/* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad Copyright (C) 2015-2017 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #ifndef MOVEPICK_H_INCLUDED #define MOVEPICK_H_INCLUDED #include #include #include "movegen.h" #include "position.h" #include "types.h" /// StatBoards is a generic 2-dimensional array used to store various statistics template struct StatBoards : public std::array, Size1> { void fill(const T& v) { T* p = &(*this)[0][0]; std::fill(p, p + sizeof(*this) / sizeof(*p), v); } void update(T& entry, int bonus, const int D) { assert(abs(bonus) <= D); // Ensure range is [-32 * D, 32 * D] assert(abs(32 * D) < (std::numeric_limits::max)()); // Ensure we don't overflow entry += bonus * 32 - entry * abs(bonus) / D; assert(abs(entry) <= 32 * D); } }; /// StatCubes is a generic 3-dimensional array used to store various statistics template struct StatCubes : public std::array, Size2>, Size1> { void fill(const T& v) { T* p = &(*this)[0][0][0]; std::fill(p, p + sizeof(*this) / sizeof(*p), v); } void update(T& entry, int bonus, const int D, const int W) { assert(abs(bonus) <= D); // Ensure range is [-W * D, W * D] assert(abs(W * D) < (std::numeric_limits::max)()); // Ensure we don't overflow entry += bonus * W - entry * abs(bonus) / D; assert(abs(entry) <= W * D); } }; /// ButterflyBoards are 2 tables (one for each color) indexed by the move's from /// and to squares, see chessprogramming.wikispaces.com/Butterfly+Boards typedef StatBoards ButterflyBoards; /// PieceToBoards are addressed by a move's [piece][to] information typedef StatBoards PieceToBoards; /// CapturePieceToBoards are addressed by a move's [piece][to][captured piece type] information typedef StatCubes CapturePieceToBoards; /// ButterflyHistory records how often quiet moves have been successful or /// unsuccessful during the current search, and is used for reduction and move /// ordering decisions. It uses ButterflyBoards as backing store. struct ButterflyHistory : public ButterflyBoards { void update(Color c, Move m, int bonus) { StatBoards::update((*this)[c][from_to(m)], bonus, 324); } }; /// PieceToHistory is like ButterflyHistory, but is based on PieceToBoards struct PieceToHistory : public PieceToBoards { void update(Piece pc, Square to, int bonus) { StatBoards::update((*this)[pc][to], bonus, 936); } }; /// CapturePieceToHistory is like PieceToHistory, but is based on CapturePieceToBoards struct CapturePieceToHistory : public CapturePieceToBoards { void update(Piece pc, Square to, PieceType captured, int bonus) { StatCubes::update((*this)[pc][to][captured], bonus, 324, 2); } }; /// CounterMoveHistory stores counter moves indexed by [piece][to] of the previous /// move, see chessprogramming.wikispaces.com/Countermove+Heuristic typedef StatBoards CounterMoveHistory; /// ContinuationHistory is the history of a given pair of moves, usually the /// current one given a previous one. History table is based on PieceToBoards /// instead of ButterflyBoards. typedef StatBoards ContinuationHistory; /// MovePicker class is used to pick one pseudo legal move at a time from the /// current position. The most important method is next_move(), which returns a /// new pseudo legal move each time it is called, until there are no moves left, /// when MOVE_NONE is returned. In order to improve the efficiency of the alpha /// beta algorithm, MovePicker attempts to return the moves which are most likely /// to get a cut-off first. class MovePicker { public: MovePicker(const MovePicker&) = delete; MovePicker& operator=(const MovePicker&) = delete; MovePicker(const Position&, Move, Value, const CapturePieceToHistory*); MovePicker(const Position&, Move, Depth, const ButterflyHistory*, const CapturePieceToHistory*, Square); MovePicker(const Position&, Move, Depth, const ButterflyHistory*, const CapturePieceToHistory*, const PieceToHistory**, Move, Move*); Move next_move(bool skipQuiets = false); private: template void score(); ExtMove* begin() { return cur; } ExtMove* end() { return endMoves; } const Position& pos; const ButterflyHistory* mainHistory; const CapturePieceToHistory* captureHistory; const PieceToHistory** contHistory; Move ttMove, countermove, killers[2]; ExtMove *cur, *endMoves, *endBadCaptures; int stage; Square recaptureSquare; Value threshold; Depth depth; ExtMove moves[MAX_MOVES]; }; #endif // #ifndef MOVEPICK_H_INCLUDED