/* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2009 Marco Costalba Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #if !defined(THREAD_H_INCLUDED) #define THREAD_H_INCLUDED //// //// Includes //// #include #include "lock.h" #include "movepick.h" #include "position.h" #include "search.h" //// //// Constants and variables //// const int MAX_THREADS = 8; const int ACTIVE_SPLIT_POINTS_MAX = 8; //// //// Types //// struct SplitPoint { // Const data after splitPoint has been setup SplitPoint* parent; const Position* pos; bool pvNode; Depth depth; Value beta; int ply, master, slaves[MAX_THREADS]; SearchStack sstack[MAX_THREADS][PLY_MAX_PLUS_2]; // Const pointers to shared data MovePicker* mp; SearchStack* parentSstack; // Shared data Lock lock; volatile Value alpha; volatile Value bestValue; volatile int moves; volatile int cpus; volatile bool stopRequest; }; // ThreadState type is used to represent thread's current state enum ThreadState { THREAD_SEARCHING, // thread is performing work THREAD_AVAILABLE, // thread is polling for work THREAD_SLEEPING, // we are not thinking, so thread is sleeping THREAD_BOOKED, // other thread (master) has booked us as a slave THREAD_WORKISWAITING, // master has ordered us to start THREAD_TERMINATED // we are quitting and thread is terminated }; struct Thread { SplitPoint* splitPoint; volatile int activeSplitPoints; uint64_t nodes; uint64_t betaCutOffs[2]; volatile bool printCurrentLineRequest; volatile ThreadState state; unsigned char pad[64]; // set some distance among local data for each thread }; #endif // !defined(THREAD_H_INCLUDED)