/* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad Copyright (C) 2015-2020 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #ifdef _WIN32 #if _WIN32_WINNT < 0x0601 #undef _WIN32_WINNT #define _WIN32_WINNT 0x0601 // Force to include needed API prototypes #endif #ifndef NOMINMAX #define NOMINMAX #endif #include // The needed Windows API for processor groups could be missed from old Windows // versions, so instead of calling them directly (forcing the linker to resolve // the calls at compile time), try to load them at runtime. To do this we need // first to define the corresponding function pointers. extern "C" { typedef bool(*fun1_t)(LOGICAL_PROCESSOR_RELATIONSHIP, PSYSTEM_LOGICAL_PROCESSOR_INFORMATION_EX, PDWORD); typedef bool(*fun2_t)(USHORT, PGROUP_AFFINITY); typedef bool(*fun3_t)(HANDLE, CONST GROUP_AFFINITY*, PGROUP_AFFINITY); } #endif #include #include #include #include #include #include #if defined(__linux__) && !defined(__ANDROID__) #include #include #endif #include "misc.h" #include "thread.h" using namespace std; namespace { /// Version number. If Version is left empty, then compile date in the format /// DD-MM-YY and show in engine_info. const string Version = ""; /// Our fancy logging facility. The trick here is to replace cin.rdbuf() and /// cout.rdbuf() with two Tie objects that tie cin and cout to a file stream. We /// can toggle the logging of std::cout and std:cin at runtime whilst preserving /// usual I/O functionality, all without changing a single line of code! /// Idea from http://groups.google.com/group/comp.lang.c++/msg/1d941c0f26ea0d81 struct Tie: public streambuf { // MSVC requires split streambuf for cin and cout Tie(streambuf* b, streambuf* l) : buf(b), logBuf(l) {} int sync() override { return logBuf->pubsync(), buf->pubsync(); } int overflow(int c) override { return log(buf->sputc((char)c), "<< "); } int underflow() override { return buf->sgetc(); } int uflow() override { return log(buf->sbumpc(), ">> "); } streambuf *buf, *logBuf; int log(int c, const char* prefix) { static int last = '\n'; // Single log file if (last == '\n') logBuf->sputn(prefix, 3); return last = logBuf->sputc((char)c); } }; class Logger { Logger() : in(cin.rdbuf(), file.rdbuf()), out(cout.rdbuf(), file.rdbuf()) {} ~Logger() { start(""); } ofstream file; Tie in, out; public: static void start(const std::string& fname) { static Logger l; if (!fname.empty() && !l.file.is_open()) { l.file.open(fname, ifstream::out); if (!l.file.is_open()) { cerr << "Unable to open debug log file " << fname << endl; exit(EXIT_FAILURE); } cin.rdbuf(&l.in); cout.rdbuf(&l.out); } else if (fname.empty() && l.file.is_open()) { cout.rdbuf(l.out.buf); cin.rdbuf(l.in.buf); l.file.close(); } } }; } // namespace /// engine_info() returns the full name of the current Stockfish version. This /// will be either "Stockfish DD-MM-YY" (where DD-MM-YY is the date when /// the program was compiled) or "Stockfish ", depending on whether /// Version is empty. const string engine_info(bool to_uci) { const string months("Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec"); string month, day, year; stringstream ss, date(__DATE__); // From compiler, format is "Sep 21 2008" ss << "Stockfish " << Version << setfill('0'); if (Version.empty()) { date >> month >> day >> year; ss << setw(2) << day << setw(2) << (1 + months.find(month) / 4) << year.substr(2); } ss << (Is64Bit ? " 64" : "") << (HasPext ? " BMI2" : (HasPopCnt ? " POPCNT" : "")) << (to_uci ? "\nid author ": " by ") << "T. Romstad, M. Costalba, J. Kiiski, G. Linscott"; return ss.str(); } /// compiler_info() returns a string trying to describe the compiler we use const std::string compiler_info() { #define stringify2(x) #x #define stringify(x) stringify2(x) #define make_version_string(major, minor, patch) stringify(major) "." stringify(minor) "." stringify(patch) /// Predefined macros hell: /// /// __GNUC__ Compiler is gcc, Clang or Intel on Linux /// __INTEL_COMPILER Compiler is Intel /// _MSC_VER Compiler is MSVC or Intel on Windows /// _WIN32 Building on Windows (any) /// _WIN64 Building on Windows 64 bit std::string compiler = "\nCompiled by "; #ifdef __clang__ compiler += "clang++ "; compiler += make_version_string(__clang_major__, __clang_minor__, __clang_patchlevel__); #elif __INTEL_COMPILER compiler += "Intel compiler "; compiler += "(version "; compiler += stringify(__INTEL_COMPILER) " update " stringify(__INTEL_COMPILER_UPDATE); compiler += ")"; #elif _MSC_VER compiler += "MSVC "; compiler += "(version "; compiler += stringify(_MSC_FULL_VER) "." stringify(_MSC_BUILD); compiler += ")"; #elif __GNUC__ compiler += "g++ (GNUC) "; compiler += make_version_string(__GNUC__, __GNUC_MINOR__, __GNUC_PATCHLEVEL__); #else compiler += "Unknown compiler "; compiler += "(unknown version)"; #endif #if defined(__APPLE__) compiler += " on Apple"; #elif defined(__CYGWIN__) compiler += " on Cygwin"; #elif defined(__MINGW64__) compiler += " on MinGW64"; #elif defined(__MINGW32__) compiler += " on MinGW32"; #elif defined(__ANDROID__) compiler += " on Android"; #elif defined(__linux__) compiler += " on Linux"; #elif defined(_WIN64) compiler += " on Microsoft Windows 64-bit"; #elif defined(_WIN32) compiler += " on Microsoft Windows 32-bit"; #else compiler += " on unknown system"; #endif compiler += "\n __VERSION__ macro expands to: "; #ifdef __VERSION__ compiler += __VERSION__; #else compiler += "(undefined macro)"; #endif compiler += "\n"; return compiler; } /// Debug functions used mainly to collect run-time statistics static std::atomic hits[2], means[2]; void dbg_hit_on(bool b) { ++hits[0]; if (b) ++hits[1]; } void dbg_hit_on(bool c, bool b) { if (c) dbg_hit_on(b); } void dbg_mean_of(int v) { ++means[0]; means[1] += v; } void dbg_print() { if (hits[0]) cerr << "Total " << hits[0] << " Hits " << hits[1] << " hit rate (%) " << 100 * hits[1] / hits[0] << endl; if (means[0]) cerr << "Total " << means[0] << " Mean " << (double)means[1] / means[0] << endl; } /// Used to serialize access to std::cout to avoid multiple threads writing at /// the same time. std::ostream& operator<<(std::ostream& os, SyncCout sc) { static std::mutex m; if (sc == IO_LOCK) m.lock(); if (sc == IO_UNLOCK) m.unlock(); return os; } /// Trampoline helper to avoid moving Logger to misc.h void start_logger(const std::string& fname) { Logger::start(fname); } /// prefetch() preloads the given address in L1/L2 cache. This is a non-blocking /// function that doesn't stall the CPU waiting for data to be loaded from memory, /// which can be quite slow. #ifdef NO_PREFETCH void prefetch(void*) {} #else void prefetch(void* addr) { # if defined(__INTEL_COMPILER) // This hack prevents prefetches from being optimized away by // Intel compiler. Both MSVC and gcc seem not be affected by this. __asm__ (""); # endif # if defined(__INTEL_COMPILER) || defined(_MSC_VER) _mm_prefetch((char*)addr, _MM_HINT_T0); # else __builtin_prefetch(addr); # endif } #endif /// aligned_ttmem_alloc() will return suitably aligned memory, and if possible use large pages. /// The returned pointer is the aligned one, while the mem argument is the one that needs /// to be passed to free. With c++17 some of this functionality could be simplified. #if defined(__linux__) && !defined(__ANDROID__) void* aligned_ttmem_alloc(size_t allocSize, void*& mem) { constexpr size_t alignment = 2 * 1024 * 1024; // assumed 2MB page sizes size_t size = ((allocSize + alignment - 1) / alignment) * alignment; // multiple of alignment if (posix_memalign(&mem, alignment, size)) mem = nullptr; madvise(mem, allocSize, MADV_HUGEPAGE); return mem; } #elif defined(_WIN64) static void* aligned_ttmem_alloc_large_pages(size_t allocSize) { HANDLE hProcessToken { }; LUID luid { }; void* mem = nullptr; const size_t largePageSize = GetLargePageMinimum(); if (!largePageSize) return nullptr; // We need SeLockMemoryPrivilege, so try to enable it for the process if (!OpenProcessToken(GetCurrentProcess(), TOKEN_ADJUST_PRIVILEGES | TOKEN_QUERY, &hProcessToken)) return nullptr; if (LookupPrivilegeValue(NULL, SE_LOCK_MEMORY_NAME, &luid)) { TOKEN_PRIVILEGES tp { }; TOKEN_PRIVILEGES prevTp { }; DWORD prevTpLen = 0; tp.PrivilegeCount = 1; tp.Privileges[0].Luid = luid; tp.Privileges[0].Attributes = SE_PRIVILEGE_ENABLED; // Try to enable SeLockMemoryPrivilege. Note that even if AdjustTokenPrivileges() succeeds, // we still need to query GetLastError() to ensure that the privileges were actually obtained. if (AdjustTokenPrivileges( hProcessToken, FALSE, &tp, sizeof(TOKEN_PRIVILEGES), &prevTp, &prevTpLen) && GetLastError() == ERROR_SUCCESS) { // Round up size to full pages and allocate allocSize = (allocSize + largePageSize - 1) & ~size_t(largePageSize - 1); mem = VirtualAlloc( NULL, allocSize, MEM_RESERVE | MEM_COMMIT | MEM_LARGE_PAGES, PAGE_READWRITE); // Privilege no longer needed, restore previous state AdjustTokenPrivileges(hProcessToken, FALSE, &prevTp, 0, NULL, NULL); } } CloseHandle(hProcessToken); return mem; } void* aligned_ttmem_alloc(size_t allocSize, void*& mem) { static bool firstCall = true; // Try to allocate large pages mem = aligned_ttmem_alloc_large_pages(allocSize); // Suppress info strings on the first call. The first call occurs before 'uci' // is received and in that case this output confuses some GUIs. if (!firstCall) { if (mem) sync_cout << "info string Hash table allocation: Windows large pages used." << sync_endl; else sync_cout << "info string Hash table allocation: Windows large pages not used." << sync_endl; } firstCall = false; // Fall back to regular, page aligned, allocation if necessary if (!mem) mem = VirtualAlloc(NULL, allocSize, MEM_RESERVE | MEM_COMMIT, PAGE_READWRITE); return mem; } #else void* aligned_ttmem_alloc(size_t allocSize, void*& mem) { constexpr size_t alignment = 64; // assumed cache line size size_t size = allocSize + alignment - 1; // allocate some extra space mem = malloc(size); void* ret = reinterpret_cast((uintptr_t(mem) + alignment - 1) & ~uintptr_t(alignment - 1)); return ret; } #endif /// aligned_ttmem_free() will free the previously allocated ttmem #if defined(_WIN64) void aligned_ttmem_free(void* mem) { if (mem && !VirtualFree(mem, 0, MEM_RELEASE)) { DWORD err = GetLastError(); std::cerr << "Failed to free transposition table. Error code: 0x" << std::hex << err << std::dec << std::endl; exit(EXIT_FAILURE); } } #else void aligned_ttmem_free(void *mem) { free(mem); } #endif namespace WinProcGroup { #ifndef _WIN32 void bindThisThread(size_t) {} #else /// best_group() retrieves logical processor information using Windows specific /// API and returns the best group id for the thread with index idx. Original /// code from Texel by Peter Österlund. int best_group(size_t idx) { int threads = 0; int nodes = 0; int cores = 0; DWORD returnLength = 0; DWORD byteOffset = 0; // Early exit if the needed API is not available at runtime HMODULE k32 = GetModuleHandle("Kernel32.dll"); auto fun1 = (fun1_t)(void(*)())GetProcAddress(k32, "GetLogicalProcessorInformationEx"); if (!fun1) return -1; // First call to get returnLength. We expect it to fail due to null buffer if (fun1(RelationAll, nullptr, &returnLength)) return -1; // Once we know returnLength, allocate the buffer SYSTEM_LOGICAL_PROCESSOR_INFORMATION_EX *buffer, *ptr; ptr = buffer = (SYSTEM_LOGICAL_PROCESSOR_INFORMATION_EX*)malloc(returnLength); // Second call, now we expect to succeed if (!fun1(RelationAll, buffer, &returnLength)) { free(buffer); return -1; } while (byteOffset < returnLength) { if (ptr->Relationship == RelationNumaNode) nodes++; else if (ptr->Relationship == RelationProcessorCore) { cores++; threads += (ptr->Processor.Flags == LTP_PC_SMT) ? 2 : 1; } assert(ptr->Size); byteOffset += ptr->Size; ptr = (SYSTEM_LOGICAL_PROCESSOR_INFORMATION_EX*)(((char*)ptr) + ptr->Size); } free(buffer); std::vector groups; // Run as many threads as possible on the same node until core limit is // reached, then move on filling the next node. for (int n = 0; n < nodes; n++) for (int i = 0; i < cores / nodes; i++) groups.push_back(n); // In case a core has more than one logical processor (we assume 2) and we // have still threads to allocate, then spread them evenly across available // nodes. for (int t = 0; t < threads - cores; t++) groups.push_back(t % nodes); // If we still have more threads than the total number of logical processors // then return -1 and let the OS to decide what to do. return idx < groups.size() ? groups[idx] : -1; } /// bindThisThread() set the group affinity of the current thread void bindThisThread(size_t idx) { // Use only local variables to be thread-safe int group = best_group(idx); if (group == -1) return; // Early exit if the needed API are not available at runtime HMODULE k32 = GetModuleHandle("Kernel32.dll"); auto fun2 = (fun2_t)(void(*)())GetProcAddress(k32, "GetNumaNodeProcessorMaskEx"); auto fun3 = (fun3_t)(void(*)())GetProcAddress(k32, "SetThreadGroupAffinity"); if (!fun2 || !fun3) return; GROUP_AFFINITY affinity; if (fun2(group, &affinity)) fun3(GetCurrentThread(), &affinity, nullptr); } #endif } // namespace WinProcGroup // 現在時刻を文字列化したもを返す。(評価関数の学習時などに用いる) std::string now_string() { // std::ctime(), localtime()を使うと、MSVCでセキュアでないという警告が出る。 // C++標準的にはそんなことないはずなのだが…。 #if defined(_MSC_VER) // C4996 : 'ctime' : This function or variable may be unsafe.Consider using ctime_s instead. #pragma warning(disable : 4996) #endif auto now = std::chrono::system_clock::now(); auto tp = std::chrono::system_clock::to_time_t(now); auto result = string(std::ctime(&tp)); // 末尾に改行コードが含まれているならこれを除去する while (*result.rbegin() == '\n' || (*result.rbegin() == '\r')) result.pop_back(); return result; } void sleep(int ms) { std::this_thread::sleep_for(std::chrono::milliseconds(ms)); } void* aligned_malloc(size_t size, size_t align) { void* p = _mm_malloc(size, align); if (p == nullptr) { std::cout << "info string can't allocate memory. sise = " << size << std::endl; exit(1); } return p; } int read_file_to_memory(std::string filename, std::function callback_func) { fstream fs(filename, ios::in | ios::binary); if (fs.fail()) return 1; fs.seekg(0, fstream::end); uint64_t eofPos = (uint64_t)fs.tellg(); fs.clear(); // これをしないと次のseekに失敗することがある。 fs.seekg(0, fstream::beg); uint64_t begPos = (uint64_t)fs.tellg(); uint64_t file_size = eofPos - begPos; //std::cout << "filename = " << filename << " , file_size = " << file_size << endl; // ファイルサイズがわかったのでcallback_funcを呼び出してこの分のバッファを確保してもらい、 // そのポインターをもらう。 void* ptr = callback_func(file_size); // バッファが確保できなかった場合や、想定していたファイルサイズと異なった場合は、 // nullptrを返すことになっている。このとき、読み込みを中断し、エラーリターンする。 if (ptr == nullptr) return 2; // 細切れに読み込む const uint64_t block_size = 1024 * 1024 * 1024; // 1回のreadで読み込む要素の数(1GB) for (uint64_t pos = 0; pos < file_size; pos += block_size) { // 今回読み込むサイズ uint64_t read_size = (pos + block_size < file_size) ? block_size : (file_size - pos); fs.read((char*)ptr + pos, read_size); // ファイルの途中で読み込みエラーに至った。 if (fs.fail()) return 2; //cout << "."; } fs.close(); return 0; } int write_memory_to_file(std::string filename, void* ptr, uint64_t size) { fstream fs(filename, ios::out | ios::binary); if (fs.fail()) return 1; const uint64_t block_size = 1024 * 1024 * 1024; // 1回のwriteで書き出す要素の数(1GB) for (uint64_t pos = 0; pos < size; pos += block_size) { // 今回書き出すメモリサイズ uint64_t write_size = (pos + block_size < size) ? block_size : (size - pos); fs.write((char*)ptr + pos, write_size); //cout << "."; } fs.close(); return 0; } // ---------------------------- // mkdir wrapper // ---------------------------- // カレントフォルダ相対で指定する。成功すれば0、失敗すれば非0が返る。 // フォルダを作成する。日本語は使っていないものとする。 // どうもmsys2環境下のgccだと_wmkdir()だとフォルダの作成に失敗する。原因不明。 // 仕方ないので_mkdir()を用いる。 #if defined(_WIN32) // Windows用 #if defined(_MSC_VER) #include // mkdirするのにwstringが欲しいのでこれが必要 #include // wstring_convertにこれが必要。 namespace Dependency { int mkdir(std::string dir_name) { std::wstring_convert, wchar_t> cv; return _wmkdir(cv.from_bytes(dir_name).c_str()); // ::CreateDirectory(cv.from_bytes(dir_name).c_str(),NULL); } } #elif defined(__GNUC__) #include namespace Dependency { int mkdir(std::string dir_name) { return _mkdir(dir_name.c_str()); } } #endif #elif defined(__linux__) // linux環境において、この_LINUXというシンボルはmakefileにて定義されるものとする。 // Linux用のmkdir実装。 #include "sys/stat.h" namespace Dependency { int mkdir(std::string dir_name) { return ::mkdir(dir_name.c_str(), 0777); } } #else // Linux環境かどうかを判定するためにはmakefileを分けないといけなくなってくるな.. // linuxでフォルダ掘る機能は、とりあえずナシでいいや..。評価関数ファイルの保存にしか使ってないし…。 namespace Dependency { int mkdir(std::string dir_name) { return 0; } } #endif