We recently added a bonus for double pawn attacks on unsupported enemy pawns,
on June 27. However, it is possible that the unsupported pawn may become a passer
by simply pushing forward out of the double attack. By rewarding double attacks,
we may inadvertently reward the creation of enemy passers, by encouraging both of
our would-be stoppers to attack the enemy pawn even if there is no opposing
friendly pawn on the same file.
Here, we revise this term to exclude passed pawns. In order to simplify the code
with this change included, we non-functionally rewrite Attacked2Unsupported to
be a penalty for enemy attacks on friendly pawns, rather than a bonus for our
attacks on enemy pawns. This allows us to exclude passed pawns with a simple
& ~e->passedPawns[Us], while passedPawns[Them] is not yet defined in this part
of the code.
This dramatically reduces the proportion of positions in which Attacked2Unsupported
is applied, to about a third of the original. To compensate, maintaining the same
average effect across our bench positions, we nearly triple Attacked2Unsupported
from S(0, 20) to S(0, 56). Although this pawn formation is rare, it is worth more
than half a pawn in the endgame!
STC: (stopped automatically by fishtest after 250,000 games)
LLR: -0.87 (-2.94,2.94) [0.50,4.50]
Total: 250000 W: 56585 L: 55383 D: 138032
http://tests.stockfishchess.org/tests/view/5d25795e0ebc5925cf0cfb51
LTC:
LLR: 2.96 (-2.94,2.94) [0.00,3.50]
Total: 81038 W: 13965 L: 13558 D: 53515
http://tests.stockfishchess.org/tests/view/5d25f3920ebc5925cf0d10dd
Closes https://github.com/official-stockfish/Stockfish/pull/2233
Bench: 3765158
PowerPC has had popcount instructions for a long time, at least as far
back as POWER5 (released 2004). Enable them via a gcc builtin.
Using a gcc builtin has the added bonus that if compiled for a processor
that lacks a hardware instruction, gcc will include a software popcount
implementation that does not use the instruction. It might be slower
than the table lookups (or it might be faster) but it will certainly work.
So this isn't going to break anything.
On my POWER8 VM, this leads to a ~4.27% speedup.
Fir prefetch, the gcc builtin generates a 'dcbt' instruction, which is
supported at least as far back as the G5 (2002) and POWER4 (2001).
This leads to a ~5% speedup on my POWER8 VM.
No functional change
The current skill levels (1-20) allow for adjusting playing strengths, but
do so in big steps (e.g. level 10 vs level 11 is a ~143 Elo jump at STC).
Since the 'Skill Level' input can already be a floating point number, this
patch uses the fractional part of the input to provide the user with
fine control, allowing for varying the playing strength essentially
continuously.
The implementation internally still uses integer skill levels (needed since they pick Depths),
but non-deterministically rounds up or down the used skill level such that the average integer
skill corresponds to the input floating point one. As expected, intermediate
(fractional) skill levels yield intermediate playing strenghts.
Tested at STC, playing level 10 against levels between 10 and 11 for 10000 games
level 10.25 ELO: 24.26 +-6.2
level 10.5 ELO: 67.51 +-6.3
level 10.75 ELO: 98.52 +-6.4
level 11 ELO: 143.65 +-6.7
http://tests.stockfishchess.org/tests/view/5cd9c6b40ebc5925cf056791http://tests.stockfishchess.org/tests/view/5cd9d22b0ebc5925cf056989http://tests.stockfishchess.org/tests/view/5cd9cf610ebc5925cf056906http://tests.stockfishchess.org/tests/view/5cd9d2490ebc5925cf05698e
No functional change.
Initialization of larger hash sizes can take some time.
Don't include this time in the bench by resetting the timer after Search::clear().
Also move 'ucinewgame' command down in the list, so that it is processed
after the configuration of Threads and Hash size.
No functional change.
This is a functional change that rewards double attacks on an unsupported pawns.
STC (non-functional difference)
LLR: 2.96 (-2.94,2.94) [0.50,4.50]
Total: 83276 W: 18981 L: 18398 D: 45897
http://tests.stockfishchess.org/tests/view/5d0970500ebc5925cf0a77d4
LTC (incomplete looping version)
LLR: 0.50 (-2.94,2.94) [0.00,3.50]
Total: 82999 W: 14244 L: 13978 D: 54777
http://tests.stockfishchess.org/tests/view/5d0a8d480ebc5925cf0a8d58
LTC (completed non-looping version).
LLR: 2.96 (-2.94,2.94) [0.00,3.50]
Total: 223381 W: 38323 L: 37512 D: 147546
http://tests.stockfishchess.org/tests/view/5d0e80510ebc5925cf0ad320
Closes https://github.com/official-stockfish/Stockfish/pull/2205
Bench 3633546
----------------------------------
Comments by Alain SAVARD:
interesting result ! I would have expected that search would resolve such positions
correctly on the very next move. This is not a very common pattern, and when it happens,
it will quickly disappear. So I'm quite surprised that it passed LTC.
I would be even more surprised if this would resist a simplification.
Anyway, let's try to imagine a few cases.
a) If you have White d5 f5 against Black e6, and White to move
last move by Black was probably a capture on e6 and White is about to recapture on e6
b) If you have White d5 f5 against e6, and Black to move
last move by White was possibly a capture on d5 or f5
or the pawn on e6 was pinned or could not move for some reason.
and white wants to blast open the position and just pushed d4-d5 or f4-f5
Some possible follow-ups
a) Motif is so rare that the popcount() can be safely replaced with a bool()
But this would not pass a SPRT[0,4],
So try a simplification with bool() and also without the & ~theirAttacks
b) If it works, we probably can simply have this in the loop
if (lever) score += S(0, 20);
c) remove all this and tweak something in search for pawn captures (priority, SEE, extension,..)
-removes wideUnsafeSquares bitboard
-removes a couple of bitboard operations
-removes one if operator
-updates comments so they actually represent what this part of code is doing now.
passed non-regression STC
http://tests.stockfishchess.org/tests/view/5d0c1ae50ebc5925cf0aa8db
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 16892 W: 3865 L: 3733 D: 9294
No functional change
Use comparison of eval with beta to predict potential cutNodes. This
allows multi-cut pruning to also prune possibly mislabeled Pv and NonPv
nodes.
STC:
LLR: 2.95 (-2.94,2.94) [0.50,4.50]
Total: 54305 W: 12302 L: 11867 D: 30136
http://tests.stockfishchess.org/tests/view/5d048ba50ebc5925cf0a15e8
LTC:
LLR: 2.95 (-2.94,2.94) [0.00,3.50]
Total: 189512 W: 32620 L: 31904 D: 124988
http://tests.stockfishchess.org/tests/view/5d04bf740ebc5925cf0a17f0
Normally I would think such changes are risky, specially for PvNodes,
but after trying a few other versions, it seems this version is more
sound than I initially thought.
Aside from this, a small funtional change is made to return
singularBeta instead of beta to be more consistent with the fail-soft
logic used in other parts of search.
=============================
How to continue from there ?
We could try to audit other parts of the search where the "cutNode"
variable is used, and try to use dynamic info based on heuristic
eval rather than on this variable, to check if the idea behind this
patch could also be applied successfuly.
Bench: 3503788
Fixes issues #2126 and #2189 where no progress in rootDepth is made for particular fens:
8/8/3P3k/8/1p6/8/1P6/1K3n2 b - - 0 1
8/1r1rp1k1/1b1pPp2/2pP1Pp1/1pP3Pp/pP5P/P5K1/8 w - - 79 46
the cause are the shuffle extensions. Upon closer analysis, it appears that in these cases a shuffle extension is made for every node searched, and progess can not be made. This patch implements a fix, namely to limit the number of extensions relative to the number of nodes searched. The ratio employed is 1/4, which fixes the issues seen so far, but it is a heuristic, and I expect that certain positions might require an even smaller fraction.
The patch was tested as a bug fix and passed:
STC:
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 56601 W: 12633 L: 12581 D: 31387
http://tests.stockfishchess.org/tests/view/5d02b37a0ebc5925cf09f6da
LTC:
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 52042 W: 8907 L: 8837 D: 34298
http://tests.stockfishchess.org/tests/view/5d0319420ebc5925cf09fe57
Furthermore, to confirm that the shuffle extension in this form indeed still brings Elo, one more test at VLTC was performed:
VLTC:
LLR: 2.96 (-2.94,2.94) [0.00,3.50]
Total: 142022 W: 20963 L: 20435 D: 100624
http://tests.stockfishchess.org/tests/view/5d03630d0ebc5925cf0a011a
Bench: 3961247