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1334 commits

Author SHA1 Message Date
Gary Linscott
049e5ca191 Minor bugfixes to refutation table
Don't update refutation table in case of
previous move is MOVE_NULL or MOVE_NONE
and don't try refutation if is already
a killer move.

Pass both short TC
LLR: 2.96 (-2.94,2.94)
Total: 4310 W: 953 L: 869 D: 2488

And long one
LLR: 2.95 (-2.94,2.94)
Total: 6707 W: 1254 L: 1184 D: 4269

bench: 4785954
2013-05-14 23:52:44 +02:00
Marco Costalba
19dd0de4ff Reformat previous patch
No functional change.
2013-05-13 20:42:44 +02:00
Joona Kiiski
8a61b030a6 Enable refuation table
Very good result both at short TC 15+0.05
LLR: 2.95 (-2.94,2.94)
Total: 2803 W: 596 L: 483 D: 1724

And at long TC 60+0.05
LLR: 2.95 (-2.94,2.94)
Total: 2862 W: 548 L: 431 D: 1883

bench: 4329221
2013-05-13 19:48:41 +02:00
Joona Kiiski
c7e31d5aa8 Simple always overwrite Refutation table 2013-05-12 21:21:46 +01:00
Marco Costalba
7f4c7cd785 Merge increased 'movecount' pruning
Good at both short and long TC

15+0.05
LLR: 2.95 (-2.94,2.94)
Total: 13814 W: 2731 L: 2588 D: 8495

TC 60+0.05
LLR: 2.95 (-2.94,2.94)
Total: 18013 W: 3136 L: 2946 D: 11931

bench: 4306557
2013-05-05 13:46:26 +02:00
Marco Costalba
37c91aa94c Print time and node count before search ends
This info is normally printed together with
PV info in uci_pv() but when search is stopped,
for instance when max search time is reached,
uci_pv is not called and we miss this bits.

Suggested by gravy_train

No functional change.
2013-05-03 10:26:03 +02:00
Gary Linscott
11d30b6298 Fix rounding issue 2013-05-02 14:37:55 -04:00
Gary Linscott
3edb15d183 More aggressive move count pruning 2013-05-02 09:47:34 -04:00
Marco Costalba
06b9140e5c Temporary revert "Expose EvalInfo struct to search"
It is not needed for the release and introduces
a slowdown, although very small.

Probably it will be readded after the release.

No functional change.
2013-04-29 00:55:32 +02:00
Marco Costalba
156635749b Fix a 'value > VALUE_INFINITE' assert
This fixes an assert while testing with debug on.

Assert was due to static null pruning returning value

eval - futility_margin(depth, (ss-1)->futilityMoveCount)

That was sometimes higher than VALUE_INFINITE triggering
an assert at the caller site.

Because eval con be equal to ttValue and anyhow is read from
TT that can be corrupted in SMP case, we need to sanity
check it before to use.

bench: 4176431
2013-04-27 13:08:11 +02:00
Marco Costalba
e508494a99 Fix a crash introduced few days ago
Crash is due to uninitialized ss->futilityMoveCount that
when happens to be negative, yields to an out of range
access in futility_margin().

Bug is subtle because it shows itself only in SMP case.
Indeed in single thread mode we only use the

Stack ss[MAX_PLY_PLUS_2];

Allocated at the begin of id_loop() and due to pure
(bad) luck, it happens that for all the MAX_PLY_PLUS_2
elements, ss[i].futilityMoveCount >= 0

Note that the patch does not prevent futilityMoveCount
to be overwritten after, for instance singular search
or null verification, but to keep things readable and
because the effect is almost unmeasurable, we here
prefer a slightly incorrect but simpler patch.

bench: 4311634
2013-04-26 12:14:01 +02:00
Marco Costalba
2ef53ee368 Store Eval::Info in Search::Stack
Instead of a pointer. This should fix the issue of
remaining with a stale pointer when for instance calling
IID, but also null search verification, singular search
and razoring where we call search with the same ss
pointer. In this case ss->ei is overwritten in the
search() call and upon returning remains stale.

This patch could have a performance hit because Eval::Info
is big (176 bytes) and during splitting we copy 4 ss entries.

On the good side, this patch is a clean solution.

Proposed by Gary.

No functional change.
2013-04-25 21:52:26 +02:00
Marco Costalba
d810441b35 Expose EvalInfo struct to search
Allow to use EvalInfo struct, populated by
evaluation(), in search.

In particular we allocate Eval::Info on the stack
and pass a pointer to this to evaluate().

Also add to Search::Stack a pointer to Eval::Info,
this allows to reference eval info of previous/next
nodes.

WARNING: Eval::Info is NOT initialized and is populated
by evaluate(), only if the latter is called, and this
does not happen in all the code paths, so care should be
taken when accessing this struct.

No functional change.
2013-04-25 12:57:37 +02:00
Marco Costalba
289a767ab3 Merge Joona's increased static null pruning
The idea is to fail high more easily in static
null test if in the parent node we are already
very deep in the move list, so the propability
to fail high there is very low.

[edit: I have slightly changed the functionality
moving

ss->futilityMoveCount = moveCount;

At the end of the pruning code, this should not affect
ELO in anyway, but makes code more natural and logic]

Test with SPRT is good at 15+0.05
LLR: 2.96 (-2.94,2.94)
Total: 50653 W: 10024 L: 9780 D: 30849

And at 60+0.05
LLR: 2.97 (-2.94,2.94)
Total: 40799 W: 7227 L: 6921 D: 26651

bench: 4530093
2013-04-25 12:05:00 +02:00
Joona Kiiski
817ca1820b Fix potential overflow 2013-04-23 07:26:36 +01:00
Joona Kiiski
8df17204f4 More aggressive post-futility pruning 2013-04-21 14:53:27 +01:00
Marco Costalba
87436e5544 Skip a redundant check
Spotted by Joona

No functional change.
2013-04-14 23:29:25 +02:00
Marco Costalba
fe72c93141 De-templetize Position::is_draw()
Now that we always check for repetition we don't
need a template anymore.

No functional change.
2013-04-10 22:23:48 +02:00
Joona Kiiski
75221fcf5e Always check repetition
It seems stronger both at fast 15+0.05 TC with fixed game number test:
ELO: 2.74 +-2.7 (95%) LOS: 97.6%
Total: 24000 W: 4698 L: 4509 D: 14793

And also at long 60+0.05 TC with SPRT
LLR: 3.05 (-2.94,2.94)
Total: 38986 W: 6845 L: 6547 D: 25594

bench: 5157061
2013-04-10 22:20:40 +02:00
Marco Costalba
a95cbca568 Simplify and speed up previous patch
Use an optinal argument instead of a template
parameter. Interestingly, not only is simpler,
but also faster, perhaps due to less L1 instruction
cache pressure because we don't duplicate the very
used SEE code path.

No functional change.
2013-04-09 23:32:06 +02:00
Joona Kiiski
d23454854e Document asymmetric SEE pruning trick
Here are the tests:

sprt @ 60+0.05
ELO: 3.53 +-2.8 (95%) LOS: 99.3%
Total: 18794 W: 3098 L: 2907 D: 12789

16000 @ 60+0.05
ELO: 1.39 +-3.1 (95%) LOS: 81.0%
Total: 16000 W: 2689 L: 2625 D: 10686

16000 @ 15+0.05
ELO: 2.82 +-3.3 (95%) LOS: 95.1%
Total: 16000 W: 3148 L: 3018 D: 9834

No functional change

Signature: 4969307
2013-04-09 23:31:57 +02:00
Marco Costalba
889922041b Increase null verification threshold to 12 plies
Increasing depth limit to 10 plies seems stronger
after 16K games at 15"+0.05 (ELO: +3.56) and also
repeating the test at 60"+0.05 TC:

ELO: 2.08 +-3.1 (95%) LOS: 90.9%
Total: 16000 W: 2641 L: 2545 D: 10814

Moreover setting the limit to 12 is proved stronger
then limit set to 10 by direct SPRT test at 15"+0.05:

ELO: 2.56 +-2.0 (95%) LOS: 99.5%
Total: 46568 W: 9240 L: 8897 D: 28431

So we directly set the limit to 12, the strongest setup.

bench: 4361224
2013-04-09 23:29:58 +02:00
Joona Kiiski
7bad50773a Make use of asymmetric SEE 2013-04-05 19:05:32 +01:00
Marco Costalba
8c10029df1 Revert "Double Impact of Gain tables"
This reverts commit 36c82b751c

Seems a regression against 2.3.1 tested with 20K games at 60"+0.05

With patch applied
ELO: 15.44 +-2.8 (95%) LOS: 100.0%
Total: 20000 W: 3928 L: 3040 D: 13032

Without patch applied
ELO: 18.76 +-2.8 (95%) LOS: 100.0%
Total: 20000 W: 3903 L: 2824 D: 13273

bench: 4781239
2013-04-05 08:59:38 +02:00
Hiraoka Takuya
6e2371a86b Don't early stop if we have a mated score
No functional change.
2013-04-04 21:39:48 +02:00
Joona Kiiski
36c82b751c Double Impact of Gain tables
Very unorthodox idea.

After 16000 games at 60"+0.05
ELO: 3.14 +-3.4 (95%) LOS: 96.6%
Total: 13407 W: 2278 L: 2157 D: 8972

bench: 4705335
2013-04-03 19:14:59 +02:00
Marco Costalba
7d42d02ec7 Set IID half way between d/2 and d-4
Master IID formula is depth / 2
Previous patch is depth - 4 * ONE_PLY

This one is the middle way:

(dept/2 + depth-4*ONE_PLY)/2  -> depth-2*ONE_PLY-depth/4

After 16000 games at 60+0.05 th 1
ELO: 4.08 +-3.1 (95%) LOS: 99.5%
Total: 16000 W: 2742 L: 2554 D: 10704

bench: 4781239
2013-03-30 22:26:30 +01:00
Marco Costalba
c89274d8fb Merge branch 'master' into increase_iid 2013-03-29 22:50:04 +01:00
Marco Costalba
0b4ea54da9 Update bestValue when futility pruning (2)
Same idea of 5af8179647
in qsearch() but applied to search()

After 15500 games at 15+0.05
ELO: 4.48 +-3.4 (95%) LOS: 99.5%
Total: 15500 W: 3061 L: 2861 D: 9578

bench: 4985829
2013-03-24 23:32:21 +01:00
Joona Kiiski
09f1fdf52f Fix bogus mate scores in some positions
Always before pruning the move, it's important to check that:

bestValue > VALUE_MATED_IN_MAX_PLY

See example position:

8/2p1p3/P1NpP3/3k4/1P1BN3/2P1P3/2Q5/6K1 w - - 0 1
http://support.stockfishchess.org/discussions/problems/268-wrong-declaring-a-forced-mate-in-3-moves

This problem was present in 2.3.1, then it was fixed by my patch.

After 24000 games at 15+0.05
ELO: 2.40 +-4.4 (95%) LOS: 95.7%
Total: 24000 W: 4774 L: 4608 D: 14618

bench: 4465997
2013-03-23 21:28:51 +01:00
Marco Costalba
81e9cf043a Increase non-PV IID search depth
bench: 5146380
2013-03-22 20:57:31 +01:00
Marco Costalba
0586b51f9c Further increase SEE prune depth
After 16000 games at 60+0.05
ELO: 2.89 +-5.4 (95%) LOS: 96.5%
Total: 16000 W: 2775 L: 2642 D: 10583

bench: 5442365
2013-03-16 11:20:03 +01:00
Marco Costalba
d2eeef89aa Revert "Check for easy move just once"
This reverts commit a24da071f0

Seems a regression when tested against 2.3.1

With this patch, have after 20000 games at 60+0.05, we have

ELO: 13.42 +-4.8 (95%) LOS: 100.0%
Total: 20000 W: 3746 L: 2974 D: 13280

Instead with the patch reverted:

ELO: 16.62 +-4.8 (95%) LOS: 100.0%
Total: 20000 W: 3816 L: 2860 D: 13324

Although we are within error bounds here we take the conservative
approach of not introducing changes that are not proved stronger
It doesn't mean that the change shall be weaker, simply that we
don't want to take any risk.

No functional change.
2013-03-16 11:12:35 +01:00
jundery
ccf4ec6768 Do more work between prefetch and querying transposition table
More time to load the cache line before access

No functional change.
2013-03-12 19:58:32 +01:00
Gary Linscott
a24da071f0 Check for easy move just once
Here the rational seems to be that if after one try easy
move detection fails then the easy move is not so easy :-)

After 15563 games at 60+0.05
ELO: 3.04 +-5.5 (95%) LOS: 97.0%
Total: 15563 W: 2664 L: 2528 D: 10371

No functional change.
2013-03-11 22:23:19 +01:00
Marco Costalba
10429dd616 Increase see prune depth
This seems good at short TC controls.

After 10000 games at 20+0.05
ELO: 9.56 +-6.8 (95%) LOS: 100.0%
Total: 10000 W: 1949 L: 1674 D: 6377

Testing at long TC and regression testing is still
ongoing. So this is a bit speculative commit and
could be reverted in the future.

Also re-testing at long TC the SEE pruning in PV nodes
seems less effective (perhaps even a regression, but
still ongoing) so disabled for now.

bench: 4968764
2013-03-04 09:41:56 +01:00
Marco Costalba
db322e6a63 Revert "Store moves sent with "position" UCI command"
This reverts commit 0d68b523a3.

After easy move semplification this machinery is not
needed anymore (because of we don't need to know if a
root move is a recapture)

No functional change.
2013-03-04 09:29:46 +01:00
Marco Costalba
45dba12c5b Simplify "easy move" detection
Detect a move as easy only if it is the only one ;-)
or if is much better than remaining ones after we
have spent 20% of search time.

Tests are ongoing, but it seems this semplification
stands. Anyhow it is experimental for now and could
be reverted/improved with further work Gary is
testing right now.

No functional change.
2013-03-04 09:27:00 +01:00
Marco Costalba
ccad601389 Avoid locking/unlocking in a tight loop
After previous patch if split point master is
waiting for job and "Use Sleeping Threads" is
false (our condition for official releases) then
it will lock/unlock splitPoint mutex in a super
tight loop badly affecting performance.

Rewrite the code to lock only when we are about
to finish. Note that race condition on slavesMask
is anyhow fixed.

No functional change.
2013-03-04 09:07:48 +01:00
jundery
d165d5af91 Fix race condition where idle_loop() gets called from Split()
SplitPoint member slavesMask wasn't read under lock

No functional change.
2013-03-04 08:52:24 +01:00
jhellis3
3ce43c20de Stop search if only 1 legal move
There is no point searching a move that is forced.
It wastes time while allowing computer opponents to
fill hash with 100% accuracy.

[edit: Condition moved together with "easy move" ones]

Bench identical: 4922272
2013-03-04 08:30:55 +01:00
Marco Costalba
def50020ad Fix easy re-capture case
We detect an easy move as a recapture with an
high margin on the second best move.

Unfortunatly the recapture detection is broken
becuase we identify as a recapture any move that
follows an opponent's previous capture !

This patch fix the logic to correctly detect a
real re-capture.

No functional change.
2013-03-02 13:20:40 +01:00
Marco Costalba
0d68b523a3 Store moves sent with "position" UCI command
Store all the game moves until current position.

This will be used by next patch.

No functional change.
2013-03-02 13:08:50 +01:00
Marco Costalba
0e1ad3ad33 Rename sp to splitPoint
Still keep 'sp' name when used as local
variable with limited scope.

From Jundery.

No functional change.
2013-03-01 09:44:19 +01:00
jundery
0fc9a01933 Remove strange use of the ternary operator
Note that we read shared data without lock
protection, so code is theoretically prone to
torn reads. But, first splitPoint pointer
never changes, and alpha is of integer type so
it is read in a single DWORD access.

No functional change.
2013-03-01 08:05:47 +01:00
Marco Costalba
bc38efd128 Remove pruning condition on alpha
Further simplifying on Lucas's idea, seems reliable
in tests:

ELO: 2.15 +-7 (95%) LOS: 84.9%
Total: 9999 W: 1831 L: 1769 D: 6399
2013-02-27 08:07:26 +01:00
Lucas Braesch
335b57b5ef Prune negative SEE moves also in PV nodes
This patch is actually the sum of two contributions that
have been tested independently:

1) Pruning of negative SEE moves in PV

After 10000 games at 20+0.05
ELO: 5.18 +-7 (95%) LOS: 99.2%
Total: 10000 W: 1952 L: 1803 D: 6245

2) Remove of bestValue > VALUE_MATED_IN_MAX_PLY condition

After 23000 games at 20+0.05
ELO: 1.63 +-4 (95%) LOS: 88.1%
Total: 23000 W: 4232 L: 4124 D: 14644

The whole patch as been re-tested at long TC with positive results:

After 10000 games at 60+0.05
ELO: 4.31 +-7 (95%) LOS: 98.3%
Total: 10000 W: 1765 L: 1641 D: 6594
2013-02-27 08:04:32 +01:00
Marco Costalba
c5ec94d0f1 Update copyright year
No functional change.
2013-02-19 07:54:14 +01:00
Marco Costalba
76caef8ba1 Account for gamePly after each move
Rename startPosPly to gamePly and increment/decrement
the variable after each do/undo move. This adds a little
overhead in do_move() but we will need to have the
game ply during the search for the next patches now
under test.

Currently we don't increment gamePly in do_null_move()
becuase it is not needed at the moment. Could change
in the future.

As a nice side effect we can now remove an hack in
startpos_ply_counter().

No functional change.
2013-02-16 12:44:17 +01:00
Marco Costalba
733d0099b2 Rename and de-templetize sort()
Rename to insertion_sort so to avoid confusion
with std::sort, also move it to movepicker.cpp
and use the bit slower std::stable_sort in
search.cpp where it is used in not performance
critical paths.

No functional change.
2013-02-11 00:09:21 +01:00