/* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008 Marco Costalba Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #if !defined(ENDGAME_H_INCLUDED) #define ENDGAME_H_INCLUDED //// //// Includes //// #include "position.h" #include "scale.h" #include "value.h" //// //// Types //// enum EndgameType { // Evaluation functions KXK, // Generic "mate lone king" eval KBNK, // KBN vs K KPK, // KP vs K KRKP, // KR vs KP KRKB, // KR vs KB KRKN, // KR vs KN KQKR, // KQ vs KR KBBKN, // KBB vs KN KmmKm, // K and two minors vs K and one or two minors // Scaling functions KBPK, // KBP vs K KQKRP, // KQ vs KRP KRPKR, // KRP vs KR KRPPKRP, // KRPP vs KRP KPsK, // King and pawns vs king KBPKB, // KBP vs KB KBPPKB, // KBPP vs KB KBPKN, // KBP vs KN KNPK, // KNP vs K KPKP // KP vs KP }; /// Template abstract base class for all special endgame functions template class EndgameFunctionBase { public: EndgameFunctionBase(Color c) : strongerSide(c) { weakerSide = opposite_color(strongerSide); } virtual ~EndgameFunctionBase() {} virtual T apply(const Position&) = 0; protected: Color strongerSide, weakerSide; }; typedef EndgameFunctionBase EndgameEvaluationFunctionBase; typedef EndgameFunctionBase EndgameScalingFunctionBase; /// Templates subclass for various concrete endgames template struct EvaluationFunction : public EndgameEvaluationFunctionBase { explicit EvaluationFunction(Color c): EndgameEvaluationFunctionBase(c) {} Value apply(const Position&); }; template struct ScalingFunction : public EndgameScalingFunctionBase { explicit ScalingFunction(Color c) : EndgameScalingFunctionBase(c) {} ScaleFactor apply(const Position&); }; //// //// Constants and variables //// extern EvaluationFunction EvaluateKXK, EvaluateKKX; // Generic "mate lone king" eval extern EvaluationFunction EvaluateKBNK, EvaluateKKBN; // KBN vs K extern EvaluationFunction EvaluateKPK, EvaluateKKP; // KP vs K extern EvaluationFunction EvaluateKRKP, EvaluateKPKR; // KR vs KP extern EvaluationFunction EvaluateKRKB, EvaluateKBKR; // KR vs KB extern EvaluationFunction EvaluateKRKN, EvaluateKNKR; // KR vs KN extern EvaluationFunction EvaluateKQKR, EvaluateKRKQ; // KQ vs KR extern EvaluationFunction EvaluateKBBKN, EvaluateKNKBB; // KBB vs KN extern EvaluationFunction EvaluateKmmKm; // K and two minors vs K and one or two minors: extern ScalingFunction ScaleKBPK, ScaleKKBP; // KBP vs K extern ScalingFunction ScaleKQKRP, ScaleKRPKQ; // KQ vs KRP extern ScalingFunction ScaleKRPKR, ScaleKRKRP; // KRP vs KR extern ScalingFunction ScaleKRPPKRP, ScaleKRPKRPP; // KRPP vs KRP extern ScalingFunction ScaleKPsK, ScaleKKPs; // King and pawns vs king extern ScalingFunction ScaleKBPKB, ScaleKBKBP; // KBP vs KB extern ScalingFunction ScaleKBPPKB, ScaleKBKBPP; // KBPP vs KB extern ScalingFunction ScaleKBPKN, ScaleKNKBP; // KBP vs KN extern ScalingFunction ScaleKNPK, ScaleKKNP; // KNP vs K extern ScalingFunction ScaleKPKPw, ScaleKPKPb; // KP vs KP //// //// Prototypes //// extern void init_bitbases(); #endif // !defined(ENDGAME_H_INCLUDED)