/* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include #include #include #include #include #include "move.h" #include "movegen.h" #include "search.h" using std::string; namespace { const string time_string(int milliseconds); const string score_string(Value v); } /// move_to_uci() converts a move to a string in coordinate notation /// (g1f3, a7a8q, etc.). The only special case is castling moves, where we /// print in the e1g1 notation in normal chess mode, and in e1h1 notation in /// Chess960 mode. Instead internally Move is coded as "king captures rook". const string move_to_uci(Move m, bool chess960) { Square from = move_from(m); Square to = move_to(m); string promotion; if (m == MOVE_NONE) return "(none)"; if (m == MOVE_NULL) return "0000"; if (move_is_castle(m) && !chess960) to = from + (square_file(to) == FILE_H ? Square(2) : -Square(2)); if (move_is_promotion(m)) promotion = char(tolower(piece_type_to_char(promotion_piece_type(m)))); return square_to_string(from) + square_to_string(to) + promotion; } /// move_from_uci() takes a position and a string representing a move in /// simple coordinate notation and returns an equivalent Move if any. /// Moves are guaranteed to be legal. Move move_from_uci(const Position& pos, const string& str) { for (MoveList ml(pos); !ml.end(); ++ml) if (str == move_to_uci(ml.move(), pos.is_chess960())) return ml.move(); return MOVE_NONE; } /// move_to_san() takes a position and a move as input, where it is assumed /// that the move is a legal move for the position. The return value is /// a string containing the move in short algebraic notation. const string move_to_san(Position& pos, Move m) { if (m == MOVE_NONE) return "(none)"; if (m == MOVE_NULL) return "(null)"; assert(pos.is_ok()); assert(move_is_ok(m)); Bitboard attackers; bool ambiguousMove, ambiguousFile, ambiguousRank; Square sq, from = move_from(m); Square to = move_to(m); PieceType pt = piece_type(pos.piece_on(from)); string san; if (move_is_castle(m)) san = (move_to(m) < move_from(m) ? "O-O-O" : "O-O"); else { if (pt != PAWN) { san = piece_type_to_char(pt); // Disambiguation if we have more then one piece with destination 'to' // note that for pawns is not needed because starting file is explicit. attackers = pos.attackers_to(to) & pos.pieces(pt, pos.side_to_move()); clear_bit(&attackers, from); ambiguousMove = ambiguousFile = ambiguousRank = false; while (attackers) { sq = pop_1st_bit(&attackers); if (square_file(sq) == square_file(from)) ambiguousFile = true; if (square_rank(sq) == square_rank(from)) ambiguousRank = true; ambiguousMove = true; } if (ambiguousMove) { if (!ambiguousFile) san += file_to_char(square_file(from)); else if (!ambiguousRank) san += rank_to_char(square_rank(from)); else san += square_to_string(from); } } if (pos.move_is_capture(m)) { if (pt == PAWN) san += file_to_char(square_file(from)); san += 'x'; } san += square_to_string(to); if (move_is_promotion(m)) { san += '='; san += piece_type_to_char(promotion_piece_type(m)); } } // The move gives check? We don't use pos.move_gives_check() here // because we need to test for a mate after the move is done. StateInfo st; pos.do_move(m, st); if (pos.in_check()) san += pos.is_mate() ? "#" : "+"; pos.undo_move(m); return san; } /// pretty_pv() creates a human-readable string from a position and a PV. /// It is used to write search information to the log file (which is created /// when the UCI parameter "Use Search Log" is "true"). const string pretty_pv(Position& pos, int depth, Value score, int time, Move pv[]) { const int64_t K = 1000; const int64_t M = 1000000; const int startColumn = 28; const size_t maxLength = 80 - startColumn; const string lf = string("\n") + string(startColumn, ' '); StateInfo state[PLY_MAX_PLUS_2], *st = state; Move* m = pv; string san; std::stringstream s; size_t length = 0; // First print depth, score, time and searched nodes... s << std::setw(2) << depth << std::setw(8) << score_string(score) << std::setw(8) << time_string(time); if (pos.nodes_searched() < M) s << std::setw(8) << pos.nodes_searched() / 1 << " "; else if (pos.nodes_searched() < K * M) s << std::setw(7) << pos.nodes_searched() / K << "K "; else s << std::setw(7) << pos.nodes_searched() / M << "M "; // ...then print the full PV line in short algebraic notation while (*m != MOVE_NONE) { san = move_to_san(pos, *m); length += san.length() + 1; if (length > maxLength) { length = san.length() + 1; s << lf; } s << san << ' '; pos.do_move(*m++, *st++); } // Restore original position before to leave while (m != pv) pos.undo_move(*--m); return s.str(); } namespace { const string time_string(int millisecs) { const int MSecMinute = 1000 * 60; const int MSecHour = 1000 * 60 * 60; int hours = millisecs / MSecHour; int minutes = (millisecs % MSecHour) / MSecMinute; int seconds = ((millisecs % MSecHour) % MSecMinute) / 1000; std::stringstream s; if (hours) s << hours << ':'; s << std::setfill('0') << std::setw(2) << minutes << ':' << std::setw(2) << seconds; return s.str(); } const string score_string(Value v) { std::stringstream s; if (v >= VALUE_MATE - 200) s << "#" << (VALUE_MATE - v + 1) / 2; else if (v <= -VALUE_MATE + 200) s << "-#" << (VALUE_MATE + v) / 2; else s << std::setprecision(2) << std::fixed << std::showpos << float(v) / PawnValueMidgame; return s.str(); } }