/* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #ifndef THREAD_WIN32_OSX_H_INCLUDED #define THREAD_WIN32_OSX_H_INCLUDED /// STL thread library used by mingw and gcc when cross compiling for Windows /// relies on libwinpthread. Currently libwinpthread implements mutexes directly /// on top of Windows semaphores. Semaphores, being kernel objects, require kernel /// mode transition in order to lock or unlock, which is very slow compared to /// interlocked operations (about 30% slower on bench test). To work around this /// issue, we define our wrappers to the low level Win32 calls. We use critical /// sections to support Windows XP and older versions. Unfortunately, cond_wait() /// is racy between unlock() and WaitForSingleObject() but they have the same /// speed performance as the SRW locks. #include #include #include #if defined(_WIN32) && !defined(_MSC_VER) #ifndef NOMINMAX # define NOMINMAX // Disable macros min() and max() #endif #define WIN32_LEAN_AND_MEAN #include #undef WIN32_LEAN_AND_MEAN #undef NOMINMAX /// Mutex and ConditionVariable struct are wrappers of the low level locking /// machinery and are modeled after the corresponding C++11 classes. struct Mutex { Mutex() { InitializeCriticalSection(&cs); } ~Mutex() { DeleteCriticalSection(&cs); } void lock() { EnterCriticalSection(&cs); } void unlock() { LeaveCriticalSection(&cs); } private: CRITICAL_SECTION cs; }; typedef std::condition_variable_any ConditionVariable; #else // Default case: use STL classes typedef std::mutex Mutex; typedef std::condition_variable ConditionVariable; #endif /// On OSX threads other than the main thread are created with a reduced stack /// size of 512KB by default, this is dangerously low for deep searches, so /// adjust it to TH_STACK_SIZE. The implementation calls pthread_create() with /// proper stack size parameter. #if defined(__APPLE__) #include static const size_t TH_STACK_SIZE = 2 * 1024 * 1024; template > void* start_routine(void* ptr) { P* p = reinterpret_cast(ptr); (p->first->*(p->second))(); // Call member function pointer delete p; return NULL; } class NativeThread { pthread_t thread; public: template> explicit NativeThread(void(T::*fun)(), T* obj) { pthread_attr_t attr_storage, *attr = &attr_storage; pthread_attr_init(attr); pthread_attr_setstacksize(attr, TH_STACK_SIZE); pthread_create(&thread, attr, start_routine, new P(obj, fun)); } void join() { pthread_join(thread, NULL); } }; #else // Default case: use STL classes typedef std::thread NativeThread; #endif #endif // #ifndef THREAD_WIN32_OSX_H_INCLUDED