/* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008 Marco Costalba Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ //// //// Includes //// #include #include #include "pawns.h" //// //// Local definitions //// namespace { /// Constants and variables // Doubled pawn penalty by file, middle game. const Value DoubledPawnMidgamePenalty[8] = { Value(20), Value(30), Value(34), Value(34), Value(34), Value(34), Value(30), Value(20) }; // Doubled pawn penalty by file, endgame. const Value DoubledPawnEndgamePenalty[8] = { Value(35), Value(40), Value(40), Value(40), Value(40), Value(40), Value(40), Value(35) }; // Isolated pawn penalty by file, middle game. const Value IsolatedPawnMidgamePenalty[8] = { Value(20), Value(30), Value(34), Value(34), Value(34), Value(34), Value(30), Value(20) }; // Isolated pawn penalty by file, endgame. const Value IsolatedPawnEndgamePenalty[8] = { Value(35), Value(40), Value(40), Value(40), Value(40), Value(40), Value(40), Value(35) }; // Backward pawn penalty by file, middle game. const Value BackwardPawnMidgamePenalty[8] = { Value(16), Value(24), Value(27), Value(27), Value(27), Value(27), Value(24), Value(16) }; // Backward pawn penalty by file, endgame. const Value BackwardPawnEndgamePenalty[8] = { Value(28), Value(32), Value(32), Value(32), Value(32), Value(32), Value(32), Value(28) }; // Pawn chain membership bonus by file, middle game. const Value ChainMidgameBonus[8] = { Value(14), Value(16), Value(17), Value(18), Value(18), Value(17), Value(16), Value(14) }; // Pawn chain membership bonus by file, endgame. const Value ChainEndgameBonus[8] = { Value(16), Value(16), Value(16), Value(16), Value(16), Value(16), Value(16), Value(16) }; // Candidate passed pawn bonus by rank, middle game. const Value CandidateMidgameBonus[8] = { Value( 0), Value(12), Value(12), Value(20), Value(40), Value(90), Value( 0), Value( 0) }; // Candidate passed pawn bonus by rank, endgame. const Value CandidateEndgameBonus[8] = { Value( 0), Value(24), Value(24), Value(40), Value(80), Value(180), Value(0), Value( 0) }; // Pawn storm tables for positions with opposite castling: const int QStormTable[64] = { 0, 0, 0, 0, 0, 0, 0, 0, -22,-22,-22,-13,-4, 0, 0, 0, -4, -9, -9, -9,-4, 0, 0, 0, 9, 18, 22, 18, 9, 0, 0, 0, 22, 31, 31, 22, 0, 0, 0, 0, 31, 40, 40, 31, 0, 0, 0, 0, 31, 40, 40, 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; const int KStormTable[64] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,-4,-13,-22,-27,-27, 0, 0, 0,-4, -9,-13,-18,-18, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 9, 18, 27, 27, 0, 0, 0, 0, 9, 27, 40, 36, 0, 0, 0, 0, 0, 31, 40, 31, 0, 0, 0, 0, 0, 0, 0, 0 }; // Pawn storm open file bonuses by file: const int KStormOpenFileBonus[8] = { 45, 45, 30, 0, 0, 0, 0, 0 }; const int QStormOpenFileBonus[8] = { 0, 0, 0, 0, 0, 30, 45, 30 }; } //// //// Functions //// /// Constructor PawnInfoTable::PawnInfoTable(unsigned numOfEntries) { size = numOfEntries; entries = new PawnInfo[size]; if (entries == NULL) { std::cerr << "Failed to allocate " << (numOfEntries * sizeof(PawnInfo)) << " bytes for pawn hash table." << std::endl; exit(EXIT_FAILURE); } clear(); } /// Destructor PawnInfoTable::~PawnInfoTable() { delete [] entries; } /// PawnInfoTable::clear() clears the pawn hash table by setting all /// entries to 0. void PawnInfoTable::clear() { memset(entries, 0, size * sizeof(PawnInfo)); } /// PawnInfoTable::get_pawn_info() takes a position object as input, computes /// a PawnInfo object, and returns a pointer to it. The result is also /// stored in a hash table, so we don't have to recompute everything when /// the same pawn structure occurs again. PawnInfo *PawnInfoTable::get_pawn_info(const Position &pos) { assert(pos.is_ok()); Key key = pos.get_pawn_key(); int index = int(key & (size - 1)); PawnInfo *pi = entries + index; // If pi->key matches the position's pawn hash key, it means that we // have analysed this pawn structure before, and we can simply return the // information we found the last time instead of recomputing it if (pi->key == key) return pi; // Clear the PawnInfo object, and set the key pi->clear(); pi->key = key; Value mgValue[2] = {Value(0), Value(0)}; Value egValue[2] = {Value(0), Value(0)}; // Loop through the pawns for both colors for (Color us = WHITE; us <= BLACK; us++) { Color them = opposite_color(us); Bitboard ourPawns = pos.pawns(us); Bitboard theirPawns = pos.pawns(them); Bitboard pawns = ourPawns; // Initialize pawn storm scores by giving bonuses for open files for (File f = FILE_A; f <= FILE_H; f++) if (pos.file_is_half_open(us, f)) { pi->ksStormValue[us] += KStormOpenFileBonus[f]; pi->qsStormValue[us] += QStormOpenFileBonus[f]; } // Loop through all pawns of the current color and score each pawn while (pawns) { bool passed, doubled, isolated, backward, chain, candidate; Square s = pop_1st_bit(&pawns); File f = square_file(s); Rank r = square_rank(s); assert(pos.piece_on(s) == piece_of_color_and_type(us, PAWN)); // The file containing the pawn is not half open pi->halfOpenFiles[us] &= ~(1 << f); // Passed, isolated or doubled pawn? passed = pos.pawn_is_passed(us, s); isolated = pos.pawn_is_isolated(us, s); doubled = pos.pawn_is_doubled(us, s); // We calculate kingside and queenside pawn storm scores // for both colors. These are used when evaluating middle // game positions with opposite side castling. // // Each pawn is given a base score given by a piece square table // (KStormTable[] or QStormTable[]). This score is increased if // there are enemy pawns on adjacent files in front of the pawn. // This is because we want to be able to open files against the // enemy king, and to avoid blocking the pawn structure (e.g. white // pawns on h6, g5, black pawns on h7, g6, f7). // Kingside and queenside pawn storms int KBonus = KStormTable[relative_square(us, s)]; int QBonus = QStormTable[relative_square(us, s)]; bool outPostFlag = (KBonus > 0 && (outpost_mask(us, s) & theirPawns)); bool passedFlag = (QBonus > 0 && (passed_pawn_mask(us, s) & theirPawns)); switch (f) { case FILE_A: QBonus += passedFlag * QBonus / 2; break; case FILE_B: QBonus += passedFlag * (QBonus / 2 + QBonus / 4); break; case FILE_C: QBonus += passedFlag * QBonus / 2; break; case FILE_F: KBonus += outPostFlag * KBonus / 4; break; case FILE_G: KBonus += outPostFlag * (KBonus / 2 + KBonus / 4); break; case FILE_H: KBonus += outPostFlag * KBonus / 2; break; default: break; } pi->ksStormValue[us] += KBonus; pi->qsStormValue[us] += QBonus; // Member of a pawn chain (but not the backward one)? We could speed up // the test a little by introducing an array of masks indexed by color // and square for doing the test, but because everything is hashed, // it probably won't make any noticable difference. chain = ourPawns & neighboring_files_bb(f) & (rank_bb(r) | rank_bb(r - (us == WHITE ? 1 : -1))); // Test for backward pawn // // If the pawn is passed, isolated, or member of a pawn chain // it cannot be backward. If can capture an enemy pawn or if // there are friendly pawns behind on neighboring files it cannot // be backward either. if ( passed || isolated || chain || (pos.pawn_attacks(us, s) & theirPawns) || (ourPawns & behind_bb(us, r) & neighboring_files_bb(f))) backward = false; else { // We now know that there are no friendly pawns beside or behind this // pawn on neighboring files. We now check whether the pawn is // backward by looking in the forward direction on the neighboring // files, and seeing whether we meet a friendly or an enemy pawn first. Bitboard b; if (us == WHITE) { for (b = pos.pawn_attacks(us, s); !(b & (ourPawns | theirPawns)); b <<= 8); backward = (b | (b << 8)) & theirPawns; } else { for (b = pos.pawn_attacks(us, s); !(b & (ourPawns | theirPawns)); b >>= 8); backward = (b | (b >> 8)) & theirPawns; } } // Test for candidate passed pawn candidate = !passed && pos.file_is_half_open(them, f) && ( count_1s_max_15(neighboring_files_bb(f) & (behind_bb(us, r) | rank_bb(r)) & ourPawns) - count_1s_max_15(neighboring_files_bb(f) & in_front_bb(us, r) & theirPawns) >= 0); // In order to prevent doubled passed pawns from receiving a too big // bonus, only the frontmost passed pawn on each file is considered as // a true passed pawn. if (passed && (ourPawns & squares_in_front_of(us, s))) { // candidate = true; passed = false; } // Score this pawn Value mv = Value(0), ev = Value(0); if (isolated) { mv -= IsolatedPawnMidgamePenalty[f]; ev -= IsolatedPawnEndgamePenalty[f]; if (pos.file_is_half_open(them, f)) { mv -= IsolatedPawnMidgamePenalty[f] / 2; ev -= IsolatedPawnEndgamePenalty[f] / 2; } } if (doubled) { mv -= DoubledPawnMidgamePenalty[f]; ev -= DoubledPawnEndgamePenalty[f]; } if (backward) { mv -= BackwardPawnMidgamePenalty[f]; ev -= BackwardPawnEndgamePenalty[f]; if (pos.file_is_half_open(them, f)) { mv -= BackwardPawnMidgamePenalty[f] / 2; ev -= BackwardPawnEndgamePenalty[f] / 2; } } if (chain) { mv += ChainMidgameBonus[f]; ev += ChainEndgameBonus[f]; } if (candidate) { mv += CandidateMidgameBonus[relative_rank(us, s)]; ev += CandidateEndgameBonus[relative_rank(us, s)]; } mgValue[us] += mv; egValue[us] += ev; // If the pawn is passed, set the square of the pawn in the passedPawns // bitboard if (passed) set_bit(&(pi->passedPawns), s); } // while(pawns) } // for(colors) pi->mgValue = int16_t(mgValue[WHITE] - mgValue[BLACK]); pi->egValue = int16_t(egValue[WHITE] - egValue[BLACK]); return pi; }