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https://github.com/sockspls/badfish
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New extended probcut implementation
Here the idea is to test probcut not only after bad captures, but after any bad move, i.e. any move that leaves the opponent with a good capture. Ported by a patch from Onno, the difference from original version is that we have moved probcut after null search. After 7917 games 4 threads 20"+0.1 Mod vs Orig: 1261 - 1095 - 5561 ELO +7 (+- 4.2) LOS 96% Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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4 changed files with 87 additions and 42 deletions
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@ -29,10 +29,11 @@ namespace {
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enum MovegenPhase {
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PH_TT_MOVE, // Transposition table move
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PH_GOOD_CAPTURES, // Queen promotions and captures with SEE values >= 0
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PH_GOOD_CAPTURES, // Queen promotions and captures with SEE values >= captureThreshold (captureThreshold <= 0)
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PH_GOOD_PROBCUT, // Queen promotions and captures with SEE values > captureThreshold (captureThreshold >= 0)
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PH_KILLERS, // Killer moves from the current ply
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PH_NONCAPTURES, // Non-captures and underpromotions
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PH_BAD_CAPTURES, // Queen promotions and captures with SEE values < 0
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PH_BAD_CAPTURES, // Queen promotions and captures with SEE values < captureThreshold (captureThreshold <= 0)
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PH_EVASIONS, // Check evasions
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PH_QCAPTURES, // Captures in quiescence search
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PH_QCHECKS, // Non-capture checks in quiescence search
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@ -44,11 +45,10 @@ namespace {
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const uint8_t EvasionTable[] = { PH_TT_MOVE, PH_EVASIONS, PH_STOP };
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const uint8_t QsearchWithChecksTable[] = { PH_TT_MOVE, PH_QCAPTURES, PH_QCHECKS, PH_STOP };
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const uint8_t QsearchWithoutChecksTable[] = { PH_TT_MOVE, PH_QCAPTURES, PH_STOP };
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const uint8_t ProbCutTable[] = { PH_TT_MOVE, PH_GOOD_PROBCUT, PH_STOP };
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}
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bool MovePicker::isBadCapture() const { return phase == PH_BAD_CAPTURES; }
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/// Constructor for the MovePicker class. As arguments we pass information
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/// Constructors for the MovePicker class. As arguments we pass information
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/// to help it to return the presumably good moves first, to decide which
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/// moves to return (in the quiescence search, for instance, we only want to
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/// search captures, promotions and some checks) and about how important good
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@ -56,7 +56,7 @@ bool MovePicker::isBadCapture() const { return phase == PH_BAD_CAPTURES; }
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MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h,
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SearchStack* ss, Value beta) : pos(p), H(h) {
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badCaptureThreshold = 0;
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captureThreshold = 0;
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badCaptures = moves + MAX_MOVES;
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assert(d > DEPTH_ZERO);
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@ -74,7 +74,7 @@ MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h,
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// Consider sligtly negative captures as good if at low
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// depth and far from beta.
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if (ss && ss->eval < beta - PawnValueMidgame && d < 3 * ONE_PLY)
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badCaptureThreshold = -PawnValueMidgame;
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captureThreshold = -PawnValueMidgame;
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phasePtr = MainSearchTable;
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}
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@ -109,6 +109,24 @@ MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h)
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go_next_phase();
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}
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MovePicker::MovePicker(const Position& p, Move ttm, const History& h, int parentCapture)
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: pos(p), H(h) {
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assert (!pos.in_check());
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// In ProbCut we consider only captures better than parent's move
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captureThreshold = parentCapture;
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phasePtr = ProbCutTable;
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if ( ttm != MOVE_NONE
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&& (!pos.move_is_capture(ttm) || pos.see(ttm) <= captureThreshold))
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ttm = MOVE_NONE;
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ttMove = (ttm && pos.move_is_pl(ttm) ? ttm : MOVE_NONE);
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phasePtr += int(ttMove == MOVE_NONE) - 1;
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go_next_phase();
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}
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/// MovePicker::go_next_phase() generates, scores and sorts the next bunch
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/// of moves when there are no more moves to try for the current phase.
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@ -124,6 +142,7 @@ void MovePicker::go_next_phase() {
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return;
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case PH_GOOD_CAPTURES:
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case PH_GOOD_PROBCUT:
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lastMove = generate<MV_CAPTURE>(pos, moves);
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score_captures();
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return;
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@ -270,9 +289,11 @@ Move MovePicker::get_next_move() {
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move = pick_best(curMove++, lastMove).move;
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if (move != ttMove)
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{
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assert(captureThreshold <= 0); // Otherwise we must use see instead of see_sign
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// Check for a non negative SEE now
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int seeValue = pos.see_sign(move);
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if (seeValue >= badCaptureThreshold)
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if (seeValue >= captureThreshold)
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return move;
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// Losing capture, move it to the tail of the array, note
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@ -282,6 +303,13 @@ Move MovePicker::get_next_move() {
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}
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break;
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case PH_GOOD_PROBCUT:
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move = pick_best(curMove++, lastMove).move;
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if ( move != ttMove
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&& pos.see(move) > captureThreshold)
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return move;
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break;
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case PH_KILLERS:
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move = (curMove++)->move;
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if ( move != MOVE_NONE
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@ -42,8 +42,8 @@ class MovePicker {
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public:
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MovePicker(const Position&, Move, Depth, const History&, SearchStack*, Value);
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MovePicker(const Position&, Move, Depth, const History&);
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MovePicker(const Position&, Move, const History&, int parentCapture);
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Move get_next_move();
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bool isBadCapture() const;
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private:
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void score_captures();
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@ -55,7 +55,7 @@ private:
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const History& H;
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Move ttMove;
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MoveStack killers[2];
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int badCaptureThreshold, phase;
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int captureThreshold, phase;
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const uint8_t* phasePtr;
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MoveStack *curMove, *lastMove, *lastGoodNonCapture, *badCaptures;
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MoveStack moves[MAX_MOVES];
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@ -213,6 +213,7 @@ public:
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// Static exchange evaluation
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int see(Move m) const;
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int see_sign(Move m) const;
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static int see_value(PieceType pt);
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// Accessing hash keys
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Key get_key() const;
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@ -466,6 +467,10 @@ inline bool Position::square_is_weak(Square s, Color c) const {
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return !(pieces(PAWN, opposite_color(c)) & attack_span_mask(c, s));
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}
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inline int Position::see_value(PieceType pt) {
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return seeValues[pt];
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}
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inline Key Position::get_key() const {
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return st->key;
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}
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@ -677,6 +677,7 @@ namespace {
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StateInfo st;
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const TTEntry *tte;
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Key posKey;
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Bitboard pinned;
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Move ttMove, move, excludedMove, threatMove;
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Depth ext, newDepth;
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ValueType vt;
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@ -862,7 +863,37 @@ namespace {
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}
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}
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// Step 9. Internal iterative deepening
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// Step 9. ProbCut (is omitted in PV nodes)
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// If we have a very good capture (i.e. SEE > seeValues[captured_piece_type])
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// and a reduced search returns a value much above beta, we can (almost) safely
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// prune the previous move.
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if ( !PvNode
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&& depth >= RazorDepth + ONE_PLY
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&& !inCheck
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&& !ss->skipNullMove
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&& excludedMove == MOVE_NONE
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&& abs(beta) < VALUE_MATE_IN_PLY_MAX)
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{
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Value rbeta = beta + 200;
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Depth rdepth = depth - ONE_PLY - 3 * ONE_PLY;
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assert(rdepth >= ONE_PLY);
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MovePicker mp(pos, ttMove, H, Position::see_value(pos.captured_piece_type()));
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pinned = pos.pinned_pieces(pos.side_to_move());
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while ((move = mp.get_next_move()) != MOVE_NONE)
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if (pos.pl_move_is_legal(move, pinned))
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{
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pos.do_move(move, st);
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value = -search<NonPV>(pos, ss+1, -rbeta, -rbeta+1, rdepth);
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pos.undo_move(move);
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if (value >= rbeta)
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return value;
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}
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}
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// Step 10. Internal iterative deepening
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if ( depth >= IIDDepth[PvNode]
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&& ttMove == MOVE_NONE
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&& (PvNode || (!inCheck && ss->eval + IIDMargin >= beta)))
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@ -882,7 +913,7 @@ split_point_start: // At split points actual search starts from here
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// Initialize a MovePicker object for the current position
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MovePickerExt<NT> mp(pos, ttMove, depth, H, ss, PvNode ? -VALUE_INFINITE : beta);
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CheckInfo ci(pos);
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Bitboard pinned = pos.pinned_pieces(pos.side_to_move());
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pinned = pos.pinned_pieces(pos.side_to_move());
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ss->bestMove = MOVE_NONE;
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futilityBase = ss->eval + ss->evalMargin;
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singularExtensionNode = !RootNode
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@ -898,7 +929,7 @@ split_point_start: // At split points actual search starts from here
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bestValue = sp->bestValue;
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}
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// Step 10. Loop through moves
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// Step 11. Loop through moves
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// Loop through all pseudo-legal moves until no moves remain or a beta cutoff occurs
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while ( bestValue < beta
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&& (move = mp.get_next_move()) != MOVE_NONE
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@ -947,7 +978,7 @@ split_point_start: // At split points actual search starts from here
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givesCheck = pos.move_gives_check(move, ci);
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captureOrPromotion = pos.move_is_capture(move) || move_is_promotion(move);
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// Step 11. Decide the new search depth
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// Step 12. Decide the new search depth
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ext = extension<PvNode>(pos, move, captureOrPromotion, givesCheck, &dangerous);
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// Singular extension search. If all moves but one fail low on a search of
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@ -979,7 +1010,7 @@ split_point_start: // At split points actual search starts from here
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// Update current move (this must be done after singular extension search)
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newDepth = depth - ONE_PLY + ext;
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// Step 12. Futility pruning (is omitted in PV nodes)
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// Step 13. Futility pruning (is omitted in PV nodes)
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if ( !PvNode
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&& !captureOrPromotion
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&& !inCheck
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@ -1040,7 +1071,7 @@ split_point_start: // At split points actual search starts from here
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ss->currentMove = move;
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// Step 13. Make the move
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// Step 14. Make the move
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pos.do_move(move, st, ci, givesCheck);
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if (!SpNode && !captureOrPromotion)
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@ -1059,7 +1090,7 @@ split_point_start: // At split points actual search starts from here
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}
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else
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{
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// Step 14. Reduced depth search
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// Step 15. Reduced depth search
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// If the move fails high will be re-searched at full depth.
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bool doFullDepthSearch = true;
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alpha = SpNode ? sp->alpha : alpha;
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@ -1082,26 +1113,7 @@ split_point_start: // At split points actual search starts from here
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ss->reduction = DEPTH_ZERO; // Restore original reduction
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}
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// Probcut search for bad captures. If a reduced search returns a value
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// very below beta then we can (almost) safely prune the bad capture.
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if ( depth >= 3 * ONE_PLY
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&& depth < 8 * ONE_PLY
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&& mp.isBadCapture()
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&& move != ttMove
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&& !dangerous
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&& !move_is_promotion(move)
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&& abs(alpha) < VALUE_MATE_IN_PLY_MAX)
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{
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ss->reduction = 3 * ONE_PLY;
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Value rAlpha = alpha - 300;
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Depth d = newDepth - ss->reduction;
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value = d < ONE_PLY ? -qsearch<NonPV>(pos, ss+1, -(rAlpha+1), -rAlpha, DEPTH_ZERO)
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: - search<NonPV>(pos, ss+1, -(rAlpha+1), -rAlpha, d);
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doFullDepthSearch = (value > rAlpha);
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ss->reduction = DEPTH_ZERO; // Restore original reduction
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}
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// Step 15. Full depth search
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// Step 16. Full depth search
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if (doFullDepthSearch)
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{
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alpha = SpNode ? sp->alpha : alpha;
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}
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}
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// Step 16. Undo move
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// Step 17. Undo move
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pos.undo_move(move);
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assert(value > -VALUE_INFINITE && value < VALUE_INFINITE);
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// Step 17. Check for new best move
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// Step 18. Check for new best move
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if (SpNode)
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{
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lock_grab(&(sp->lock));
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} // RootNode
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// Step 18. Check for split
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// Step 19. Check for split
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if ( !RootNode
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&& !SpNode
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&& depth >= Threads.min_split_depth()
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threatMove, moveCount, &mp, PvNode);
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}
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// Step 19. Check for mate and stalemate
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// Step 20. Check for mate and stalemate
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// All legal moves have been searched and if there are
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// no legal moves, it must be mate or stalemate.
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// If one move was excluded return fail low score.
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if (!SpNode && !moveCount)
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return excludedMove ? oldAlpha : inCheck ? value_mated_in(ss->ply) : VALUE_DRAW;
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// Step 20. Update tables
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// Step 21. Update tables
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// If the search is not aborted, update the transposition table,
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// history counters, and killer moves.
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if (!SpNode && !StopRequest && !Threads[threadID].cutoff_occurred())
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