/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
*/
////
//// Includes
////
#include
#include
#include
#include
#include "book.h"
#include "evaluate.h"
#include "misc.h"
#include "move.h"
#include "movegen.h"
#include "position.h"
#include "san.h"
#include "search.h"
#include "uci.h"
#include "ucioption.h"
using namespace std;
////
//// Local definitions:
////
namespace {
// FEN string for the initial position
const string StartPositionFEN = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
// UCIInputParser is a class for parsing UCI input. The class
// is actually a string stream built on a given input string.
typedef istringstream UCIInputParser;
// Local functions
bool handle_command(Position& pos, const string& command);
void set_option(UCIInputParser& uip);
void set_position(Position& pos, UCIInputParser& uip);
bool go(Position& pos, UCIInputParser& uip);
void perft(Position& pos, UCIInputParser& uip);
}
////
//// Functions
////
/// uci_main_loop() is the only global function in this file. It is
/// called immediately after the program has finished initializing.
/// The program remains in this loop until it receives the "quit" UCI
/// command. It waits for a command from the user, and passes this
/// command to handle_command and also intercepts EOF from stdin,
/// by translating EOF to the "quit" command. This ensures that Stockfish
/// exits gracefully if the GUI dies unexpectedly.
void uci_main_loop() {
Position pos(StartPositionFEN, 0); // The root position
string command;
do {
// Wait for a command from stdin
if (!getline(cin, command))
command = "quit";
} while (handle_command(pos, command));
}
////
//// Local functions
////
namespace {
// handle_command() takes a text string as input, uses a
// UCIInputParser object to parse this text string as a UCI command,
// and calls the appropriate functions. In addition to the UCI
// commands, the function also supports a few debug commands.
bool handle_command(Position& pos, const string& command) {
UCIInputParser uip(command);
string token;
if (!(uip >> token)) // operator>>() skips any whitespace
return true;
if (token == "quit")
return false;
if (token == "go")
return go(pos, uip);
if (token == "uci")
{
cout << "id name " << engine_name()
<< "\nid author Tord Romstad, Marco Costalba, Joona Kiiski\n";
print_uci_options();
cout << "uciok" << endl;
}
else if (token == "ucinewgame")
{
push_button("New Game");
pos.from_fen(StartPositionFEN);
}
else if (token == "isready")
cout << "readyok" << endl;
else if (token == "position")
set_position(pos, uip);
else if (token == "setoption")
set_option(uip);
// The remaining commands are for debugging purposes only.
// Perhaps they should be removed later in order to reduce the
// size of the program binary.
else if (token == "d")
pos.print();
else if (token == "flip")
pos.flipped_copy(Position(pos, pos.thread()));
else if (token == "eval")
{
Value evalMargin;
cout << "Incremental mg: " << mg_value(pos.value())
<< "\nIncremental eg: " << eg_value(pos.value())
<< "\nFull eval: " << evaluate(pos, evalMargin) << endl;
}
else if (token == "key")
cout << "key: " << hex << pos.get_key()
<< "\nmaterial key: " << pos.get_material_key()
<< "\npawn key: " << pos.get_pawn_key() << endl;
else if (token == "perft")
perft(pos, uip);
else
cout << "Unknown command: " << command << endl;
return true;
}
// set_position() is called when Stockfish receives the "position" UCI
// command. The input parameter is a UCIInputParser. It is assumed
// that this parser has consumed the first token of the UCI command
// ("position"), and is ready to read the second token ("startpos"
// or "fen", if the input is well-formed).
void set_position(Position& pos, UCIInputParser& uip) {
string token;
if (!(uip >> token)) // operator>>() skips any whitespace
return;
if (token == "startpos")
pos.from_fen(StartPositionFEN);
else if (token == "fen")
{
string fen;
while (uip >> token && token != "moves")
{
fen += token;
fen += ' ';
}
pos.from_fen(fen);
}
if (uip.good())
{
if (token != "moves")
uip >> token;
if (token == "moves")
{
Move move;
StateInfo st;
while (uip >> token)
{
move = move_from_string(pos, token);
pos.do_move(move, st);
if (pos.rule_50_counter() == 0)
pos.reset_game_ply();
pos.inc_startpos_ply_counter(); //FIXME: make from_fen to support this and rule50
}
// Our StateInfo st is about going out of scope so copy
// its content inside pos before it disappears.
pos.detach();
}
}
}
// set_option() is called when Stockfish receives the "setoption" UCI
// command. The input parameter is a UCIInputParser. It is assumed
// that this parser has consumed the first token of the UCI command
// ("setoption"), and is ready to read the second token ("name", if
// the input is well-formed).
void set_option(UCIInputParser& uip) {
string token, name, value;
if (!(uip >> token)) // operator>>() skips any whitespace
return;
if (token == "name" && uip >> name)
{
while (uip >> token && token != "value")
name += (" " + token);
if (token == "value" && uip >> value)
{
while (uip >> token)
value += (" " + token);
set_option_value(name, value);
} else
push_button(name);
}
}
// go() is called when Stockfish receives the "go" UCI command. The
// input parameter is a UCIInputParser. It is assumed that this
// parser has consumed the first token of the UCI command ("go"),
// and is ready to read the second token. The function sets the
// thinking time and other parameters from the input string, and
// calls think() (defined in search.cpp) with the appropriate
// parameters. Returns false if a quit command is received while
// thinking, returns true otherwise.
bool go(Position& pos, UCIInputParser& uip) {
string token;
int time[2] = {0, 0}, inc[2] = {0, 0};
int movesToGo = 0, depth = 0, nodes = 0, moveTime = 0;
bool infinite = false, ponder = false;
Move searchMoves[500];
searchMoves[0] = MOVE_NONE;
while (uip >> token)
{
if (token == "infinite")
infinite = true;
else if (token == "ponder")
ponder = true;
else if (token == "wtime")
uip >> time[0];
else if (token == "btime")
uip >> time[1];
else if (token == "winc")
uip >> inc[0];
else if (token == "binc")
uip >> inc[1];
else if (token == "movestogo")
uip >> movesToGo;
else if (token == "depth")
uip >> depth;
else if (token == "nodes")
uip >> nodes;
else if (token == "movetime")
uip >> moveTime;
else if (token == "searchmoves")
{
int numOfMoves = 0;
while (uip >> token)
searchMoves[numOfMoves++] = move_from_string(pos, token);
searchMoves[numOfMoves] = MOVE_NONE;
}
}
assert(pos.is_ok());
return think(pos, infinite, ponder, time, inc, movesToGo,
depth, nodes, moveTime, searchMoves);
}
void perft(Position& pos, UCIInputParser& uip) {
string token;
int depth, tm, n;
if (!(uip >> depth))
return;
tm = get_system_time();
n = perft(pos, depth * ONE_PLY);
tm = get_system_time() - tm;
std::cout << "\nNodes " << n
<< "\nTime (ms) " << tm
<< "\nNodes/second " << (int)(n/(tm/1000.0)) << std::endl;
}
}