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Author SHA1 Message Date
HiraokaTakuya
8718438943 std::conditional_t can be used from C++14. 2019-07-08 18:49:47 +09:00
HiraokaTakuya
fc5f64b383 Add targets nnue-learn, nnue-learn-use-blas 2019-07-08 18:49:47 +09:00
tttak
3dcd2bb69b Makefileのobjclean:に「./eval/nnue/*.o」等を追加 2019-07-08 18:46:24 +09:00
Hisayori Noda
b300a9d43e Enabled halfkp_256x2-32-32. 2019-07-07 21:44:02 +09:00
Hisayori Noda
747d98bf1b Added halfkp-cr-ep_256x2-32-32 architecture. 2019-07-07 20:31:54 +09:00
Hisayori Noda
df827ea7ee Added enpassant feature. Added k-p-cr-ep_256x2-32-32 architecture. 2019-07-07 19:24:46 +09:00
Hisayori Noda
92052bc16b Fixed build errors. 2019-07-07 17:22:07 +09:00
Hisayori Noda
5c0037de7f Added the castling right feature. Added k-p-cr_256x2-32-32 architecture. 2019-07-07 17:02:34 +09:00
Hisayori Noda
09e529edd3 Added a hack to avoid crash with binaries compiled by g++ on MSYS2. 2019-07-05 00:22:41 +09:00
Hisayori Noda
89e846c476 Fixed a bug that Learner::qsearch() recognizes stalemate as checkmated. 2019-07-04 23:44:58 +09:00
Joost VandeVondele
ca51d1ee63 Smoothly change playing strength with skill level. (#2142)
The current skill levels (1-20) allow for adjusting playing strengths, but
do so in big steps (e.g. level 10 vs level 11 is a ~143 Elo jump at STC).
Since the 'Skill Level' input can already be a floating point number, this
patch uses the fractional part of the input to provide the user with
fine control, allowing for varying the playing strength essentially
continuously.

The implementation internally still uses integer skill levels (needed since they pick Depths),
but non-deterministically rounds up or down the used skill level such that the average integer
skill corresponds to the input floating point one. As expected, intermediate
(fractional) skill levels yield intermediate playing strenghts.

Tested at STC, playing level 10 against levels between 10 and 11 for 10000 games

level 10.25 ELO:  24.26 +-6.2
level 10.5  ELO:  67.51 +-6.3
level 10.75 ELO:  98.52 +-6.4
level 11    ELO: 143.65 +-6.7

http://tests.stockfishchess.org/tests/view/5cd9c6b40ebc5925cf056791
http://tests.stockfishchess.org/tests/view/5cd9d22b0ebc5925cf056989
http://tests.stockfishchess.org/tests/view/5cd9cf610ebc5925cf056906
http://tests.stockfishchess.org/tests/view/5cd9d2490ebc5925cf05698e

No functional change.
2019-07-01 14:07:54 +02:00
Joost VandeVondele
217840a6a5 Introduce coordination between searching threads (#2204)
this patch improves threading performance by introducing some coordination between threads.

The observation is that threading is an area where a lot of Elo can potentially be gained:
https://github.com/glinscott/fishtest/wiki/UsefulData#elo-from-threading
At STC, 8 threads gain roughly 320 Elo, vs sequential at the same time,
however, loses 66 Elo against a single thread with 8x more time.
This 66 Elo should be partially recoverable with improved threading.

To improve threading, this patch introduces some LMR at nodes that are already being searched by other threads.
This requires some coordination between threads, avoiding however synchronisation.
To do so, threads leave a trail of breadcrumbs to mark the nodes they are searching.
These breadcrumbs are stored in a small hash table, which is only probed at low plies (currently ply < 8).

A couple of variants of this patch passed both STC and LTC threaded tests.
I picked the simpler, more robust version.
I expect that further tests can find further improvements.

STC (5+0.05 @ 8 threads):
LLR: 2.95 (-2.94,2.94) [0.50,4.50]
Total: 26209 W: 5359 L: 5079 D: 15771
http://tests.stockfishchess.org/tests/view/5d0a9b030ebc5925cf0a8e6f

LTC (20+0.2 @ 8 threads):
LLR: 2.96 (-2.94,2.94) [0.00,3.50]
Total: 34832 W: 5650 L: 5382 D: 23800
http://tests.stockfishchess.org/tests/view/5d0c67a20ebc5925cf0aafa7

other passed/tested variants:
http://tests.stockfishchess.org/tests/view/5d0a9b030ebc5925cf0a8e6f
http://tests.stockfishchess.org/tests/view/5d0c67ca0ebc5925cf0aafa9
http://tests.stockfishchess.org/tests/view/5d0c67810ebc5925cf0aafa3
http://tests.stockfishchess.org/tests/view/5d0958ca0ebc5925cf0a74c6

For the sequential code there is no change in bench, and an earlier version of this patch passed a non-regression test.
STC (10+0.1 @ 1 thread)
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 10471 W: 2364 L: 2220 D: 5887
http://tests.stockfishchess.org/tests/view/5d087ee20ebc5925cf0a6381

passed the additional non-regression tests at 2 and 4 threads 20+0.2 TC. The code was rebased on master prior to testing.

2 threads:
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 218863 W: 40927 L: 41153 D: 136783
http://tests.stockfishchess.org/tests/view/5d18c6c30ebc5925cf0b9566

4threads:
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 16839 W: 3017 L: 2889 D: 10933
http://tests.stockfishchess.org/tests/view/5d18c6ea0ebc5925cf0b9568

No functional change.
2019-07-01 14:07:23 +02:00
protonspring
79d06d8840 Move storm special condition to UnblockedStorm array (#2210)
This is a functional simplification.

Looks like we can accommodate the special initialization of Value in evaluate_shelter in the UnblockedStorm array.

STC
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 32483 W: 7422 L: 7322 D: 17739
http://tests.stockfishchess.org/tests/view/5d14c5f80ebc5925cf0b48da

LTC
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 35361 W: 6139 L: 6042 D: 23180
http://tests.stockfishchess.org/tests/view/5d14d69c0ebc5925cf0b4bd0

Bench 3596270
2019-06-30 15:22:37 +02:00
Jörg Oster
c9d73d1aa5 Try to get a more precise bench time (#2211)
Initialization of larger hash sizes can take some time.
Don't include this time in the bench by resetting the timer after Search::clear().
Also move 'ucinewgame' command down in the list, so that it is processed
after the configuration of Threads and Hash size.

No functional change.
2019-06-30 15:16:20 +02:00
Hisayori Noda
81262320c3 Revert "Changed the constant value to calculate the winning percentage."
This reverts commit 00f84ed99a.
2019-06-30 11:29:43 +09:00
protonspring
d889bb4718 Bonus for double attacks on unsupported pawns
This is a functional change that rewards double attacks on an unsupported pawns.

STC (non-functional difference)
LLR: 2.96 (-2.94,2.94) [0.50,4.50]
Total: 83276 W: 18981 L: 18398 D: 45897
http://tests.stockfishchess.org/tests/view/5d0970500ebc5925cf0a77d4

LTC (incomplete looping version)
LLR: 0.50 (-2.94,2.94) [0.00,3.50]
Total: 82999 W: 14244 L: 13978 D: 54777
http://tests.stockfishchess.org/tests/view/5d0a8d480ebc5925cf0a8d58

LTC (completed non-looping version).
LLR: 2.96 (-2.94,2.94) [0.00,3.50]
Total: 223381 W: 38323 L: 37512 D: 147546
http://tests.stockfishchess.org/tests/view/5d0e80510ebc5925cf0ad320

Closes https://github.com/official-stockfish/Stockfish/pull/2205

Bench 3633546

----------------------------------

Comments by Alain SAVARD:

interesting result ! I would have expected that search would resolve such positions
correctly on the very next move. This is not a very common pattern, and when it happens,
it will quickly disappear. So I'm quite surprised that it passed LTC.
I would be even more surprised if this would resist a simplification.

Anyway, let's try to imagine a few cases.

a) If you have White d5 f5 against Black e6, and White to move
last move by Black was probably a capture on e6 and White is about to recapture on e6

b) If you have White d5 f5 against e6, and Black to move
last move by White was possibly a capture on d5 or f5
or the pawn on e6 was pinned or could not move for some reason.
and white wants to blast open the position and just pushed d4-d5 or f4-f5

Some possible follow-ups
a) Motif is so rare that the popcount() can be safely replaced with a bool()
But this would not pass a SPRT[0,4],
So try a simplification with bool() and also without the & ~theirAttacks

b) If it works, we probably can simply have this in the loop
if (lever) score += S(0, 20);

c) remove all this and tweak something in search for pawn captures (priority, SEE, extension,..)
2019-06-27 09:46:36 +02:00
Vizvezdenec
dab66631e8 Introduce attacks on space area
This patch introduces a small malus for every square in our space mask
that is attacked by enemy. The value of the malus is completely arbitrary
and is something we can tweak, also maybe we can gain some elo with tweaking
space threshold after this addition.

Passed STC
http://tests.stockfishchess.org/tests/view/5d10ce590ebc5925cf0af30b
LLR: 2.96 (-2.94,2.94) [0.50,4.50]
Total: 7082 W: 1648 L: 1449 D: 3985

Passed LTC
http://tests.stockfishchess.org/tests/view/5d10d2d80ebc5925cf0af3fd
LLR: 2.96 (-2.94,2.94) [0.00,3.50]
Total: 79494 W: 13727 L: 13324 D: 52443

Closes https://github.com/official-stockfish/Stockfish/pull/2207

bench 3516460
2019-06-27 09:26:08 +02:00
Sergei Ivanov
8b4521df83 Do not define increment operators on Value, Depth and Direction
These operators are never used and do not make sense for these types.

No functional change.
2019-06-27 09:05:03 +02:00
joergoster
a8de07cc26 Improve multiPV mode
Skip all moves during the Non-PV (zero-window) search which will be
searched as PV moves later anyways. We also wake sure the moves will
be reported to the GUI despite they're not being searched — some GUIs
may get confused otherwise, and it would unnecessarily complicate the
code.

Tested with MultiPV=4
STC
http://tests.stockfishchess.org/tests/view/5ce7137c0ebc5925cf070d69
LLR: 2.95 (-2.94,2.94) [0.50,4.50]
Total: 8233 W: 3708 L: 3424 D: 1101

LTC
http://tests.stockfishchess.org/tests/view/5ce798d60ebc5925cf071d17
LLR: 2.95 (-2.94,2.94) [0.00,3.50]
Total: 7369 W: 3197 L: 2911 D: 1261

Closes https://github.com/official-stockfish/Stockfish/pull/2163

No functional change. (in single PV mode)
2019-06-27 08:57:59 +02:00
Hisayori Noda
00f84ed99a Changed the constant value to calculate the winning percentage. 2019-06-26 08:48:48 +09:00
Hisayori Noda
26271586cb Added #if to fix compile errors. 2019-06-24 23:18:17 +09:00
Hisayori Noda
a413bf7aad Added hack to avoid crash during machine learning. 2019-06-24 23:17:46 +09:00
Joost VandeVondele
4c986b0501 Make the debug counters thread safe.
needed to use them in a threaded run.

No functional change.
2019-06-22 09:57:07 +02:00
Hisayori Noda
9a73df7379 Added test commands. 2019-06-22 00:40:46 +09:00
Hisayori Noda
5772509e8b Disabled TT when EVAL_LEARN is enabled. 2019-06-22 00:40:25 +09:00
Hisayori Noda
641724e3a5 Added debug code. 2019-06-22 00:39:21 +09:00
Hisayori Noda
57ead90f18 Fixed a bug that the game play is invalid. 2019-06-22 00:38:24 +09:00
Hisayori Noda
07dc336b0f Added validation logic. 2019-06-22 00:37:59 +09:00
Hisayori Noda
84a96a3d9c Fixed a compilation error. 2019-06-22 00:37:31 +09:00
Hisayori Noda
998d8721bd Fixed a bug that White and Black are reversed. 2019-06-22 00:37:10 +09:00
Hisayori Noda
9dab4660ce Added source files. 2019-06-22 00:36:42 +09:00
Vizvezdenec
7cb8817ef2 Rewrite "More bonus for free passed pawn"
-removes wideUnsafeSquares bitboard
-removes a couple of bitboard operations
-removes one if operator
-updates comments so they actually represent what this part of code is doing now.

passed non-regression STC
http://tests.stockfishchess.org/tests/view/5d0c1ae50ebc5925cf0aa8db
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 16892 W: 3865 L: 3733 D: 9294

No functional change
2019-06-21 10:05:50 +02:00
Vizvezdenec
37ffacf209 More bonus for free passed pawn
Give even more bonus to passed pawn if adjacent squares to its path
are not attacked.

passed STC
http://tests.stockfishchess.org/tests/view/5d08c9b10ebc5925cf0a6630
LLR: 2.95 (-2.94,2.94) [0.50,4.50]
Total: 175197 W: 39859 L: 38816 D: 96522

passed LTC
http://tests.stockfishchess.org/tests/view/5d0ab8240ebc5925cf0a8fe4
LLR: 2.95 (-2.94,2.94) [0.00,3.50]
Total: 92928 W: 16124 L: 15682 D: 61122

Bench: 3398333
2019-06-20 16:52:02 +02:00
Miguel Lahoz
8bf21a723e Change multi-cut pruning condition
Use comparison of eval with beta to predict potential cutNodes. This
allows multi-cut pruning to also prune possibly mislabeled Pv and NonPv
nodes.

STC:
LLR: 2.95 (-2.94,2.94) [0.50,4.50]
Total: 54305 W: 12302 L: 11867 D: 30136
http://tests.stockfishchess.org/tests/view/5d048ba50ebc5925cf0a15e8

LTC:
LLR: 2.95 (-2.94,2.94) [0.00,3.50]
Total: 189512 W: 32620 L: 31904 D: 124988
http://tests.stockfishchess.org/tests/view/5d04bf740ebc5925cf0a17f0

Normally I would think such changes are risky, specially for PvNodes,
but after trying a few other versions, it seems this version is more
sound than I initially thought.

Aside from this, a small funtional change is made to return
singularBeta instead of beta to be more consistent with the fail-soft
logic used in other parts of search.

=============================

How to continue from there ?

We could try to audit other parts of the search where the "cutNode"
variable is used, and try to use dynamic info based on heuristic
eval rather than on this variable, to check if the idea behind this
patch could also be applied successfuly.

Bench: 3503788
2019-06-20 16:39:22 +02:00
VoyagerOne
297c40291a QuietPick Speed-up
Non-functional speedup: no need to generate, score, or sort quiet moves
if SkipQuiet is true. Thanks to @mstembera for his suggestion.

STC:
LLR: 2.95 (-2.94,2.94) [0.00,4.00]
Total: 27910 W: 6406 L: 6129 D: 15375
http://tests.stockfishchess.org/tests/view/5d07e0920ebc5925cf0a58a8

Closes https://github.com/official-stockfish/Stockfish/pull/2194

No functional change
2019-06-20 16:22:45 +02:00
Joost VandeVondele
59f1d0c7dd Fix progress issue with shuffling extensions
Fixes issues #2126 and #2189 where no progress in rootDepth is made for particular fens:

8/8/3P3k/8/1p6/8/1P6/1K3n2 b - - 0 1
8/1r1rp1k1/1b1pPp2/2pP1Pp1/1pP3Pp/pP5P/P5K1/8 w - - 79 46

the cause are the shuffle extensions. Upon closer analysis, it appears that in these cases a shuffle extension is made for every node searched, and progess can not be made. This patch implements a fix, namely to limit the number of extensions relative to the number of nodes searched. The ratio employed is 1/4, which fixes the issues seen so far, but it is a heuristic, and I expect that certain positions might require an even smaller fraction.

The patch was tested as a bug fix and passed:

STC:
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 56601 W: 12633 L: 12581 D: 31387
http://tests.stockfishchess.org/tests/view/5d02b37a0ebc5925cf09f6da

LTC:
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 52042 W: 8907 L: 8837 D: 34298
http://tests.stockfishchess.org/tests/view/5d0319420ebc5925cf09fe57

Furthermore, to confirm that the shuffle extension in this form indeed still brings Elo, one more test at VLTC was performed:
VLTC:
LLR: 2.96 (-2.94,2.94) [0.00,3.50]
Total: 142022 W: 20963 L: 20435 D: 100624
http://tests.stockfishchess.org/tests/view/5d03630d0ebc5925cf0a011a

Bench: 3961247
2019-06-20 16:15:57 +02:00
syzygy1
466daf6fba Partial revert of "Assorted trivial cleanups 5/2019".
Since root_probe() and root_probe_wdl() do not reset all tbRank values if they fail,
it is necessary to do this in rank_root_move(). This fixes issue #2196.
Alternatively, the loop could be moved into both root_probe() and root_probe_wdl().

No functional change
2019-06-20 16:09:40 +02:00
Hisayori Noda
90ef97dcbd Fixed crash bugs. 2019-06-20 00:25:40 +09:00
Hisayori Noda
24576d77ab Merged uci parse logic. 2019-06-18 21:19:51 +09:00
Hisayori Noda
f58d616198 Fixed compile errors when EVAL_LEARN or EVAL_NNUE are defined. 2019-06-18 20:28:50 +09:00
Hisayori Noda
bcd6985871 Merged the training data generator and the machine learning logic from YaneuraOu. 2019-06-18 08:48:05 +09:00
Hisayori Noda
87445881ec Added #ifdef statements to switch the legacy evaluation function and NNUE evaluation function. 2019-06-16 11:11:16 +09:00
Hisayori Noda
48bfe86d27 Implemented the logic to update Eval List and Dirty Pieces. 2019-06-16 10:33:53 +09:00
Hisayori Noda
b330602cdc Fixed compile errors. 2019-06-15 17:08:47 +09:00
Hisayori Noda
9964fbbe25 Reverted evaluate.cpp. 2019-06-15 11:46:54 +09:00
VoyagerOne
46ce245763 Simplify SEE Pruning (#2191)
Simplify SEE Pruning
Note this should also be a speedup...
If givesCheck is extended we know (except for DC) that it will have a positive SEE. So this new logic will be triggered before doing another expensive SEE function.

STC:
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 24429 W: 5484 L: 5368 D: 13577
http://tests.stockfishchess.org/tests/view/5cffbccd0ebc5925cf09a154

LTC:
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 28428 W: 4873 L: 4765 D: 18790
http://tests.stockfishchess.org/tests/view/5d0015f60ebc5925cf09acb1

Bench: 3897263
2019-06-14 19:59:17 +02:00
protonspring
8cfe27b765 Remove backmost_sq (#2190)
This is a non-functional simplification.

backmost_sq and frontmost_sq are redundant. It seems quite clear to always use frontmost_sq and use the correct color.

Non functional change.
2019-06-14 08:22:02 +02:00
Stefan Geschwentner
f9518de974 Increase pawns cache (#2187)
Increase size of the pawns table by the factor 8. This decreases the number of recalculations of pawn structure information significantly (at least at LTC).

I have done measurements for different depths and pawn cache sizes.
First are given the number of pawn entry calculations are done (in parentheses is the frequency that a call to probe triggers a pawn entry calculation). The delta% are the percentage of less done pawn entry calculations in comparison to master

VSTC:   bench 1 1 12
STC:    bench 8 1 16
LTC:    bench 64 1 20
VLTC:   bench 512 1 24

            VSTC       STC         LTC          VLTC
master      82218(6%)  548935(6%)  2415422(7%)  9548071(7%)
pawncache*2 79859(6%)  492943(5%)  2084794(6%)  8275206(6%)
pawncache*4 78551(6%)  458758(5%)  1827770(5%)  7112531(5%)
pawncache*8 77963(6%)  439421(4%)  1649169(5%)  6128652(4%)

delta%(p2-m)  -2.9%      -10.2%      -13.7%       -13.3%
delta%(p4-m)  -4.5%      -16.4%      -24.3%       -25.5%
delta%(p8-m)  -5.2%      -20.0%      -31.7%       -35.8%

STC: (non-regression test because at STC the effect is smaller than at LTC)
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 22767 W: 5160 L: 5040 D: 12567
http://tests.stockfishchess.org/tests/view/5d00f6040ebc5925cf09c3e2

LTC:
LLR: 2.94 (-2.94,2.94) [0.00,4.00]
Total: 26340 W: 4524 L: 4286 D: 17530
http://tests.stockfishchess.org/tests/view/5d00a3810ebc5925cf09ba16

No functional change.
2019-06-14 07:36:42 +02:00
VoyagerOne
a9cca5c953 No DC prune in QS (#2185)
Don't prune discover checks in qSearch

STC:
LLR: 2.96 (-2.94,2.94) [0.50,4.50]
Total: 23176 W: 5320 L: 5039 D: 12817
http://tests.stockfishchess.org/tests/view/5cfbc9350ebc5925cf094ab3

LTC:
LLR: 2.95 (-2.94,2.94) [0.00,3.50]
Total: 128428 W: 22222 L: 21679 D: 84527
http://tests.stockfishchess.org/tests/view/5cfbf0b70ebc5925cf094ebc

Bench: 3883245
2019-06-10 00:26:47 +02:00
Marco Costalba
d39bc2efa1 Assorted trivial cleanups 5/2019
No functional change.

bench: 4178282
2019-06-09 14:57:08 +02:00