/* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2009 Marco Costalba Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ //// //// Includes //// #include #include #include #include "tt.h" //// //// Functions //// TranspositionTable::TranspositionTable() { size = writes = 0; entries = 0; generation = 0; } TranspositionTable::~TranspositionTable() { delete [] entries; } /// TranspositionTable::set_size sets the size of the transposition table, /// measured in megabytes. void TranspositionTable::set_size(unsigned mbSize) { assert(mbSize >= 4 && mbSize <= 4096); unsigned newSize = 1024; // We store a cluster of 4 TTEntry for each position and newSize is // the maximum number of storable positions while ((2 * newSize) * 4 * (sizeof(TTEntry)) <= (mbSize << 20)) newSize *= 2; if (newSize != size) { size = newSize; delete [] entries; entries = new TTEntry[size * 4]; if (!entries) { std::cerr << "Failed to allocate " << mbSize << " MB for transposition table." << std::endl; Application::exit_with_failure(); } clear(); } } /// TranspositionTable::clear overwrites the entire transposition table /// with zeroes. It is called whenever the table is resized, or when the /// user asks the program to clear the table (from the UCI interface). /// Perhaps we should also clear it when the "ucinewgame" command is recieved? void TranspositionTable::clear() { memset(entries, 0, size * 4 * sizeof(TTEntry)); } /// TranspositionTable::store writes a new entry containing a position, /// a value, a value type, a search depth, and a best move to the /// transposition table. Transposition table is organized in clusters of /// four TTEntry objects, and when a new entry is written, it replaces /// the least valuable of the four entries in a cluster. A TTEntry t1 is /// considered to be more valuable than a TTEntry t2 if t1 is from the /// current search and t2 is from a previous search, or if the depth of t1 /// is bigger than the depth of t2. A TTEntry of type VALUE_TYPE_EVAL /// never replaces another entry for the same position. void TranspositionTable::store(const Key posKey, Value v, ValueType t, Depth d, Move m) { TTEntry *tte, *replace; tte = replace = first_entry(posKey); for (int i = 0; i < 4; i++, tte++) { if (!tte->key() || tte->key() == posKey) // empty or overwrite old { // Do not overwrite when new type is VALUE_TYPE_EVAL if (tte->key() && t == VALUE_TYPE_EVAL) return; if (m == MOVE_NONE) m = tte->move(); *tte = TTEntry(posKey, v, t, d, m, generation); return; } else if (i == 0) // replace would be a no-op in this common case continue; int c1 = (replace->generation() == generation ? 2 : 0); int c2 = (tte->generation() == generation ? -2 : 0); int c3 = (tte->depth() < replace->depth() ? 1 : 0); if (c1 + c2 + c3 > 0) replace = tte; } *replace = TTEntry(posKey, v, t, d, m, generation); writes++; } /// TranspositionTable::retrieve looks up the current position in the /// transposition table. Returns a pointer to the TTEntry or NULL /// if position is not found. TTEntry* TranspositionTable::retrieve(const Key posKey) const { TTEntry *tte = first_entry(posKey); for (int i = 0; i < 4; i++, tte++) if (tte->key() == posKey) return tte; return NULL; } /// TranspositionTable::first_entry returns a pointer to the first /// entry of a cluster given a position. inline TTEntry* TranspositionTable::first_entry(const Key posKey) const { return entries + (int(posKey & (size - 1)) << 2); } /// TranspositionTable::new_search() is called at the beginning of every new /// search. It increments the "generation" variable, which is used to /// distinguish transposition table entries from previous searches from /// entries from the current search. void TranspositionTable::new_search() { generation++; writes = 0; } /// TranspositionTable::insert_pv() is called at the end of a search /// iteration, and inserts the PV back into the PV. This makes sure /// the old PV moves are searched first, even if the old TT entries /// have been overwritten. void TranspositionTable::insert_pv(const Position& pos, Move pv[]) { StateInfo st; Position p(pos); for (int i = 0; pv[i] != MOVE_NONE; i++) { store(p.get_key(), VALUE_NONE, VALUE_TYPE_NONE, Depth(-127*OnePly), pv[i]); p.do_move(pv[i], st); } } /// TranspositionTable::full() returns the permill of all transposition table /// entries which have received at least one write during the current search. /// It is used to display the "info hashfull ..." information in UCI. int TranspositionTable::full() const { double N = double(size) * 4.0; return int(1000 * (1 - exp(writes * log(1.0 - 1.0/N)))); }