/* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #if !defined(TT_H_INCLUDED) #define TT_H_INCLUDED //// //// Includes //// #include "depth.h" #include "position.h" #include "value.h" //// //// Types //// /// The TTEntry class is the class of transposition table entries /// /// A TTEntry needs 96 bits to be stored /// /// bit 0-31: key /// bit 32-63: data /// bit 64-79: value /// bit 80-95: depth /// /// the 32 bits of the data field are so defined /// /// bit 0-16: move /// bit 17-19: not used /// bit 20-22: value type /// bit 23-31: generation class TTEntry { public: void save(uint32_t k, Value v, ValueType t, Depth d, Move m, int g, Value statV, Value kd) { key32 = k; data = (m & 0x1FFFF) | (t << 20) | (g << 23); value16 = int16_t(v); depth16 = int16_t(d); staticValue = int16_t(statV); kingDanger = int16_t(kd); } uint32_t key() const { return key32; } Depth depth() const { return Depth(depth16); } Move move() const { return Move(data & 0x1FFFF); } Value value() const { return Value(value16); } ValueType type() const { return ValueType((data >> 20) & 7); } int generation() const { return data >> 23; } Value static_value() const { return Value(staticValue); } Value king_danger() const { return Value(kingDanger); } private: uint32_t key32; uint32_t data; int16_t value16; int16_t depth16; int16_t staticValue; int16_t kingDanger; }; /// This is the number of TTEntry slots for each position const int ClusterSize = 4; /// Each group of ClusterSize number of TTEntry form a TTCluster /// that is indexed by a single position key. TTCluster size must /// be not bigger then a cache line size, in case it is less then /// it should be padded to guarantee always aligned accesses. struct TTCluster { TTEntry data[ClusterSize]; }; /// The transposition table class. This is basically just a huge array /// containing TTEntry objects, and a few methods for writing new entries /// and reading new ones. class TranspositionTable { public: TranspositionTable(); ~TranspositionTable(); void set_size(size_t mbSize); void clear(); void store(const Key posKey, Value v, ValueType type, Depth d, Move m, Value statV, Value kingD); TTEntry* retrieve(const Key posKey) const; void new_search(); void insert_pv(const Position& pos, Move pv[]); void extract_pv(const Position& pos, Move bestMove, Move pv[], const int PLY_MAX); int full() const; TTEntry* first_entry(const Key posKey) const; private: // Be sure 'writes' is at least one cache line away // from read only variables. unsigned char pad_before[64 - sizeof(unsigned)]; unsigned writes; // heavy SMP read/write access here unsigned char pad_after[64]; size_t size; TTCluster* entries; uint8_t generation; }; extern TranspositionTable TT; /// TranspositionTable::first_entry returns a pointer to the first /// entry of a cluster given a position. The low 32 bits of the key /// are used to get the index in the table. inline TTEntry* TranspositionTable::first_entry(const Key posKey) const { return entries[uint32_t(posKey) & (size - 1)].data; } #endif // !defined(TT_H_INCLUDED)