mirror of
https://github.com/sockspls/badfish
synced 2025-07-11 11:39:15 +00:00
Move sleepLock and sleepCond under Thread
No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
parent
2e6839c9a0
commit
fdc9f8cbd7
2 changed files with 14 additions and 13 deletions
|
@ -83,14 +83,13 @@ namespace {
|
||||||
Depth depth, Move threatMove, int moveCount, MovePicker* mp, bool pvNode);
|
Depth depth, Move threatMove, int moveCount, MovePicker* mp, bool pvNode);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
Lock mpLock;
|
||||||
Depth minimumSplitDepth;
|
Depth minimumSplitDepth;
|
||||||
int maxThreadsPerSplitPoint;
|
int maxThreadsPerSplitPoint;
|
||||||
bool useSleepingThreads;
|
bool useSleepingThreads;
|
||||||
int activeThreads;
|
int activeThreads;
|
||||||
volatile bool allThreadsShouldExit;
|
volatile bool allThreadsShouldExit;
|
||||||
Thread threads[MAX_THREADS];
|
Thread threads[MAX_THREADS];
|
||||||
Lock mpLock, sleepLock[MAX_THREADS];
|
|
||||||
WaitCondition sleepCond[MAX_THREADS];
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
@ -2047,7 +2046,7 @@ split_point_start: // At split points actual search starts from here
|
||||||
threads[threadID].state = THREAD_AVAILABLE;
|
threads[threadID].state = THREAD_AVAILABLE;
|
||||||
|
|
||||||
// Grab the lock to avoid races with wake_sleeping_thread()
|
// Grab the lock to avoid races with wake_sleeping_thread()
|
||||||
lock_grab(&sleepLock[threadID]);
|
lock_grab(&threads[threadID].sleepLock);
|
||||||
|
|
||||||
// If we are master and all slaves have finished do not go to sleep
|
// If we are master and all slaves have finished do not go to sleep
|
||||||
for (i = 0; sp && i < activeThreads && !sp->slaves[i]; i++) {}
|
for (i = 0; sp && i < activeThreads && !sp->slaves[i]; i++) {}
|
||||||
|
@ -2055,15 +2054,15 @@ split_point_start: // At split points actual search starts from here
|
||||||
|
|
||||||
if (allFinished || allThreadsShouldExit)
|
if (allFinished || allThreadsShouldExit)
|
||||||
{
|
{
|
||||||
lock_release(&sleepLock[threadID]);
|
lock_release(&threads[threadID].sleepLock);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Do sleep here after retesting sleep conditions
|
// Do sleep here after retesting sleep conditions
|
||||||
if (threadID >= activeThreads || threads[threadID].state == THREAD_AVAILABLE)
|
if (threadID >= activeThreads || threads[threadID].state == THREAD_AVAILABLE)
|
||||||
cond_wait(&sleepCond[threadID], &sleepLock[threadID]);
|
cond_wait(&threads[threadID].sleepCond, &threads[threadID].sleepLock);
|
||||||
|
|
||||||
lock_release(&sleepLock[threadID]);
|
lock_release(&threads[threadID].sleepLock);
|
||||||
}
|
}
|
||||||
|
|
||||||
// If this thread has been assigned work, launch a search
|
// If this thread has been assigned work, launch a search
|
||||||
|
@ -2134,8 +2133,8 @@ split_point_start: // At split points actual search starts from here
|
||||||
|
|
||||||
for (i = 0; i < MAX_THREADS; i++)
|
for (i = 0; i < MAX_THREADS; i++)
|
||||||
{
|
{
|
||||||
lock_init(&sleepLock[i]);
|
lock_init(&threads[i].sleepLock);
|
||||||
cond_init(&sleepCond[i]);
|
cond_init(&threads[i].sleepCond);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Initialize splitPoints[] locks
|
// Initialize splitPoints[] locks
|
||||||
|
@ -2202,8 +2201,8 @@ split_point_start: // At split points actual search starts from here
|
||||||
// Now we can safely destroy the wait conditions
|
// Now we can safely destroy the wait conditions
|
||||||
for (int i = 0; i < MAX_THREADS; i++)
|
for (int i = 0; i < MAX_THREADS; i++)
|
||||||
{
|
{
|
||||||
lock_destroy(&sleepLock[i]);
|
lock_destroy(&threads[i].sleepLock);
|
||||||
cond_destroy(&sleepCond[i]);
|
cond_destroy(&threads[i].sleepCond);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -2392,9 +2391,9 @@ split_point_start: // At split points actual search starts from here
|
||||||
|
|
||||||
void ThreadsManager::wake_sleeping_thread(int threadID) {
|
void ThreadsManager::wake_sleeping_thread(int threadID) {
|
||||||
|
|
||||||
lock_grab(&sleepLock[threadID]);
|
lock_grab(&threads[threadID].sleepLock);
|
||||||
cond_signal(&sleepCond[threadID]);
|
cond_signal(&threads[threadID].sleepCond);
|
||||||
lock_release(&sleepLock[threadID]);
|
lock_release(&threads[threadID].sleepLock);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -68,6 +68,8 @@ enum ThreadState
|
||||||
};
|
};
|
||||||
|
|
||||||
struct Thread {
|
struct Thread {
|
||||||
|
Lock sleepLock;
|
||||||
|
WaitCondition sleepCond;
|
||||||
volatile ThreadState state;
|
volatile ThreadState state;
|
||||||
SplitPoint* volatile splitPoint;
|
SplitPoint* volatile splitPoint;
|
||||||
volatile int activeSplitPoints;
|
volatile int activeSplitPoints;
|
||||||
|
|
Loading…
Add table
Reference in a new issue