/* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #if defined(_MSC_VER) #define _CRT_SECURE_NO_DEPRECATE #define NOMINMAX // disable macros min() and max() #include #include #else # include # include # include # if defined(__hpux) # include # endif #endif #if !defined(NO_PREFETCH) # include #endif #include #include #include #include #include #include #include "bitcount.h" #include "misc.h" #include "thread.h" using namespace std; /// Version number. If EngineVersion is left empty, then AppTag plus /// current date (in the format YYMMDD) is used as a version number. static const string AppName = "Stockfish"; static const string EngineVersion = ""; static const string AppTag = ""; /// engine_name() returns the full name of the current Stockfish version. /// This will be either "Stockfish YYMMDD" (where YYMMDD is the date when /// the program was compiled) or "Stockfish ", depending /// on whether the constant EngineVersion is empty. const string engine_name() { const string months("Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec"); const string cpu64(Is64Bit ? " 64bit" : ""); const string popcnt(HasPopCnt ? " SSE4.2" : ""); if (!EngineVersion.empty()) return AppName + " " + EngineVersion + cpu64 + popcnt; stringstream s, date(__DATE__); // From compiler, format is "Sep 21 2008" string month, day, year; date >> month >> day >> year; s << AppName + " " + AppTag + " " << setfill('0') << year.substr(2) << setw(2) << (1 + months.find(month) / 4) << setw(2) << day << cpu64 << popcnt; return s.str(); } /// Our brave developers! Required by UCI const string engine_authors() { return "Tord Romstad, Marco Costalba and Joona Kiiski"; } /// Debug stuff. Helper functions used mainly for debugging purposes static uint64_t dbg_hit_cnt0; static uint64_t dbg_hit_cnt1; static uint64_t dbg_mean_cnt0; static uint64_t dbg_mean_cnt1; void dbg_print_hit_rate() { if (dbg_hit_cnt0) cerr << "Total " << dbg_hit_cnt0 << " Hit " << dbg_hit_cnt1 << " hit rate (%) " << 100 * dbg_hit_cnt1 / dbg_hit_cnt0 << endl; } void dbg_print_mean() { if (dbg_mean_cnt0) cerr << "Total " << dbg_mean_cnt0 << " Mean " << (float)dbg_mean_cnt1 / dbg_mean_cnt0 << endl; } void dbg_mean_of(int v) { dbg_mean_cnt0++; dbg_mean_cnt1 += v; } void dbg_hit_on(bool b) { dbg_hit_cnt0++; if (b) dbg_hit_cnt1++; } void dbg_hit_on_c(bool c, bool b) { if (c) dbg_hit_on(b); } void dbg_before() { dbg_hit_on(false); } void dbg_after() { dbg_hit_on(true); dbg_hit_cnt0--; } /// system_time() returns the current system time, measured in milliseconds int system_time() { #if defined(_MSC_VER) struct _timeb t; _ftime(&t); return int(t.time * 1000 + t.millitm); #else struct timeval t; gettimeofday(&t, NULL); return t.tv_sec * 1000 + t.tv_usec / 1000; #endif } /// cpu_count() tries to detect the number of CPU cores int cpu_count() { #if defined(_MSC_VER) SYSTEM_INFO s; GetSystemInfo(&s); return std::min(int(s.dwNumberOfProcessors), MAX_THREADS); #else # if defined(_SC_NPROCESSORS_ONLN) return std::min((int)sysconf(_SC_NPROCESSORS_ONLN), MAX_THREADS); # elif defined(__hpux) struct pst_dynamic psd; if (pstat_getdynamic(&psd, sizeof(psd), (size_t)1, 0) == -1) return 1; return std::min((int)psd.psd_proc_cnt, MAX_THREADS); # else return 1; # endif #endif } /// timed_wait() waits for msec milliseconds. It is mainly an helper to wrap /// conversion from milliseconds to struct timespec, as used by pthreads. void timed_wait(WaitCondition* sleepCond, Lock* sleepLock, int msec) { #if defined(_MSC_VER) int tm = msec; #else struct timeval t; struct timespec abstime, *tm = &abstime; gettimeofday(&t, NULL); abstime.tv_sec = t.tv_sec + (msec / 1000); abstime.tv_nsec = (t.tv_usec + (msec % 1000) * 1000) * 1000; if (abstime.tv_nsec > 1000000000LL) { abstime.tv_sec += 1; abstime.tv_nsec -= 1000000000LL; } #endif cond_timedwait(sleepCond, sleepLock, tm); } /// prefetch() preloads the given address in L1/L2 cache. This is a non /// blocking function and do not stalls the CPU waiting for data to be /// loaded from memory, that can be quite slow. #if defined(NO_PREFETCH) void prefetch(char*) {} #else void prefetch(char* addr) { #if defined(__INTEL_COMPILER) || defined(__ICL) // This hack prevents prefetches to be optimized away by // Intel compiler. Both MSVC and gcc seems not affected. __asm__ (""); #endif _mm_prefetch(addr, _MM_HINT_T2); _mm_prefetch(addr+64, _MM_HINT_T2); // 64 bytes ahead } #endif