/* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #if !defined(PIECE_H_INCLUDED) #define PIECE_H_INCLUDED #include "color.h" #include "value.h" enum PieceType { PIECE_TYPE_NONE = 0, PAWN = 1, KNIGHT = 2, BISHOP = 3, ROOK = 4, QUEEN = 5, KING = 6 }; enum Piece { PIECE_NONE_DARK_SQ = 0, WP = 1, WN = 2, WB = 3, WR = 4, WQ = 5, WK = 6, BP = 9, BN = 10, BB = 11, BR = 12, BQ = 13, BK = 14, PIECE_NONE = 16 }; ENABLE_OPERATORS_ON(PieceType) ENABLE_OPERATORS_ON(Piece) /// Important: If the material values are changed, one must also /// adjust the piece square tables, and the method game_phase() in the /// Position class! /// /// Values modified by Joona Kiiski const Value PawnValueMidgame = Value(0x0C6); const Value PawnValueEndgame = Value(0x102); const Value KnightValueMidgame = Value(0x331); const Value KnightValueEndgame = Value(0x34E); const Value BishopValueMidgame = Value(0x344); const Value BishopValueEndgame = Value(0x359); const Value RookValueMidgame = Value(0x4F6); const Value RookValueEndgame = Value(0x4FE); const Value QueenValueMidgame = Value(0x9D9); const Value QueenValueEndgame = Value(0x9FE); inline PieceType type_of_piece(Piece p) { return PieceType(int(p) & 7); } inline Color color_of_piece(Piece p) { return Color(int(p) >> 3); } inline Piece piece_of_color_and_type(Color c, PieceType pt) { return Piece((int(c) << 3) | int(pt)); } inline bool piece_type_is_ok(PieceType pt) { return pt >= PAWN && pt <= KING; } inline bool piece_is_ok(Piece p) { return piece_type_is_ok(type_of_piece(p)) && color_is_ok(color_of_piece(p)); } inline char piece_type_to_char(PieceType pt) { static const char ch[] = " PNBRQK"; return ch[pt]; } #endif // !defined(PIECE_H_INCLUDED)