/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2024 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
*/
#ifndef THREAD_H_INCLUDED
#define THREAD_H_INCLUDED
#include
#include
#include
#include
#include
#include
#include
#include "position.h"
#include "search.h"
#include "thread_win32_osx.h"
namespace Stockfish {
class OptionsMap;
using Value = int;
// Abstraction of a thread. It contains a pointer to the worker and a native thread.
// After construction, the native thread is started with idle_loop()
// waiting for a signal to start searching.
// When the signal is received, the thread starts searching and when
// the search is finished, it goes back to idle_loop() waiting for a new signal.
class Thread {
public:
Thread(Search::SharedState&, std::unique_ptr, size_t);
virtual ~Thread();
void idle_loop();
void start_searching();
void wait_for_search_finished();
size_t id() const { return idx; }
std::unique_ptr worker;
private:
std::mutex mutex;
std::condition_variable cv;
size_t idx, nthreads;
bool exit = false, searching = true; // Set before starting std::thread
NativeThread stdThread;
};
// ThreadPool struct handles all the threads-related stuff like init, starting,
// parking and, most importantly, launching a thread. All the access to threads
// is done through this class.
class ThreadPool {
public:
~ThreadPool() {
// destroy any existing thread(s)
if (threads.size() > 0)
{
main_thread()->wait_for_search_finished();
while (threads.size() > 0)
delete threads.back(), threads.pop_back();
}
}
void start_thinking(const OptionsMap&, Position&, StateListPtr&, Search::LimitsType);
void clear();
void set(Search::SharedState, const Search::SearchManager::UpdateContext&);
Search::SearchManager* main_manager();
Thread* main_thread() const { return threads.front(); }
uint64_t nodes_searched() const;
uint64_t tb_hits() const;
Thread* get_best_thread() const;
void start_searching();
void wait_for_search_finished() const;
std::atomic_bool stop, abortedSearch, increaseDepth;
auto cbegin() const noexcept { return threads.cbegin(); }
auto begin() noexcept { return threads.begin(); }
auto end() noexcept { return threads.end(); }
auto cend() const noexcept { return threads.cend(); }
auto size() const noexcept { return threads.size(); }
auto empty() const noexcept { return threads.empty(); }
private:
StateListPtr setupStates;
std::vector threads;
uint64_t accumulate(std::atomic Search::Worker::*member) const {
uint64_t sum = 0;
for (Thread* th : threads)
sum += (th->worker.get()->*member).load(std::memory_order_relaxed);
return sum;
}
};
} // namespace Stockfish
#endif // #ifndef THREAD_H_INCLUDED