/* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008 Marco Costalba Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #if !defined(PIECE_H_INCLUDED) #define PIECE_H_INCLUDED //// //// Includes //// #include "color.h" #include "square.h" //// //// Types //// enum PieceType { NO_PIECE_TYPE = 0, PAWN = 1, KNIGHT = 2, BISHOP = 3, ROOK = 4, QUEEN = 5, KING = 6 }; enum Piece { NO_PIECE = 0, WP = 1, WN = 2, WB = 3, WR = 4, WQ = 5, WK = 6, BP = 9, BN = 10, BB = 11, BR = 12, BQ = 13, BK = 14, EMPTY = 16, OUTSIDE = 17 }; //// //// Constants //// const int SlidingArray[18] = { 0, 0, 0, 1, 2, 3, 0, 0, 0, 0, 0, 1, 2, 3, 0, 0, 0, 0 }; //// //// Inline functions //// inline Piece operator+ (Piece p, int i) { return Piece(int(p) + i); } inline void operator++ (Piece &p, int) { p = Piece(int(p) + 1); } inline Piece operator- (Piece p, int i) { return Piece(int(p) - i); } inline void operator-- (Piece &p, int) { p = Piece(int(p) - 1); } inline PieceType operator+ (PieceType p, int i) {return PieceType(int(p) + i);} inline void operator++ (PieceType &p, int) { p = PieceType(int(p) + 1); } inline PieceType operator- (PieceType p, int i) {return PieceType(int(p) - i);} inline void operator-- (PieceType &p, int) { p = PieceType(int(p) - 1); } inline PieceType type_of_piece(Piece p) { return PieceType(int(p) & 7); } inline Color color_of_piece(Piece p) { return Color(int(p) >> 3); } inline Piece piece_of_color_and_type(Color c, PieceType pt) { return Piece((int(c) << 3) | int(pt)); } inline int piece_is_slider(Piece p) { return SlidingArray[int(p)]; } inline int piece_is_slider(PieceType pt) { return SlidingArray[int(pt)]; } inline SquareDelta pawn_push(Color c) { return (c == WHITE ? DELTA_N : DELTA_S); } inline bool piece_type_is_ok(PieceType pc) { return pc >= PAWN && pc <= KING; } inline bool piece_is_ok(Piece pc) { return piece_type_is_ok(type_of_piece(pc)) && color_is_ok(color_of_piece(pc)); } //// //// Prototypes //// extern int piece_type_to_char(PieceType pt, bool upcase = false); extern PieceType piece_type_from_char(char c); #endif // !defined(PIECE_H_INCLUDED)