/* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #if !defined(SEARCH_H_INCLUDED) #define SEARCH_H_INCLUDED #include #include #include "types.h" class Position; struct SplitPoint; namespace Search { /// The Stack struct keeps track of the information we need to remember from /// nodes shallower and deeper in the tree during the search. Each search thread /// has its own array of Stack objects, indexed by the current ply. struct Stack { SplitPoint* sp; int ply; Move currentMove; Move excludedMove; Move bestMove; Move killers[2]; Depth reduction; Value eval; Value evalMargin; int skipNullMove; }; /// The LimitsType struct stores information sent by GUI about available time /// to search the current move, maximum depth/time, if we are in analysis mode /// or if we have to ponder while is our opponent's side to move. struct LimitsType { LimitsType() { memset(this, 0, sizeof(LimitsType)); } bool useTimeManagement() const { return !(maxTime | maxDepth | maxNodes | infinite); } int time, increment, movesToGo, maxTime, maxDepth, maxNodes, infinite, ponder; }; /// The SignalsType struct stores volatile flags updated during the search /// typically in an async fashion, for instance to stop the search by the GUI. struct SignalsType { bool stopOnPonderhit, firstRootMove, stop, failedLowAtRoot; }; extern volatile SignalsType Signals; extern LimitsType Limits; extern std::vector RootMoves; extern Position RootPosition; extern void init(); extern int64_t perft(Position& pos, Depth depth); extern void think(); } // namespace #endif // !defined(SEARCH_H_INCLUDED)