/* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ //// //// Includes //// #include #include #include "bitcount.h" #include "pawns.h" #include "position.h" //// //// Local definitions //// namespace { /// Constants and variables #define S(mg, eg) make_score(mg, eg) // Doubled pawn penalty by opposed flag and file const Score DoubledPawnPenalty[2][8] = { { S(13, 43), S(20, 48), S(23, 48), S(23, 48), S(23, 48), S(23, 48), S(20, 48), S(13, 43) }, { S(13, 43), S(20, 48), S(23, 48), S(23, 48), S(23, 48), S(23, 48), S(20, 48), S(13, 43) }}; // Isolated pawn penalty by opposed flag and file const Score IsolatedPawnPenalty[2][8] = { { S(37, 45), S(54, 52), S(60, 52), S(60, 52), S(60, 52), S(60, 52), S(54, 52), S(37, 45) }, { S(25, 30), S(36, 35), S(40, 35), S(40, 35), S(40, 35), S(40, 35), S(36, 35), S(25, 30) }}; // Backward pawn penalty by opposed flag and file const Score BackwardPawnPenalty[2][8] = { { S(30, 42), S(43, 46), S(49, 46), S(49, 46), S(49, 46), S(49, 46), S(43, 46), S(30, 42) }, { S(20, 28), S(29, 31), S(33, 31), S(33, 31), S(33, 31), S(33, 31), S(29, 31), S(20, 28) }}; // Pawn chain membership bonus by file const Score ChainBonus[8] = { S(11,-1), S(13,-1), S(13,-1), S(14,-1), S(14,-1), S(13,-1), S(13,-1), S(11,-1) }; // Candidate passed pawn bonus by rank const Score CandidateBonus[8] = { S( 0, 0), S( 6, 13), S(6,13), S(14,29), S(34,68), S(83,166), S(0, 0), S( 0, 0) }; #undef S } //// //// Functions //// /// PawnInfoTable::get_pawn_info() takes a position object as input, computes /// a PawnInfo object, and returns a pointer to it. The result is also stored /// in a hash table, so we don't have to recompute everything when the same /// pawn structure occurs again. PawnInfo* PawnInfoTable::get_pawn_info(const Position& pos) const { assert(pos.is_ok()); Key key = pos.get_pawn_key(); PawnInfo* pi = find(key); // If pi->key matches the position's pawn hash key, it means that we // have analysed this pawn structure before, and we can simply return // the information we found the last time instead of recomputing it. if (pi->key == key) return pi; // Clear the PawnInfo object, and set the key memset(pi, 0, sizeof(PawnInfo)); pi->halfOpenFiles[WHITE] = pi->halfOpenFiles[BLACK] = 0xFF; pi->kingSquares[WHITE] = pi->kingSquares[BLACK] = SQ_NONE; pi->key = key; // Calculate pawn attacks Bitboard wPawns = pos.pieces(PAWN, WHITE); Bitboard bPawns = pos.pieces(PAWN, BLACK); pi->pawnAttacks[WHITE] = ((wPawns << 9) & ~FileABB) | ((wPawns << 7) & ~FileHBB); pi->pawnAttacks[BLACK] = ((bPawns >> 7) & ~FileABB) | ((bPawns >> 9) & ~FileHBB); // Evaluate pawns for both colors pi->value = evaluate_pawns(pos, wPawns, bPawns, pi) - evaluate_pawns(pos, bPawns, wPawns, pi); return pi; } /// PawnInfoTable::evaluate_pawns() evaluates each pawn of the given color template Score PawnInfoTable::evaluate_pawns(const Position& pos, Bitboard ourPawns, Bitboard theirPawns, PawnInfo* pi) const { Bitboard b; Square s; File f; Rank r; bool passed, isolated, doubled, opposed, chain, backward, candidate; Score value = SCORE_ZERO; const BitCountType Max15 = CpuIs64Bit ? CNT64_MAX15 : CNT32_MAX15; const Square* ptr = pos.piece_list_begin(Us, PAWN); // Loop through all pawns of the current color and score each pawn while ((s = *ptr++) != SQ_NONE) { assert(pos.piece_on(s) == make_piece(Us, PAWN)); f = square_file(s); r = square_rank(s); // This file cannot be half open pi->halfOpenFiles[Us] &= ~(1 << f); // Our rank plus previous one. Used for chain detection. b = rank_bb(r) | rank_bb(Us == WHITE ? r - Rank(1) : r + Rank(1)); // Passed, isolated, doubled or member of a pawn // chain (but not the backward one) ? passed = !(theirPawns & passed_pawn_mask(Us, s)); doubled = ourPawns & squares_in_front_of(Us, s); opposed = theirPawns & squares_in_front_of(Us, s); isolated = !(ourPawns & neighboring_files_bb(f)); chain = ourPawns & neighboring_files_bb(f) & b; // Test for backward pawn // backward = false; // If the pawn is passed, isolated, or member of a pawn chain // it cannot be backward. If can capture an enemy pawn or if // there are friendly pawns behind on neighboring files it cannot // be backward either. if ( !(passed | isolated | chain) && !(ourPawns & attack_span_mask(opposite_color(Us), s)) && !(pos.attacks_from(s, Us) & theirPawns)) { // We now know that there are no friendly pawns beside or behind this // pawn on neighboring files. We now check whether the pawn is // backward by looking in the forward direction on the neighboring // files, and seeing whether we meet a friendly or an enemy pawn first. b = pos.attacks_from(s, Us); // Note that we are sure to find something because pawn is not passed // nor isolated, so loop is potentially infinite, but it isn't. while (!(b & (ourPawns | theirPawns))) Us == WHITE ? b <<= 8 : b >>= 8; // The friendly pawn needs to be at least two ranks closer than the enemy // pawn in order to help the potentially backward pawn advance. backward = (b | (Us == WHITE ? b << 8 : b >> 8)) & theirPawns; } assert(passed | opposed | (attack_span_mask(Us, s) & theirPawns)); // Test for candidate passed pawn candidate = !(opposed | passed) && (b = attack_span_mask(opposite_color(Us), s + pawn_push(Us)) & ourPawns) != EmptyBoardBB && count_1s(b) >= count_1s(attack_span_mask(Us, s) & theirPawns); // Mark the pawn as passed. Pawn will be properly scored in evaluation // because we need full attack info to evaluate passed pawns. Only the // frontmost passed pawn on each file is considered a true passed pawn. if (passed && !doubled) set_bit(&(pi->passedPawns[Us]), s); // Score this pawn if (isolated) value -= IsolatedPawnPenalty[opposed][f]; if (doubled) value -= DoubledPawnPenalty[opposed][f]; if (backward) value -= BackwardPawnPenalty[opposed][f]; if (chain) value += ChainBonus[f]; if (candidate) value += CandidateBonus[relative_rank(Us, s)]; } return value; }