/* Glaurung, a UCI chess playing engine. Copyright (C) 2004-2008 Tord Romstad Glaurung is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Glaurung is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ //// //// Includes //// #include #include #include "tt.h" //// //// Functions //// /// Constructor TranspositionTable::TranspositionTable(unsigned mbSize) { size = 0; generation = 0; writes = 0; entries = 0; set_size(mbSize); } /// Destructor TranspositionTable::~TranspositionTable() { delete [] entries; } /// TranspositionTable::set_size sets the size of the transposition table, /// measured in megabytes. void TranspositionTable::set_size(unsigned mbSize) { assert(mbSize >= 4 && mbSize <= 1024); unsigned newSize = 1024; // We store a cluster of 4 TTEntry for each position and newSize is // the maximum number of storable positions for ( ; newSize * 4 * (sizeof(TTEntry)) <= (mbSize << 20); newSize *= 2); newSize /= 2; if (newSize != size) { size = newSize; delete [] entries; entries = new TTEntry[size * 4]; if (!entries) { std::cerr << "Failed to allocate " << mbSize << " MB for transposition table." << std::endl; exit(EXIT_FAILURE); } clear(); } } /// TranspositionTable::clear overwrites the entire transposition table /// with zeroes. It is called whenever the table is resized, or when the /// user asks the program to clear the table (from the UCI interface). /// Perhaps we should also clear it when the "ucinewgame" command is recieved? void TranspositionTable::clear() { memset(entries, 0, size * 4 * sizeof(TTEntry)); } /// TranspositionTable::store writes a new entry containing a position, /// a value, a value type, a search depth, and a best move to the /// transposition table. The transposition table is organized in clusters /// of four TTEntry objects, and when a new entry is written, it replaces /// the least valuable of the four entries in a cluster. A TTEntry t1 is /// considered to be more valuable than a TTEntry t2 if t1 is from the /// current search and t2 is from a previous search, or if the depth of t1 /// is bigger than the depth of t2. void TranspositionTable::store(const Position &pos, Value v, Depth d, Move m, ValueType type) { TTEntry *tte, *replace; tte = replace = first_entry(pos); for (int i = 0; i < 4; i++) { if (!(tte+i)->key()) // still empty { *(tte+i) = TTEntry(pos.get_key(), v, type, d, m, generation); writes++; return; } if ((tte+i)->key() == pos.get_key()) // overwrite old { if (m == MOVE_NONE) m = (tte+i)->move(); *(tte+i) = TTEntry(pos.get_key(), v, type, d, m, generation); return; } if ( i == 0 // already is (replace == tte+i), common case || replace->generation() < (tte+i)->generation()) continue; if ( replace->generation() > (tte+i)->generation() || (tte+i)->depth() < replace->depth()) replace = tte+i; } *replace = TTEntry(pos.get_key(), v, type, d, m, generation); writes++; } /// TranspositionTable::retrieve looks up the current position in the /// transposition table. Returns a pointer to the TTEntry or NULL /// if position is not found. const TTEntry* TranspositionTable::retrieve(const Position &pos) const { TTEntry *tte = first_entry(pos); for (int i = 0; i < 4; i++) { tte += i; if (tte->key() == pos.get_key()) return tte; } return NULL; } /// TranspositionTable::first_entry returns a pointer to the first /// entry of a cluster given a position. inline TTEntry* TranspositionTable::first_entry(const Position &pos) const { return entries + (int(pos.get_key() & (size - 1)) << 2); } /// TranspositionTable::new_search() is called at the beginning of every new /// search. It increments the "generation" variable, which is used to /// distinguish transposition table entries from previous searches from /// entries from the current search. void TranspositionTable::new_search() { generation++; writes = 0; } /// TranspositionTable::insert_pv() is called at the end of a search /// iteration, and inserts the PV back into the PV. This makes sure the /// old PV moves are searched first, even if the old TT entries have been /// overwritten. void TranspositionTable::insert_pv(const Position &pos, Move pv[]) { UndoInfo u; Position p(pos); for (int i = 0; pv[i] != MOVE_NONE; i++) { store(p, VALUE_NONE, Depth(0), pv[i], VALUE_TYPE_NONE); p.do_move(pv[i], u); } } /// TranspositionTable::full() returns the permill of all transposition table /// entries which have received at least one write during the current search. /// It is used to display the "info hashfull ..." information in UCI. int TranspositionTable::full() { double N = double(size) * 4.0; return int(1000 * (1 - exp(writes * log(1.0 - 1.0/N)))); } /// Constructors TTEntry::TTEntry() { } TTEntry::TTEntry(Key k, Value v, ValueType t, Depth d, Move m, int generation) : key_ (k), data((m & 0x7FFFF) | (t << 20) | (generation << 23)), value_(v), depth_(int16_t(d)) {}