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Prefer out of loop variables in MovePicker::score_captures()

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba 2008-10-26 13:51:12 +01:00
parent 714069e248
commit fcc49561a1

View file

@ -210,16 +210,20 @@ void MovePicker::score_captures() {
// where it is possible to recapture with the hanging piece). Exchanging
// big pieces before capturing a hanging piece probably helps to reduce
// the subtree size.
Move m;
int seeValue;
for (int i = 0; i < numOfMoves; i++)
{
int seeValue = pos.see(moves[i].move);
m = moves[i].move;
seeValue = pos.see(m);
if (seeValue >= 0)
{
if (move_promotion(moves[i].move))
if (move_promotion(m))
moves[i].score = QueenValueMidgame;
else
moves[i].score = int(pos.midgame_value_of_piece_on(move_to(moves[i].move)))
-int(pos.type_of_piece_on(move_from(moves[i].move)));
moves[i].score = int(pos.midgame_value_of_piece_on(move_to(m)))
-int(pos.type_of_piece_on(move_from(m)));
} else
moves[i].score = seeValue;
}