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New extended probcut implementation

Here the idea is to test probcut not only after bad
captures, but after any bad move, i.e. any move that
leaves the opponent with a good capture.

Ported by a patch from Onno, the difference from
original version is that we have moved probcut after
null search.

After 7917 games 4 threads 20"+0.1
Mod vs Orig: 1261 - 1095 - 5561 ELO +7 (+- 4.2) LOS 96%

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba 2011-05-21 17:17:11 +01:00
parent 462a39ec49
commit fca0a2dd88
4 changed files with 87 additions and 42 deletions

View file

@ -29,10 +29,11 @@ namespace {
enum MovegenPhase {
PH_TT_MOVE, // Transposition table move
PH_GOOD_CAPTURES, // Queen promotions and captures with SEE values >= 0
PH_GOOD_CAPTURES, // Queen promotions and captures with SEE values >= captureThreshold (captureThreshold <= 0)
PH_GOOD_PROBCUT, // Queen promotions and captures with SEE values > captureThreshold (captureThreshold >= 0)
PH_KILLERS, // Killer moves from the current ply
PH_NONCAPTURES, // Non-captures and underpromotions
PH_BAD_CAPTURES, // Queen promotions and captures with SEE values < 0
PH_BAD_CAPTURES, // Queen promotions and captures with SEE values < captureThreshold (captureThreshold <= 0)
PH_EVASIONS, // Check evasions
PH_QCAPTURES, // Captures in quiescence search
PH_QCHECKS, // Non-capture checks in quiescence search
@ -44,11 +45,10 @@ namespace {
const uint8_t EvasionTable[] = { PH_TT_MOVE, PH_EVASIONS, PH_STOP };
const uint8_t QsearchWithChecksTable[] = { PH_TT_MOVE, PH_QCAPTURES, PH_QCHECKS, PH_STOP };
const uint8_t QsearchWithoutChecksTable[] = { PH_TT_MOVE, PH_QCAPTURES, PH_STOP };
const uint8_t ProbCutTable[] = { PH_TT_MOVE, PH_GOOD_PROBCUT, PH_STOP };
}
bool MovePicker::isBadCapture() const { return phase == PH_BAD_CAPTURES; }
/// Constructor for the MovePicker class. As arguments we pass information
/// Constructors for the MovePicker class. As arguments we pass information
/// to help it to return the presumably good moves first, to decide which
/// moves to return (in the quiescence search, for instance, we only want to
/// search captures, promotions and some checks) and about how important good
@ -56,7 +56,7 @@ bool MovePicker::isBadCapture() const { return phase == PH_BAD_CAPTURES; }
MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h,
SearchStack* ss, Value beta) : pos(p), H(h) {
badCaptureThreshold = 0;
captureThreshold = 0;
badCaptures = moves + MAX_MOVES;
assert(d > DEPTH_ZERO);
@ -74,7 +74,7 @@ MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h,
// Consider sligtly negative captures as good if at low
// depth and far from beta.
if (ss && ss->eval < beta - PawnValueMidgame && d < 3 * ONE_PLY)
badCaptureThreshold = -PawnValueMidgame;
captureThreshold = -PawnValueMidgame;
phasePtr = MainSearchTable;
}
@ -109,6 +109,24 @@ MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h)
go_next_phase();
}
MovePicker::MovePicker(const Position& p, Move ttm, const History& h, int parentCapture)
: pos(p), H(h) {
assert (!pos.in_check());
// In ProbCut we consider only captures better than parent's move
captureThreshold = parentCapture;
phasePtr = ProbCutTable;
if ( ttm != MOVE_NONE
&& (!pos.move_is_capture(ttm) || pos.see(ttm) <= captureThreshold))
ttm = MOVE_NONE;
ttMove = (ttm && pos.move_is_pl(ttm) ? ttm : MOVE_NONE);
phasePtr += int(ttMove == MOVE_NONE) - 1;
go_next_phase();
}
/// MovePicker::go_next_phase() generates, scores and sorts the next bunch
/// of moves when there are no more moves to try for the current phase.
@ -124,6 +142,7 @@ void MovePicker::go_next_phase() {
return;
case PH_GOOD_CAPTURES:
case PH_GOOD_PROBCUT:
lastMove = generate<MV_CAPTURE>(pos, moves);
score_captures();
return;
@ -270,9 +289,11 @@ Move MovePicker::get_next_move() {
move = pick_best(curMove++, lastMove).move;
if (move != ttMove)
{
assert(captureThreshold <= 0); // Otherwise we must use see instead of see_sign
// Check for a non negative SEE now
int seeValue = pos.see_sign(move);
if (seeValue >= badCaptureThreshold)
if (seeValue >= captureThreshold)
return move;
// Losing capture, move it to the tail of the array, note
@ -282,6 +303,13 @@ Move MovePicker::get_next_move() {
}
break;
case PH_GOOD_PROBCUT:
move = pick_best(curMove++, lastMove).move;
if ( move != ttMove
&& pos.see(move) > captureThreshold)
return move;
break;
case PH_KILLERS:
move = (curMove++)->move;
if ( move != MOVE_NONE

View file

@ -42,8 +42,8 @@ class MovePicker {
public:
MovePicker(const Position&, Move, Depth, const History&, SearchStack*, Value);
MovePicker(const Position&, Move, Depth, const History&);
MovePicker(const Position&, Move, const History&, int parentCapture);
Move get_next_move();
bool isBadCapture() const;
private:
void score_captures();
@ -55,7 +55,7 @@ private:
const History& H;
Move ttMove;
MoveStack killers[2];
int badCaptureThreshold, phase;
int captureThreshold, phase;
const uint8_t* phasePtr;
MoveStack *curMove, *lastMove, *lastGoodNonCapture, *badCaptures;
MoveStack moves[MAX_MOVES];

View file

@ -213,6 +213,7 @@ public:
// Static exchange evaluation
int see(Move m) const;
int see_sign(Move m) const;
static int see_value(PieceType pt);
// Accessing hash keys
Key get_key() const;
@ -466,6 +467,10 @@ inline bool Position::square_is_weak(Square s, Color c) const {
return !(pieces(PAWN, opposite_color(c)) & attack_span_mask(c, s));
}
inline int Position::see_value(PieceType pt) {
return seeValues[pt];
}
inline Key Position::get_key() const {
return st->key;
}

View file

@ -677,6 +677,7 @@ namespace {
StateInfo st;
const TTEntry *tte;
Key posKey;
Bitboard pinned;
Move ttMove, move, excludedMove, threatMove;
Depth ext, newDepth;
ValueType vt;
@ -862,7 +863,37 @@ namespace {
}
}
// Step 9. Internal iterative deepening
// Step 9. ProbCut (is omitted in PV nodes)
// If we have a very good capture (i.e. SEE > seeValues[captured_piece_type])
// and a reduced search returns a value much above beta, we can (almost) safely
// prune the previous move.
if ( !PvNode
&& depth >= RazorDepth + ONE_PLY
&& !inCheck
&& !ss->skipNullMove
&& excludedMove == MOVE_NONE
&& abs(beta) < VALUE_MATE_IN_PLY_MAX)
{
Value rbeta = beta + 200;
Depth rdepth = depth - ONE_PLY - 3 * ONE_PLY;
assert(rdepth >= ONE_PLY);
MovePicker mp(pos, ttMove, H, Position::see_value(pos.captured_piece_type()));
pinned = pos.pinned_pieces(pos.side_to_move());
while ((move = mp.get_next_move()) != MOVE_NONE)
if (pos.pl_move_is_legal(move, pinned))
{
pos.do_move(move, st);
value = -search<NonPV>(pos, ss+1, -rbeta, -rbeta+1, rdepth);
pos.undo_move(move);
if (value >= rbeta)
return value;
}
}
// Step 10. Internal iterative deepening
if ( depth >= IIDDepth[PvNode]
&& ttMove == MOVE_NONE
&& (PvNode || (!inCheck && ss->eval + IIDMargin >= beta)))
@ -882,7 +913,7 @@ split_point_start: // At split points actual search starts from here
// Initialize a MovePicker object for the current position
MovePickerExt<NT> mp(pos, ttMove, depth, H, ss, PvNode ? -VALUE_INFINITE : beta);
CheckInfo ci(pos);
Bitboard pinned = pos.pinned_pieces(pos.side_to_move());
pinned = pos.pinned_pieces(pos.side_to_move());
ss->bestMove = MOVE_NONE;
futilityBase = ss->eval + ss->evalMargin;
singularExtensionNode = !RootNode
@ -898,7 +929,7 @@ split_point_start: // At split points actual search starts from here
bestValue = sp->bestValue;
}
// Step 10. Loop through moves
// Step 11. Loop through moves
// Loop through all pseudo-legal moves until no moves remain or a beta cutoff occurs
while ( bestValue < beta
&& (move = mp.get_next_move()) != MOVE_NONE
@ -947,7 +978,7 @@ split_point_start: // At split points actual search starts from here
givesCheck = pos.move_gives_check(move, ci);
captureOrPromotion = pos.move_is_capture(move) || move_is_promotion(move);
// Step 11. Decide the new search depth
// Step 12. Decide the new search depth
ext = extension<PvNode>(pos, move, captureOrPromotion, givesCheck, &dangerous);
// Singular extension search. If all moves but one fail low on a search of
@ -979,7 +1010,7 @@ split_point_start: // At split points actual search starts from here
// Update current move (this must be done after singular extension search)
newDepth = depth - ONE_PLY + ext;
// Step 12. Futility pruning (is omitted in PV nodes)
// Step 13. Futility pruning (is omitted in PV nodes)
if ( !PvNode
&& !captureOrPromotion
&& !inCheck
@ -1040,7 +1071,7 @@ split_point_start: // At split points actual search starts from here
ss->currentMove = move;
// Step 13. Make the move
// Step 14. Make the move
pos.do_move(move, st, ci, givesCheck);
if (!SpNode && !captureOrPromotion)
@ -1059,7 +1090,7 @@ split_point_start: // At split points actual search starts from here
}
else
{
// Step 14. Reduced depth search
// Step 15. Reduced depth search
// If the move fails high will be re-searched at full depth.
bool doFullDepthSearch = true;
alpha = SpNode ? sp->alpha : alpha;
@ -1082,26 +1113,7 @@ split_point_start: // At split points actual search starts from here
ss->reduction = DEPTH_ZERO; // Restore original reduction
}
// Probcut search for bad captures. If a reduced search returns a value
// very below beta then we can (almost) safely prune the bad capture.
if ( depth >= 3 * ONE_PLY
&& depth < 8 * ONE_PLY
&& mp.isBadCapture()
&& move != ttMove
&& !dangerous
&& !move_is_promotion(move)
&& abs(alpha) < VALUE_MATE_IN_PLY_MAX)
{
ss->reduction = 3 * ONE_PLY;
Value rAlpha = alpha - 300;
Depth d = newDepth - ss->reduction;
value = d < ONE_PLY ? -qsearch<NonPV>(pos, ss+1, -(rAlpha+1), -rAlpha, DEPTH_ZERO)
: - search<NonPV>(pos, ss+1, -(rAlpha+1), -rAlpha, d);
doFullDepthSearch = (value > rAlpha);
ss->reduction = DEPTH_ZERO; // Restore original reduction
}
// Step 15. Full depth search
// Step 16. Full depth search
if (doFullDepthSearch)
{
alpha = SpNode ? sp->alpha : alpha;
@ -1117,12 +1129,12 @@ split_point_start: // At split points actual search starts from here
}
}
// Step 16. Undo move
// Step 17. Undo move
pos.undo_move(move);
assert(value > -VALUE_INFINITE && value < VALUE_INFINITE);
// Step 17. Check for new best move
// Step 18. Check for new best move
if (SpNode)
{
lock_grab(&(sp->lock));
@ -1197,7 +1209,7 @@ split_point_start: // At split points actual search starts from here
} // RootNode
// Step 18. Check for split
// Step 19. Check for split
if ( !RootNode
&& !SpNode
&& depth >= Threads.min_split_depth()
@ -1209,14 +1221,14 @@ split_point_start: // At split points actual search starts from here
threatMove, moveCount, &mp, PvNode);
}
// Step 19. Check for mate and stalemate
// Step 20. Check for mate and stalemate
// All legal moves have been searched and if there are
// no legal moves, it must be mate or stalemate.
// If one move was excluded return fail low score.
if (!SpNode && !moveCount)
return excludedMove ? oldAlpha : inCheck ? value_mated_in(ss->ply) : VALUE_DRAW;
// Step 20. Update tables
// Step 21. Update tables
// If the search is not aborted, update the transposition table,
// history counters, and killer moves.
if (!SpNode && !StopRequest && !Threads[threadID].cutoff_occurred())