/* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2024 The Stockfish developers (see AUTHORS file) Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #ifndef THREAD_H_INCLUDED #define THREAD_H_INCLUDED #include #include #include #include #include #include #include #include "position.h" #include "search.h" #include "thread_win32_osx.h" namespace Stockfish { class OptionsMap; using Value = int; // Abstraction of a thread. It contains a pointer to the worker and a native thread. // After construction, the native thread is started with idle_loop() // waiting for a signal to start searching. // When the signal is received, the thread starts searching and when // the search is finished, it goes back to idle_loop() waiting for a new signal. class Thread { public: Thread(Search::SharedState&, std::unique_ptr, size_t); virtual ~Thread(); void idle_loop(); void start_searching(); void wait_for_search_finished(); size_t id() const { return idx; } std::unique_ptr worker; private: std::mutex mutex; std::condition_variable cv; size_t idx, nthreads; bool exit = false, searching = true; // Set before starting std::thread NativeThread stdThread; }; // ThreadPool struct handles all the threads-related stuff like init, starting, // parking and, most importantly, launching a thread. All the access to threads // is done through this class. class ThreadPool { public: ~ThreadPool() { // destroy any existing thread(s) if (threads.size() > 0) { main_thread()->wait_for_search_finished(); while (threads.size() > 0) delete threads.back(), threads.pop_back(); } } void start_thinking(const OptionsMap&, Position&, StateListPtr&, Search::LimitsType); void clear(); void set(Search::SharedState, const Search::SearchManager::UpdateContext&); Search::SearchManager* main_manager(); Thread* main_thread() const { return threads.front(); } uint64_t nodes_searched() const; uint64_t tb_hits() const; Thread* get_best_thread() const; void start_searching(); void wait_for_search_finished() const; std::atomic_bool stop, abortedSearch, increaseDepth; auto cbegin() const noexcept { return threads.cbegin(); } auto begin() noexcept { return threads.begin(); } auto end() noexcept { return threads.end(); } auto cend() const noexcept { return threads.cend(); } auto size() const noexcept { return threads.size(); } auto empty() const noexcept { return threads.empty(); } private: StateListPtr setupStates; std::vector threads; uint64_t accumulate(std::atomic Search::Worker::*member) const { uint64_t sum = 0; for (Thread* th : threads) sum += (th->worker.get()->*member).load(std::memory_order_relaxed); return sum; } }; } // namespace Stockfish #endif // #ifndef THREAD_H_INCLUDED