/* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ // To profile with callgrind uncomment following line //#define USE_CALLGRIND //// //// Includes //// #include #include #include "bitboard.h" #include "bitcount.h" #include "endgame.h" #include "evaluate.h" #include "material.h" #include "misc.h" #include "position.h" #include "search.h" #include "thread.h" #include "ucioption.h" #ifdef USE_CALLGRIND #include #endif using namespace std; extern bool execute_uci_command(const string& cmd); extern void benchmark(int argc, char* argv[]); //// //// Functions //// int main(int argc, char* argv[]) { // Disable IO buffering cout.rdbuf()->pubsetbuf(NULL, 0); cin.rdbuf()->pubsetbuf(NULL, 0); // Startup initializations init_direction_table(); init_bitboards(); init_uci_options(); Position::init_zobrist(); Position::init_piece_square_tables(); init_eval(1); init_bitbases(); init_search(); init_threads(); #ifdef USE_CALLGRIND CALLGRIND_START_INSTRUMENTATION; #endif if (argc <= 1) { // Print copyright notice cout << engine_name() << " by Tord Romstad, Marco Costalba, Joona Kiiski" << endl; if (CpuHasPOPCNT) cout << "Good! CPU has hardware POPCNT." << endl; // Wait for a command from the user, and passes this command to // execute_uci_command() and also intercepts EOF from stdin, by // translating EOF to the "quit" command. This ensures that we // exit gracefully if the GUI dies unexpectedly. string cmd; do { // Wait for a command from stdin if (!getline(cin, cmd)) cmd = "quit"; } while (execute_uci_command(cmd)); } else // Process command line arguments { if (string(argv[1]) != "bench" || argc > 7) cout << "Usage: stockfish bench [hash size = 128] [threads = 1] " << "[limit = 12] [fen positions file = default] " << "[depth, time, perft or node limited = depth]" << endl; else benchmark(argc, argv); } exit_threads(); quit_eval(); return 0; }