/* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2024 The Stockfish developers (see AUTHORS file) Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #ifndef THREAD_H_INCLUDED #define THREAD_H_INCLUDED #include #include #include #include #include #include #include "movepick.h" #include "position.h" #include "search.h" #include "thread_win32_osx.h" #include "types.h" namespace Stockfish { // Thread class keeps together all the thread-related stuff. class Thread { std::mutex mutex; std::condition_variable cv; size_t idx; bool exit = false, searching = true; // Set before starting std::thread NativeThread stdThread; public: explicit Thread(size_t); virtual ~Thread(); virtual void search(); void clear(); void idle_loop(); void start_searching(); void wait_for_search_finished(); size_t id() const { return idx; } size_t pvIdx, pvLast; std::atomic nodes, tbHits, bestMoveChanges; int selDepth, nmpMinPly; Value bestValue, optimism[COLOR_NB]; Position rootPos; StateInfo rootState; Search::RootMoves rootMoves; Depth rootDepth, completedDepth; Value rootDelta; Value rootSimpleEval; CounterMoveHistory counterMoves; ButterflyHistory mainHistory; CapturePieceToHistory captureHistory; ContinuationHistory continuationHistory[2][2]; PawnHistory pawnHistory; CorrectionHistory correctionHistory; }; // MainThread is a derived class specific for main thread struct MainThread: public Thread { using Thread::Thread; void search() override; void check_time(); double previousTimeReduction; Value bestPreviousScore; Value bestPreviousAverageScore; Value iterValue[4]; int callsCnt; bool stopOnPonderhit; std::atomic_bool ponder; }; // ThreadPool struct handles all the threads-related stuff like init, starting, // parking and, most importantly, launching a thread. All the access to threads // is done through this class. struct ThreadPool { void start_thinking(Position&, StateListPtr&, const Search::LimitsType&, bool = false); void clear(); void set(size_t); MainThread* main() const { return static_cast(threads.front()); } uint64_t nodes_searched() const { return accumulate(&Thread::nodes); } uint64_t tb_hits() const { return accumulate(&Thread::tbHits); } Thread* get_best_thread() const; void start_searching(); void wait_for_search_finished() const; std::atomic_bool stop, increaseDepth; auto cbegin() const noexcept { return threads.cbegin(); } auto begin() noexcept { return threads.begin(); } auto end() noexcept { return threads.end(); } auto cend() const noexcept { return threads.cend(); } auto size() const noexcept { return threads.size(); } auto empty() const noexcept { return threads.empty(); } private: StateListPtr setupStates; std::vector threads; uint64_t accumulate(std::atomic Thread::*member) const { uint64_t sum = 0; for (Thread* th : threads) sum += (th->*member).load(std::memory_order_relaxed); return sum; } }; extern ThreadPool Threads; } // namespace Stockfish #endif // #ifndef THREAD_H_INCLUDED