/* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #if !defined(SEARCH_H_INCLUDED) #define SEARCH_H_INCLUDED //// //// Includes //// #include "depth.h" #include "move.h" #include "value.h" //// //// Constants //// const int PLY_MAX = 100; const int PLY_MAX_PLUS_2 = PLY_MAX + 2; //// //// Types //// /// The SearchStack struct keeps track of the information we need to remember /// from nodes shallower and deeper in the tree during the search. Each /// search thread has its own array of SearchStack objects, indexed by the /// current ply. struct EvalInfo; struct SplitPoint; struct SearchStack { Move currentMove; Move mateKiller; Move excludedMove; Move bestMove; Move killers[2]; Depth reduction; Value eval; Value evalMargin; bool skipNullMove; SplitPoint* sp; }; //// //// Prototypes //// extern void init_search(); extern void init_threads(); extern void exit_threads(); extern int perft(Position& pos, Depth depth); extern bool think(Position& pos, bool infinite, bool ponder, int time[], int increment[], int movesToGo, int maxDepth, int maxNodes, int maxTime, Move searchMoves[]); #endif // !defined(SEARCH_H_INCLUDED)