/* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #if !defined MOVEPICK_H_INCLUDED #define MOVEPICK_H_INCLUDED //// //// Includes //// #include "depth.h" #include "history.h" #include "position.h" //// //// Types //// struct SearchStack; /// MovePicker is a class which is used to pick one legal move at a time from /// the current position. It is initialized with a Position object and a few /// moves we have reason to believe are good. The most important method is /// MovePicker::pick_next_move(), which returns a new legal move each time it /// is called, until there are no legal moves left, when MOVE_NONE is returned. /// In order to improve the efficiency of the alpha beta algorithm, MovePicker /// attempts to return the moves which are most likely to be strongest first. class MovePicker { MovePicker& operator=(const MovePicker&); // silence a warning under MSVC public: MovePicker(const Position& p, Move ttm, Depth d, const History& h, SearchStack* ss = NULL, Value beta = -VALUE_INFINITE); Move get_next_move(); int number_of_evasions() const; private: void score_captures(); void score_noncaptures(); void score_evasions_or_checks(); void go_next_phase(); const Position& pos; const History& H; Bitboard pinned; MoveStack ttMoves[2], killers[2]; int badCaptureThreshold, phase; const uint8_t* phasePtr; MoveStack *curMove, *lastMove, *lastGoodNonCapture, *lastBadCapture; MoveStack moves[256], badCaptures[64]; }; //// //// Inline functions //// /// MovePicker::number_of_evasions() simply returns the number of moves in /// evasions phase. It is intended to be used in positions where the side to /// move is in check, for detecting checkmates or situations where there is /// only a single reply to check. /// WARNING: It works as long as PH_EVASIONS is the _only_ phase for evasions. inline int MovePicker::number_of_evasions() const { return int(lastMove - moves); } #endif // !defined(MOVEPICK_H_INCLUDED)