/* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #if !defined(TYPES_H_INCLUDED) #define TYPES_H_INCLUDED /// For Linux and OSX configuration is done automatically using Makefile. To get /// started type 'make help'. /// /// For Windows, part of the configuration is detected automatically, but some /// switches need to be set manually: /// /// -DNDEBUG | Disable debugging mode. Use always. /// /// -DNO_PREFETCH | Disable use of prefetch asm-instruction. A must if you want /// | the executable to run on some very old machines. /// /// -DUSE_POPCNT | Add runtime support for use of popcnt asm-instruction. Works /// | only in 64-bit mode. For compiling requires hardware with /// | popcnt support. #include #include #include #include #include "platform.h" #if defined(_WIN64) && !defined(IS_64BIT) # include // MSVC popcnt and bsfq instrinsics # define IS_64BIT # define USE_BSFQ #endif #if defined(USE_POPCNT) && defined(_MSC_VER) && defined(__INTEL_COMPILER) # include // Intel header for _mm_popcnt_u64() intrinsic #endif # if !defined(NO_PREFETCH) && (defined(__INTEL_COMPILER) || defined(_MSC_VER)) # include // Intel and Microsoft header for _mm_prefetch() # endif #if defined(_MSC_VER) || defined(__INTEL_COMPILER) # define CACHE_LINE_ALIGNMENT __declspec(align(64)) #else # define CACHE_LINE_ALIGNMENT __attribute__ ((aligned(64))) #endif #if defined(_MSC_VER) # define FORCE_INLINE __forceinline #elif defined(__GNUC__) # define FORCE_INLINE inline __attribute__((always_inline)) #else # define FORCE_INLINE inline #endif #if defined(USE_POPCNT) const bool HasPopCnt = true; #else const bool HasPopCnt = false; #endif #if defined(IS_64BIT) const bool Is64Bit = true; #else const bool Is64Bit = false; #endif typedef uint64_t Key; typedef uint64_t Bitboard; const int MAX_MOVES = 192; const int MAX_PLY = 100; const int MAX_PLY_PLUS_2 = MAX_PLY + 2; const Bitboard FileABB = 0x0101010101010101ULL; const Bitboard FileBBB = FileABB << 1; const Bitboard FileCBB = FileABB << 2; const Bitboard FileDBB = FileABB << 3; const Bitboard FileEBB = FileABB << 4; const Bitboard FileFBB = FileABB << 5; const Bitboard FileGBB = FileABB << 6; const Bitboard FileHBB = FileABB << 7; const Bitboard Rank1BB = 0xFF; const Bitboard Rank2BB = Rank1BB << (8 * 1); const Bitboard Rank3BB = Rank1BB << (8 * 2); const Bitboard Rank4BB = Rank1BB << (8 * 3); const Bitboard Rank5BB = Rank1BB << (8 * 4); const Bitboard Rank6BB = Rank1BB << (8 * 5); const Bitboard Rank7BB = Rank1BB << (8 * 6); const Bitboard Rank8BB = Rank1BB << (8 * 7); /// A move needs 16 bits to be stored /// /// bit 0- 5: destination square (from 0 to 63) /// bit 6-11: origin square (from 0 to 63) /// bit 12-13: promotion piece type - 2 (from KNIGHT-2 to QUEEN-2) /// bit 14-15: special move flag: promotion (1), en passant (2), castle (3) /// /// Special cases are MOVE_NONE and MOVE_NULL. We can sneak these in because in /// any normal move destination square is always different from origin square /// while MOVE_NONE and MOVE_NULL have the same origin and destination square. enum Move { MOVE_NONE = 0, MOVE_NULL = 65 }; enum MoveType { NORMAL = 0, PROMOTION = 1 << 14, ENPASSANT = 2 << 14, CASTLE = 3 << 14 }; enum CastleRight { // Defined as in PolyGlot book hash key CASTLES_NONE = 0, WHITE_OO = 1, WHITE_OOO = 2, BLACK_OO = 4, BLACK_OOO = 8, ALL_CASTLES = 15, CASTLE_RIGHT_NB = 16 }; enum CastlingSide { KING_SIDE, QUEEN_SIDE, CASTLING_SIDE_NB = 2 }; enum Phase { PHASE_ENDGAME = 0, PHASE_MIDGAME = 128, MG = 0, EG = 1, PHASE_NB = 2 }; enum ScaleFactor { SCALE_FACTOR_DRAW = 0, SCALE_FACTOR_NORMAL = 64, SCALE_FACTOR_MAX = 128, SCALE_FACTOR_NONE = 255 }; enum Bound { BOUND_NONE = 0, BOUND_UPPER = 1, BOUND_LOWER = 2, BOUND_EXACT = BOUND_UPPER | BOUND_LOWER }; enum Value { VALUE_ZERO = 0, VALUE_DRAW = 0, VALUE_KNOWN_WIN = 15000, VALUE_MATE = 30000, VALUE_INFINITE = 30001, VALUE_NONE = 30002, VALUE_MATE_IN_MAX_PLY = VALUE_MATE - MAX_PLY, VALUE_MATED_IN_MAX_PLY = -VALUE_MATE + MAX_PLY, VALUE_ENSURE_INTEGER_SIZE_P = INT_MAX, VALUE_ENSURE_INTEGER_SIZE_N = INT_MIN, PawnValueMg = 198, PawnValueEg = 258, KnightValueMg = 817, KnightValueEg = 846, BishopValueMg = 836, BishopValueEg = 857, RookValueMg = 1270, RookValueEg = 1278, QueenValueMg = 2521, QueenValueEg = 2558 }; enum PieceType { NO_PIECE_TYPE = 0, ALL_PIECES = 0, PAWN = 1, KNIGHT = 2, BISHOP = 3, ROOK = 4, QUEEN = 5, KING = 6, PIECE_TYPE_NB = 8 }; enum Piece { NO_PIECE = 0, W_PAWN = 1, W_KNIGHT = 2, W_BISHOP = 3, W_ROOK = 4, W_QUEEN = 5, W_KING = 6, B_PAWN = 9, B_KNIGHT = 10, B_BISHOP = 11, B_ROOK = 12, B_QUEEN = 13, B_KING = 14, PIECE_NB = 16 }; enum Color { WHITE, BLACK, NO_COLOR, COLOR_NB = 2 }; enum Depth { ONE_PLY = 2, DEPTH_ZERO = 0 * ONE_PLY, DEPTH_QS_CHECKS = -1 * ONE_PLY, DEPTH_QS_NO_CHECKS = -2 * ONE_PLY, DEPTH_QS_RECAPTURES = -5 * ONE_PLY, DEPTH_NONE = -127 * ONE_PLY }; enum Square { SQ_A1, SQ_B1, SQ_C1, SQ_D1, SQ_E1, SQ_F1, SQ_G1, SQ_H1, SQ_A2, SQ_B2, SQ_C2, SQ_D2, SQ_E2, SQ_F2, SQ_G2, SQ_H2, SQ_A3, SQ_B3, SQ_C3, SQ_D3, SQ_E3, SQ_F3, SQ_G3, SQ_H3, SQ_A4, SQ_B4, SQ_C4, SQ_D4, SQ_E4, SQ_F4, SQ_G4, SQ_H4, SQ_A5, SQ_B5, SQ_C5, SQ_D5, SQ_E5, SQ_F5, SQ_G5, SQ_H5, SQ_A6, SQ_B6, SQ_C6, SQ_D6, SQ_E6, SQ_F6, SQ_G6, SQ_H6, SQ_A7, SQ_B7, SQ_C7, SQ_D7, SQ_E7, SQ_F7, SQ_G7, SQ_H7, SQ_A8, SQ_B8, SQ_C8, SQ_D8, SQ_E8, SQ_F8, SQ_G8, SQ_H8, SQ_NONE, SQUARE_NB = 64, DELTA_N = 8, DELTA_E = 1, DELTA_S = -8, DELTA_W = -1, DELTA_NN = DELTA_N + DELTA_N, DELTA_NE = DELTA_N + DELTA_E, DELTA_SE = DELTA_S + DELTA_E, DELTA_SS = DELTA_S + DELTA_S, DELTA_SW = DELTA_S + DELTA_W, DELTA_NW = DELTA_N + DELTA_W }; enum File { FILE_A, FILE_B, FILE_C, FILE_D, FILE_E, FILE_F, FILE_G, FILE_H, FILE_NB = 8 }; enum Rank { RANK_1, RANK_2, RANK_3, RANK_4, RANK_5, RANK_6, RANK_7, RANK_8, RANK_NB = 8 }; /// Score enum keeps a midgame and an endgame value in a single integer (enum), /// first LSB 16 bits are used to store endgame value, while upper bits are used /// for midgame value. Compiler is free to choose the enum type as long as can /// keep its data, so ensure Score to be an integer type. enum Score { SCORE_ZERO = 0, SCORE_ENSURE_INTEGER_SIZE_P = INT_MAX, SCORE_ENSURE_INTEGER_SIZE_N = INT_MIN }; inline Score make_score(int mg, int eg) { return Score((mg << 16) + eg); } /// Extracting the signed lower and upper 16 bits it not so trivial because /// according to the standard a simple cast to short is implementation defined /// and so is a right shift of a signed integer. inline Value mg_value(Score s) { return Value(((s + 32768) & ~0xffff) / 0x10000); } /// On Intel 64 bit we have a small speed regression with the standard conforming /// version, so use a faster code in this case that, although not 100% standard /// compliant it seems to work for Intel and MSVC. #if defined(IS_64BIT) && (!defined(__GNUC__) || defined(__INTEL_COMPILER)) inline Value eg_value(Score s) { return Value(int16_t(s & 0xffff)); } #else inline Value eg_value(Score s) { return Value((int)(unsigned(s) & 0x7fffu) - (int)(unsigned(s) & 0x8000u)); } #endif #define ENABLE_SAFE_OPERATORS_ON(T) \ inline T operator+(const T d1, const T d2) { return T(int(d1) + int(d2)); } \ inline T operator-(const T d1, const T d2) { return T(int(d1) - int(d2)); } \ inline T operator*(int i, const T d) { return T(i * int(d)); } \ inline T operator*(const T d, int i) { return T(int(d) * i); } \ inline T operator-(const T d) { return T(-int(d)); } \ inline T& operator+=(T& d1, const T d2) { d1 = d1 + d2; return d1; } \ inline T& operator-=(T& d1, const T d2) { d1 = d1 - d2; return d1; } \ inline T& operator*=(T& d, int i) { d = T(int(d) * i); return d; } #define ENABLE_OPERATORS_ON(T) ENABLE_SAFE_OPERATORS_ON(T) \ inline T operator++(T& d, int) { d = T(int(d) + 1); return d; } \ inline T operator--(T& d, int) { d = T(int(d) - 1); return d; } \ inline T operator/(const T d, int i) { return T(int(d) / i); } \ inline T& operator/=(T& d, int i) { d = T(int(d) / i); return d; } ENABLE_OPERATORS_ON(Value) ENABLE_OPERATORS_ON(PieceType) ENABLE_OPERATORS_ON(Piece) ENABLE_OPERATORS_ON(Color) ENABLE_OPERATORS_ON(Depth) ENABLE_OPERATORS_ON(Square) ENABLE_OPERATORS_ON(File) ENABLE_OPERATORS_ON(Rank) /// Added operators for adding integers to a Value inline Value operator+(Value v, int i) { return Value(int(v) + i); } inline Value operator-(Value v, int i) { return Value(int(v) - i); } ENABLE_SAFE_OPERATORS_ON(Score) /// Only declared but not defined. We don't want to multiply two scores due to /// a very high risk of overflow. So user should explicitly convert to integer. inline Score operator*(Score s1, Score s2); /// Division of a Score must be handled separately for each term inline Score operator/(Score s, int i) { return make_score(mg_value(s) / i, eg_value(s) / i); } /// Weight score v by score w trying to prevent overflow inline Score apply_weight(Score v, Score w) { return make_score((int(mg_value(v)) * mg_value(w)) / 0x100, (int(eg_value(v)) * eg_value(w)) / 0x100); } #undef ENABLE_OPERATORS_ON #undef ENABLE_SAFE_OPERATORS_ON namespace Zobrist { extern Key psq[COLOR_NB][PIECE_TYPE_NB][SQUARE_NB]; extern Key enpassant[FILE_NB]; extern Key castle[CASTLE_RIGHT_NB]; extern Key side; extern Key exclusion; void init(); } CACHE_LINE_ALIGNMENT extern Score pieceSquareTable[PIECE_NB][SQUARE_NB]; extern Value PieceValue[PHASE_NB][PIECE_NB]; extern int SquareDistance[SQUARE_NB][SQUARE_NB]; struct MoveStack { Move move; int score; }; inline bool operator<(const MoveStack& f, const MoveStack& s) { return f.score < s.score; } inline Color operator~(Color c) { return Color(c ^ 1); } inline Square operator~(Square s) { return Square(s ^ 56); // Vertical flip SQ_A1 -> SQ_A8 } inline Square operator|(File f, Rank r) { return Square((r << 3) | f); } inline Value mate_in(int ply) { return VALUE_MATE - ply; } inline Value mated_in(int ply) { return -VALUE_MATE + ply; } inline Piece make_piece(Color c, PieceType pt) { return Piece((c << 3) | pt); } inline CastleRight make_castle_right(Color c, CastlingSide s) { return CastleRight(WHITE_OO << ((s == QUEEN_SIDE) + 2 * c)); } inline PieceType type_of(Piece p) { return PieceType(p & 7); } inline Color color_of(Piece p) { assert(p != NO_PIECE); return Color(p >> 3); } inline bool is_ok(Square s) { return s >= SQ_A1 && s <= SQ_H8; } inline File file_of(Square s) { return File(s & 7); } inline Rank rank_of(Square s) { return Rank(s >> 3); } inline Square mirror(Square s) { return Square(s ^ 7); // Horizontal flip SQ_A1 -> SQ_H1 } inline Square relative_square(Color c, Square s) { return Square(s ^ (c * 56)); } inline Rank relative_rank(Color c, Rank r) { return Rank(r ^ (c * 7)); } inline Rank relative_rank(Color c, Square s) { return relative_rank(c, rank_of(s)); } inline bool opposite_colors(Square s1, Square s2) { int s = int(s1) ^ int(s2); return ((s >> 3) ^ s) & 1; } inline int file_distance(Square s1, Square s2) { return abs(file_of(s1) - file_of(s2)); } inline int rank_distance(Square s1, Square s2) { return abs(rank_of(s1) - rank_of(s2)); } inline int square_distance(Square s1, Square s2) { return SquareDistance[s1][s2]; } inline char file_to_char(File f, bool tolower = true) { return char(f - FILE_A + (tolower ? 'a' : 'A')); } inline char rank_to_char(Rank r) { return char(r - RANK_1 + '1'); } inline Square pawn_push(Color c) { return c == WHITE ? DELTA_N : DELTA_S; } inline Square from_sq(Move m) { return Square((m >> 6) & 0x3F); } inline Square to_sq(Move m) { return Square(m & 0x3F); } inline MoveType type_of(Move m) { return MoveType(m & (3 << 14)); } inline PieceType promotion_type(Move m) { return PieceType(((m >> 12) & 3) + 2); } inline Move make_move(Square from, Square to) { return Move(to | (from << 6)); } template inline Move make(Square from, Square to, PieceType pt = KNIGHT) { return Move(to | (from << 6) | T | ((pt - KNIGHT) << 12)); } inline bool is_ok(Move m) { return from_sq(m) != to_sq(m); // Catches also MOVE_NULL and MOVE_NONE } #include inline const std::string square_to_string(Square s) { char ch[] = { file_to_char(file_of(s)), rank_to_char(rank_of(s)), 0 }; return ch; } #endif // !defined(TYPES_H_INCLUDED)