ -1403,7 +1403,7 @@ split_point_start: // At split points actual search starts from here
ksq = pos.king_square(pos.side_to_move());
if ( piece_is_slider(p1)
&& (squares_between(t1, ksq) & f2)
&& (pos.attacks_from(p1, t1, pos.occupied_squares() ^ f2) & ksq))
&& (pos.attacks_from(p1, t1, pos.pieces() ^ f2) & ksq))
return true;
return false;