/* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008 Marco Costalba Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ //// //// Includes //// #include #include #include #include #include "book.h" #include "evaluate.h" #include "misc.h" #include "move.h" #include "movegen.h" #include "position.h" #include "san.h" #include "search.h" #include "uci.h" #include "ucioption.h" //// //// Local definitions: //// namespace { // UCIInputParser is a class for parsing UCI input. The class // is actually a string stream built on a given input string. typedef std::istringstream UCIInputParser; // The root position. This is set up when the user (or in practice, the GUI) // sends the "position" UCI command. The root position is sent to the think() // function when the program receives the "go" command. Position RootPosition; // Local functions void get_command(); void handle_command(const std::string &command); void set_option(UCIInputParser &uip); void set_position(UCIInputParser &uip); void go(UCIInputParser &uip); } //// //// Functions //// /// uci_main_loop() is the only global function in this file. It is /// called immediately after the program has finished initializing. /// The program remains in this loop until it receives the "quit" UCI /// command. void uci_main_loop() { RootPosition.from_fen(StartPosition); while (1) get_command(); } //// //// Local functions //// namespace { // get_command() waits for a command from the user, and passes // this command to handle_command. get_command also intercepts // EOF from stdin, by translating EOF to the "quit" command. This // ensures that Stockfish exits gracefully if the GUI dies // unexpectedly. void get_command() { std::string command; if (!std::getline(std::cin, command)) command = "quit"; handle_command(command); } // handle_command() takes a text string as input, uses a // UCIInputParser object to parse this text string as a UCI command, // and calls the appropriate functions. In addition to the UCI // commands, the function also supports a few debug commands. void handle_command(const std::string &command) { UCIInputParser uip(command); std::string token; uip >> token; // operator >> skips any whitespace if (token == "quit") { OpeningBook.close(); stop_threads(); quit_eval(); exit(0); } else if (token == "uci") { std::cout << "id name " << engine_name() << std::endl << "id author Tord Romstad, Marco Costalba" << std::endl; print_uci_options(); std::cout << "uciok" << std::endl; } else if (token == "ucinewgame") { TT.clear(); Position::init_piece_square_tables(); RootPosition.from_fen(StartPosition); } else if (token == "isready") std::cout << "readyok" << std::endl; else if (token == "position") set_position(uip); else if (token == "setoption") set_option(uip); else if (token == "go") go(uip); // The remaining commands are for debugging purposes only. // Perhaps they should be removed later in order to reduce the // size of the program binary. else if (token == "d") RootPosition.print(); else if (token == "flip") { Position p(RootPosition); RootPosition.flipped_copy(p); } else if (token == "eval") { EvalInfo ei; std::cout << "Incremental mg: " << RootPosition.mg_value() << std::endl; std::cout << "Incremental eg: " << RootPosition.eg_value() << std::endl; std::cout << "Full eval: " << evaluate(RootPosition, ei, 0) << std::endl; } else if (token == "key") { std::cout << "key: " << std::hex << RootPosition.get_key() << " material key: " << RootPosition.get_material_key() << " pawn key: " << RootPosition.get_pawn_key() << std::endl; } else { std::cout << "Unknown command: " << command << std::endl; while (!uip.eof()) { uip >> token; std::cout << token << std::endl; } } } // set_position() is called when Stockfish receives the "position" UCI // command. The input parameter is a UCIInputParser. It is assumed // that this parser has consumed the first token of the UCI command // ("position"), and is ready to read the second token ("startpos" // or "fen", if the input is well-formed). void set_position(UCIInputParser &uip) { std::string token; uip >> token; // operator >> skips any whitespace if (token == "startpos") RootPosition.from_fen(StartPosition); else if (token == "fen") { std::string fen; while (token != "moves" && !uip.eof()) { uip >> token; fen += token; fen += ' '; } RootPosition.from_fen(fen); } if (!uip.eof()) { if (token != "moves") uip >> token; if (token == "moves") { Move move; StateInfo st; while (!uip.eof()) { uip >> token; move = move_from_string(RootPosition, token); RootPosition.do_move(move, st); if (RootPosition.rule_50_counter() == 0) RootPosition.reset_game_ply(); } // Our StateInfo st is about going out of scope, // so save its content before they disappear. RootPosition.setStartState(st); } } } // set_option() is called when Stockfish receives the "setoption" UCI // command. The input parameter is a UCIInputParser. It is assumed // that this parser has consumed the first token of the UCI command // ("setoption"), and is ready to read the second token ("name", if // the input is well-formed). void set_option(UCIInputParser &uip) { std::string token, name; uip >> token; if (token == "name") { uip >> name; uip >> token; while (!uip.eof() && token != "value") { name += (" " + token); uip >> token; } if (token == "value") { std::getline(uip, token); // reads until end of line set_option_value(name, token); } else push_button(name); } } // go() is called when Stockfish receives the "go" UCI command. The // input parameter is a UCIInputParser. It is assumed that this // parser has consumed the first token of the UCI command ("go"), // and is ready to read the second token. The function sets the // thinking time and other parameters from the input string, and // calls think() (defined in search.cpp) with the appropriate // parameters. void go(UCIInputParser &uip) { std::string token; int time[2] = {0, 0}, inc[2] = {0, 0}; int movesToGo = 0, depth = 0, nodes = 0, moveTime = 0; bool infinite = false, ponder = false; Move searchMoves[500]; searchMoves[0] = MOVE_NONE; while (!uip.eof()) { uip >> token; if (token == "infinite") infinite = true; else if (token == "ponder") ponder = true; else if (token == "wtime") uip >> time[0]; else if (token == "btime") uip >> time[1]; else if (token == "winc") uip >> inc[0]; else if (token == "binc") uip >> inc[1]; else if (token == "movestogo") uip >> movesToGo; else if (token == "depth") uip >> depth; else if (token == "nodes") uip >> nodes; else if (token == "movetime") uip >> moveTime; else if (token == "searchmoves") { int numOfMoves = 0; while (!uip.eof()) { uip >> token; searchMoves[numOfMoves++] = move_from_string(RootPosition, token); } searchMoves[numOfMoves] = MOVE_NONE; } } if (moveTime) infinite = true; // HACK assert(RootPosition.is_ok()); think(RootPosition, infinite, ponder, RootPosition.side_to_move(), time, inc, movesToGo, depth, nodes, moveTime, searchMoves); } }