/* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2009 Marco Costalba Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #if !defined(TT_H_INCLUDED) #define TT_H_INCLUDED //// //// Includes //// #include "depth.h" #include "position.h" #include "value.h" //// //// Types //// /// The TTEntry class is the class of transposition table entries /// /// A TTEntry needs 128 bits to be stored /// /// bit 0-63: key /// bit 64-95: data /// bit 96-111: value /// bit 112-127: depth /// /// the 32 bits of the data field are so defined /// /// bit 0-16: move /// bit 17-19: not used /// bit 20-22: value type /// bit 23-31: generation class TTEntry { public: TTEntry() {} TTEntry(Key k, Value v, ValueType t, Depth d, Move m, int generation) : key_ (k), data((m & 0x1FFFF) | (t << 20) | (generation << 23)), value_(int16_t(v)), depth_(int16_t(d)) {} Key key() const { return key_; } Depth depth() const { return Depth(depth_); } Move move() const { return Move(data & 0x1FFFF); } Value value() const { return Value(value_); } ValueType type() const { return ValueType((data >> 20) & 7); } int generation() const { return (data >> 23); } private: Key key_; uint32_t data; int16_t value_; int16_t depth_; }; /// The transposition table class. This is basically just a huge array /// containing TTEntry objects, and a few methods for writing new entries /// and reading new ones. class TranspositionTable { public: TranspositionTable(); ~TranspositionTable(); void set_size(unsigned mbSize); void clear(); void store(const Key posKey, Value v, ValueType type, Depth d, Move m); TTEntry* retrieve(const Key posKey) const; void new_search(); void insert_pv(const Position& pos, Move pv[]); int full() const; private: inline TTEntry* first_entry(const Key posKey) const; // Be sure 'writes' is at least one cacheline away // from read only variables. unsigned char pad_before[64 - sizeof(unsigned)]; unsigned writes; // heavy SMP read/write access here unsigned char pad_after[64]; unsigned size; TTEntry* entries; uint8_t generation; }; #endif // !defined(TT_H_INCLUDED)