/* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ //// //// Includes //// #include #include #include #include "movegen.h" #include "tt.h" // The main transposition table TranspositionTable TT; //// //// Functions //// TranspositionTable::TranspositionTable() { size = overwrites = 0; entries = 0; generation = 0; } TranspositionTable::~TranspositionTable() { delete [] entries; } /// TranspositionTable::set_size sets the size of the transposition table, /// measured in megabytes. void TranspositionTable::set_size(size_t mbSize) { size_t newSize = 1024; // We store a cluster of ClusterSize number of TTEntry for each position // and newSize is the maximum number of storable positions. while ((2 * newSize) * sizeof(TTCluster) <= (mbSize << 20)) newSize *= 2; if (newSize != size) { size = newSize; delete [] entries; entries = new TTCluster[size]; if (!entries) { std::cerr << "Failed to allocate " << mbSize << " MB for transposition table." << std::endl; Application::exit_with_failure(); } clear(); } } /// TranspositionTable::clear overwrites the entire transposition table /// with zeroes. It is called whenever the table is resized, or when the /// user asks the program to clear the table (from the UCI interface). /// Perhaps we should also clear it when the "ucinewgame" command is recieved? void TranspositionTable::clear() { memset(entries, 0, size * sizeof(TTCluster)); } /// TranspositionTable::store writes a new entry containing a position, /// a value, a value type, a search depth, and a best move to the /// transposition table. Transposition table is organized in clusters of /// four TTEntry objects, and when a new entry is written, it replaces /// the least valuable of the four entries in a cluster. A TTEntry t1 is /// considered to be more valuable than a TTEntry t2 if t1 is from the /// current search and t2 is from a previous search, or if the depth of t1 /// is bigger than the depth of t2. A TTEntry of type VALUE_TYPE_EVAL /// never replaces another entry for the same position. void TranspositionTable::store(const Key posKey, Value v, ValueType t, Depth d, Move m, Value statV, Value kingD) { int c1, c2, c3; TTEntry *tte, *replace; uint32_t posKey32 = posKey >> 32; // Use the high 32 bits as key tte = replace = first_entry(posKey); for (int i = 0; i < ClusterSize; i++, tte++) { if (!tte->key() || tte->key() == posKey32) // empty or overwrite old { // Preserve any exsisting ttMove if (m == MOVE_NONE) m = tte->move(); tte->save(posKey32, v, t, d, m, generation, statV, kingD); return; } if (i == 0) // replace would be a no-op in this common case continue; c1 = (replace->generation() == generation ? 2 : 0); c2 = (tte->generation() == generation ? -2 : 0); c3 = (tte->depth() < replace->depth() ? 1 : 0); if (c1 + c2 + c3 > 0) replace = tte; } replace->save(posKey32, v, t, d, m, generation, statV, kingD); overwrites++; } /// TranspositionTable::retrieve looks up the current position in the /// transposition table. Returns a pointer to the TTEntry or NULL /// if position is not found. TTEntry* TranspositionTable::retrieve(const Key posKey) const { uint32_t posKey32 = posKey >> 32; TTEntry* tte = first_entry(posKey); for (int i = 0; i < ClusterSize; i++, tte++) if (tte->key() == posKey32) return tte; return NULL; } /// TranspositionTable::new_search() is called at the beginning of every new /// search. It increments the "generation" variable, which is used to /// distinguish transposition table entries from previous searches from /// entries from the current search. void TranspositionTable::new_search() { generation++; overwrites = 0; } /// TranspositionTable::insert_pv() is called at the end of a search /// iteration, and inserts the PV back into the PV. This makes sure /// the old PV moves are searched first, even if the old TT entries /// have been overwritten. void TranspositionTable::insert_pv(const Position& pos, Move pv[]) { StateInfo st; Position p(pos, pos.thread()); for (int i = 0; pv[i] != MOVE_NONE; i++) { TTEntry *tte = retrieve(p.get_key()); if (!tte || tte->move() != pv[i]) store(p.get_key(), VALUE_NONE, VALUE_TYPE_NONE, Depth(-127*OnePly), pv[i], VALUE_NONE, VALUE_NONE); p.do_move(pv[i], st); } } /// TranspositionTable::extract_pv() extends a PV by adding moves from the /// transposition table at the end. This should ensure that the PV is almost /// always at least two plies long, which is important, because otherwise we /// will often get single-move PVs when the search stops while failing high, /// and a single-move PV means that we don't have a ponder move. void TranspositionTable::extract_pv(const Position& pos, Move bestMove, Move pv[], const int PLY_MAX) { const TTEntry* tte; StateInfo st; Position p(pos, pos.thread()); int ply = 0; assert(bestMove != MOVE_NONE); pv[ply] = bestMove; p.do_move(pv[ply++], st); // Extract moves from TT when possible. We try hard to always // get a ponder move, that's the reason of ply < 2 conditions. while ( (tte = retrieve(p.get_key())) != NULL && tte->move() != MOVE_NONE && (tte->type() == VALUE_TYPE_EXACT || ply < 2) && move_is_legal(p, tte->move()) && (!p.is_draw() || ply < 2) && ply < PLY_MAX) { pv[ply] = tte->move(); p.do_move(pv[ply++], st); } pv[ply] = MOVE_NONE; } /// TranspositionTable::full() returns the permill of all transposition table /// entries which have received at least one overwrite during the current search. /// It is used to display the "info hashfull ..." information in UCI. int TranspositionTable::full() const { double N = double(size) * ClusterSize; return int(1000 * (1 - exp(overwrites * log(1.0 - 1.0/N)))); }