/* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2024 The Stockfish developers (see AUTHORS file) Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #ifndef MOVEPICK_H_INCLUDED #define MOVEPICK_H_INCLUDED #include #include #include #include #include #include #include #include // IWYU pragma: keep #include "movegen.h" #include "position.h" #include "types.h" namespace Stockfish { constexpr int PAWN_HISTORY_SIZE = 512; // has to be a power of 2 constexpr int CORRECTION_HISTORY_SIZE = 16384; // has to be a power of 2 constexpr int CORRECTION_HISTORY_LIMIT = 1024; static_assert((PAWN_HISTORY_SIZE & (PAWN_HISTORY_SIZE - 1)) == 0, "PAWN_HISTORY_SIZE has to be a power of 2"); static_assert((CORRECTION_HISTORY_SIZE & (CORRECTION_HISTORY_SIZE - 1)) == 0, "CORRECTION_HISTORY_SIZE has to be a power of 2"); enum PawnHistoryType { Normal, Correction }; template inline int pawn_structure_index(const Position& pos) { return pos.pawn_key() & ((T == Normal ? PAWN_HISTORY_SIZE : CORRECTION_HISTORY_SIZE) - 1); } // StatsEntry stores the stat table value. It is usually a number but could // be a move or even a nested history. We use a class instead of a naked value // to directly call history update operator<<() on the entry so to use stats // tables at caller sites as simple multi-dim arrays. template class StatsEntry { T entry; public: void operator=(const T& v) { entry = v; } T* operator&() { return &entry; } T* operator->() { return &entry; } operator const T&() const { return entry; } void operator<<(int bonus) { static_assert(D <= std::numeric_limits::max(), "D overflows T"); // Make sure that bonus is in range [-D, D] int clampedBonus = std::clamp(bonus, -D, D); entry += clampedBonus - entry * std::abs(clampedBonus) / D; assert(std::abs(entry) <= D); } }; // Stats is a generic N-dimensional array used to store various statistics. // The first template parameter T is the base type of the array, and the second // template parameter D limits the range of updates in [-D, D] when we update // values with the << operator, while the last parameters (Size and Sizes) // encode the dimensions of the array. template struct Stats: public std::array, Size> { using stats = Stats; void fill(const T& v) { // For standard-layout 'this' points to the first struct member assert(std::is_standard_layout_v); using entry = StatsEntry; entry* p = reinterpret_cast(this); std::fill(p, p + sizeof(*this) / sizeof(entry), v); } }; template struct Stats: public std::array, Size> {}; // In stats table, D=0 means that the template parameter is not used enum StatsParams { NOT_USED = 0 }; enum StatsType { NoCaptures, Captures }; // ButterflyHistory records how often quiet moves have been successful or unsuccessful // during the current search, and is used for reduction and move ordering decisions. // It uses 2 tables (one for each color) indexed by the move's from and to squares, // see www.chessprogramming.org/Butterfly_Boards (~11 elo) using ButterflyHistory = Stats; // CapturePieceToHistory is addressed by a move's [piece][to][captured piece type] using CapturePieceToHistory = Stats; // PieceToHistory is like ButterflyHistory but is addressed by a move's [piece][to] using PieceToHistory = Stats; // ContinuationHistory is the combined history of a given pair of moves, usually // the current one given a previous one. The nested history table is based on // PieceToHistory instead of ButterflyBoards. // (~63 elo) using ContinuationHistory = Stats; // PawnHistory is addressed by the pawn structure and a move's [piece][to] using PawnHistory = Stats; // CorrectionHistory is addressed by color and pawn structure using CorrectionHistory = Stats; // MovePicker class is used to pick one pseudo-legal move at a time from the // current position. The most important method is next_move(), which returns a // new pseudo-legal move each time it is called, until there are no moves left, // when Move::none() is returned. In order to improve the efficiency of the // alpha-beta algorithm, MovePicker attempts to return the moves which are most // likely to get a cut-off first. class MovePicker { enum PickType { Next, Best }; public: MovePicker(const MovePicker&) = delete; MovePicker& operator=(const MovePicker&) = delete; MovePicker(const Position&, Move, Depth, const ButterflyHistory*, const CapturePieceToHistory*, const PieceToHistory**, const PawnHistory*, Move); MovePicker(const Position&, Move, Depth, const ButterflyHistory*, const CapturePieceToHistory*, const PieceToHistory**, const PawnHistory*); MovePicker(const Position&, Move, int, const CapturePieceToHistory*); Move next_move(bool skipQuiets = false); private: template Move select(Pred); template void score(); ExtMove* begin() { return cur; } ExtMove* end() { return endMoves; } const Position& pos; const ButterflyHistory* mainHistory; const CapturePieceToHistory* captureHistory; const PieceToHistory** continuationHistory; const PawnHistory* pawnHistory; Move ttMove, killer; ExtMove * cur, *endMoves, *endBadCaptures, *beginBadQuiets, *endBadQuiets; int stage; int threshold; Depth depth; ExtMove moves[MAX_MOVES]; }; } // namespace Stockfish #endif // #ifndef MOVEPICK_H_INCLUDED