/* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2014 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include #include // For std::memset #include "bitboard.h" #include "bitcount.h" //#include "misc.h" int SquareDistance[SQUARE_NB][SQUARE_NB]; Bitboard SquareBB[SQUARE_NB]; Bitboard FileBB[FILE_NB]; Bitboard RankBB[RANK_NB]; Bitboard AdjacentFilesBB[FILE_NB]; Bitboard InFrontBB[COLOR_NB][RANK_NB]; Bitboard StepAttacksBB[PIECE_NB][SQUARE_NB]; Bitboard BetweenBB[SQUARE_NB][SQUARE_NB]; Bitboard LineBB[SQUARE_NB][SQUARE_NB]; Bitboard DistanceRingBB[SQUARE_NB][8]; Bitboard ForwardBB[COLOR_NB][SQUARE_NB]; Bitboard PassedPawnMask[COLOR_NB][SQUARE_NB]; Bitboard PawnAttackSpan[COLOR_NB][SQUARE_NB]; Bitboard PseudoAttacks[PIECE_TYPE_NB][SQUARE_NB]; namespace { // De Bruijn sequences. See chessprogramming.wikispaces.com/BitScan const uint64_t DeBruijn64 = 0x3F79D71B4CB0A89ULL; const uint32_t DeBruijn32 = 0x783A9B23; int MS1BTable[256]; // To implement software msb() Square BSFTable[SQUARE_NB]; // To implement software bitscan typedef unsigned (Fn)(Square, Bitboard); // bsf_index() returns the index into BSFTable[] to look up the bitscan. Uses // Matt Taylor's folding for 32 bit case, extended to 64 bit by Kim Walisch. inline unsigned bsf_index(Bitboard b) { b ^= b - 1; return Is64Bit ? (b * DeBruijn64) >> 58 : ((unsigned(b) ^ unsigned(b >> 32)) * DeBruijn32) >> 26; } } #ifndef USE_BSFQ /// Software fall-back of lsb() and msb() for CPU lacking hardware support Square lsb(Bitboard b) { return BSFTable[bsf_index(b)]; } Square msb(Bitboard b) { unsigned b32; int result = 0; if (b > 0xFFFFFFFF) { b >>= 32; result = 32; } b32 = unsigned(b); if (b32 > 0xFFFF) { b32 >>= 16; result += 16; } if (b32 > 0xFF) { b32 >>= 8; result += 8; } return Square(result + MS1BTable[b32]); } #endif // ifndef USE_BSFQ /// Bitboards::pretty() returns an ASCII representation of a bitboard suitable /// to be printed to standard output. Useful for debugging. const std::string Bitboards::pretty(Bitboard b) { std::string s = "+---+---+---+---+---+---+---+---+\n"; for (Rank r = RANK_8; r >= RANK_1; --r) { for (File f = FILE_A; f <= FILE_H; ++f) s.append(b & make_square(f, r) ? "| X " : "| "); s.append("|\n+---+---+---+---+---+---+---+---+\n"); } return s; } /// Bitboards::init() initializes various bitboard tables. It is called at /// startup and relies on global objects to be already zero-initialized. void Bitboards::init() { for (Square s = SQ_A1; s <= SQ_H8; ++s) { SquareBB[s] = 1ULL << s; BSFTable[bsf_index(SquareBB[s])] = s; } for (Bitboard b = 1; b < 256; ++b) MS1BTable[b] = more_than_one(b) ? MS1BTable[b - 1] : lsb(b); for (File f = FILE_A; f <= FILE_H; ++f) FileBB[f] = f > FILE_A ? FileBB[f - 1] << 1 : FileABB; for (Rank r = RANK_1; r <= RANK_8; ++r) RankBB[r] = r > RANK_1 ? RankBB[r - 1] << 8 : Rank1BB; for (File f = FILE_A; f <= FILE_H; ++f) AdjacentFilesBB[f] = (f > FILE_A ? FileBB[f - 1] : 0) | (f < FILE_H ? FileBB[f + 1] : 0); for (Rank r = RANK_1; r < RANK_8; ++r) InFrontBB[WHITE][r] = ~(InFrontBB[BLACK][r + 1] = InFrontBB[BLACK][r] | RankBB[r]); for (Color c = WHITE; c <= BLACK; ++c) for (Square s = SQ_A1; s <= SQ_H8; ++s) { ForwardBB[c][s] = InFrontBB[c][rank_of(s)] & FileBB[file_of(s)]; PawnAttackSpan[c][s] = InFrontBB[c][rank_of(s)] & AdjacentFilesBB[file_of(s)]; PassedPawnMask[c][s] = ForwardBB[c][s] | PawnAttackSpan[c][s]; } for (Square s1 = SQ_A1; s1 <= SQ_H8; ++s1) for (Square s2 = SQ_A1; s2 <= SQ_H8; ++s2) if (s1 != s2) { SquareDistance[s1][s2] = std::max(distance(s1, s2), distance(s1, s2)); DistanceRingBB[s1][SquareDistance[s1][s2] - 1] |= s2; } int steps[][9] = { {}, { 7, 9 }, { 17, 15, 10, 6, -6, -10, -15, -17 }, {}, {}, {}, { 9, 7, -7, -9, 8, 1, -1, -8 } }; for (Color c = WHITE; c <= BLACK; ++c) for (PieceType pt = PAWN; pt <= KING; ++pt) for (Square s = SQ_A1; s <= SQ_H8; ++s) for (int i = 0; steps[pt][i]; ++i) { Square to = s + Square(c == WHITE ? steps[pt][i] : -steps[pt][i]); if (is_ok(to) && distance(s, to) < 3) StepAttacksBB[make_piece(c, pt)][s] |= to; } Square RookDeltas[] = { DELTA_N, DELTA_E, DELTA_S, DELTA_W }; Square BishopDeltas[] = { DELTA_NE, DELTA_SE, DELTA_SW, DELTA_NW }; for (Square s1 = SQ_A1; s1 <= SQ_H8; ++s1) { PseudoAttacks[QUEEN][s1] = PseudoAttacks[BISHOP][s1] = attacks_bb(s1, 0); PseudoAttacks[QUEEN][s1] |= PseudoAttacks[ ROOK][s1] = attacks_bb< ROOK>(s1, 0); for (Square s2 = SQ_A1; s2 <= SQ_H8; ++s2) { Piece pc = (PseudoAttacks[BISHOP][s1] & s2) ? W_BISHOP : (PseudoAttacks[ROOK][s1] & s2) ? W_ROOK : NO_PIECE; if (pc == NO_PIECE) continue; LineBB[s1][s2] = (attacks_bb(pc, s1, 0) & attacks_bb(pc, s2, 0)) | s1 | s2; BetweenBB[s1][s2] = attacks_bb(pc, s1, SquareBB[s2]) & attacks_bb(pc, s2, SquareBB[s1]); } } }