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Name functions along corresponding UCI commands
No functional change.
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1 changed files with 8 additions and 8 deletions
16
src/uci.cpp
16
src/uci.cpp
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@ -43,8 +43,8 @@ namespace {
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// position just before to start searching). Needed by repetition draw detection.
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Search::StateStackPtr SetupStates;
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void set_option(istringstream& up);
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void set_position(Position& pos, istringstream& up);
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void setoption(istringstream& up);
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void position(Position& pos, istringstream& up);
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void go(const Position& pos, istringstream& up);
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}
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@ -105,8 +105,8 @@ void UCI::loop(const string& args) {
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else if (token == "ucinewgame") TT.clear();
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else if (token == "go") go(pos, is);
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else if (token == "position") set_position(pos, is);
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else if (token == "setoption") set_option(is);
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else if (token == "position") position(pos, is);
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else if (token == "setoption") setoption(is);
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else if (token == "flip") pos.flip();
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else if (token == "bench") benchmark(pos, is);
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else if (token == "d") sync_cout << pos.pretty() << sync_endl;
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@ -123,12 +123,12 @@ void UCI::loop(const string& args) {
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namespace {
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// set_position() is called when engine receives the "position" UCI command.
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// position() is called when engine receives the "position" UCI command.
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// The function sets up the position described in the given fen string ("fen")
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// or the starting position ("startpos") and then makes the moves given in the
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// following move list ("moves").
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void set_position(Position& pos, istringstream& is) {
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void position(Position& pos, istringstream& is) {
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Move m;
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string token, fen;
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@ -158,10 +158,10 @@ namespace {
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}
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// set_option() is called when engine receives the "setoption" UCI command. The
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// setoption() is called when engine receives the "setoption" UCI command. The
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// function updates the UCI option ("name") to the given value ("value").
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void set_option(istringstream& is) {
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void setoption(istringstream& is) {
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string token, name, value;
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