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Tuning Search
This patch tunes constant in search.cpp STC: LLR: 2.94 (-2.94,2.94) <-0.50,2.50> Total: 30648 W: 2580 L: 2410 D: 25658 Ptnml(0-2): 80, 1969, 11093, 2065, 117 https://tests.stockfishchess.org/tests/view/60a71d3cce8ea25a3ef03fae LTC: LLR: 2.95 (-2.94,2.94) <0.50,3.50> Total: 52896 W: 1776 L: 1617 D: 49503 Ptnml(0-2): 13, 1462, 23347, 1605, 21 https://tests.stockfishchess.org/tests/view/60a794ddce8ea25a3ef0400a closes https://github.com/official-stockfish/Stockfish/pull/3491 Bench: 4004731
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1 changed files with 10 additions and 10 deletions
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@ -66,7 +66,7 @@ namespace {
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// Futility margin
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Value futility_margin(Depth d, bool improving) {
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return Value(231 * (d - improving));
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return Value(214 * (d - improving));
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}
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// Reductions lookup table, initialized at startup
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@ -74,7 +74,7 @@ namespace {
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Depth reduction(bool i, Depth d, int mn) {
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int r = Reductions[d] * Reductions[mn];
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return (r + 503) / 1024 + (!i && r > 915);
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return (r + 534) / 1024 + (!i && r > 904);
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}
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constexpr int futility_move_count(bool improving, Depth depth) {
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@ -83,7 +83,7 @@ namespace {
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// History and stats update bonus, based on depth
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int stat_bonus(Depth d) {
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return d > 14 ? 66 : 6 * d * d + 231 * d - 206;
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return d > 14 ? 73 : 6 * d * d + 229 * d - 215;
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}
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// Add a small random component to draw evaluations to avoid 3-fold blindness
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@ -798,10 +798,10 @@ namespace {
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// Step 8. Null move search with verification search (~40 Elo)
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if ( !PvNode
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&& (ss-1)->currentMove != MOVE_NULL
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&& (ss-1)->statScore < 24185
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&& (ss-1)->statScore < 23767
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&& eval >= beta
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&& eval >= ss->staticEval
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&& ss->staticEval >= beta - 22 * depth - 34 * improving + 162 * ss->ttPv + 159
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&& ss->staticEval >= beta - 20 * depth - 22 * improving + 168 * ss->ttPv + 159
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&& !excludedMove
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&& pos.non_pawn_material(us)
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&& (ss->ply >= thisThread->nmpMinPly || us != thisThread->nmpColor))
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@ -809,7 +809,7 @@ namespace {
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assert(eval - beta >= 0);
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// Null move dynamic reduction based on depth and value
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Depth R = (1062 + 68 * depth) / 256 + std::min(int(eval - beta) / 190, 3);
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Depth R = (1090 + 81 * depth) / 256 + std::min(int(eval - beta) / 205, 3);
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ss->currentMove = MOVE_NULL;
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ss->continuationHistory = &thisThread->continuationHistory[0][0][NO_PIECE][0];
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@ -922,7 +922,7 @@ moves_loop: // When in check, search starts from here
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ttCapture = ttMove && pos.capture_or_promotion(ttMove);
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// Step 11. A small Probcut idea, when we are in check
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probCutBeta = beta + 400;
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probCutBeta = beta + 409;
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if ( ss->inCheck
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&& !PvNode
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&& depth >= 4
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@ -1073,7 +1073,7 @@ moves_loop: // When in check, search starts from here
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{
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extension = 1;
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singularQuietLMR = !ttCapture;
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if (!PvNode && value < singularBeta - 140)
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if (!PvNode && value < singularBeta - 93)
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extension = 2;
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}
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@ -1165,11 +1165,11 @@ moves_loop: // When in check, search starts from here
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+ (*contHist[0])[movedPiece][to_sq(move)]
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+ (*contHist[1])[movedPiece][to_sq(move)]
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+ (*contHist[3])[movedPiece][to_sq(move)]
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- 4791;
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- 4923;
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// Decrease/increase reduction for moves with a good/bad history (~30 Elo)
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if (!ss->inCheck)
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r -= ss->statScore / 14790;
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r -= ss->statScore / 14721;
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}
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// In general we want to cap the LMR depth search at newDepth. But if
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