/* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ //// //// Includes //// #include #include #include #include #include #include "history.h" #include "movepick.h" #include "san.h" using std::string; //// //// Local definitions //// namespace { enum Ambiguity { AMBIGUITY_NONE, AMBIGUITY_FILE, AMBIGUITY_RANK, AMBIGUITY_BOTH }; const History H; // Used as dummy argument for MovePicker c'tor Ambiguity move_ambiguity(const Position& pos, Move m); const string time_string(int milliseconds); const string score_string(Value v); } //// //// Functions //// /// move_to_san() takes a position and a move as input, where it is assumed /// that the move is a legal move from the position. The return value is /// a string containing the move in short algebraic notation. const string move_to_san(Position& pos, Move m) { assert(pos.is_ok()); assert(move_is_ok(m)); string san; Square from = move_from(m); Square to = move_to(m); PieceType pt = type_of_piece(pos.piece_on(move_from(m))); if (m == MOVE_NONE) return "(none)"; else if (m == MOVE_NULL) return "(null)"; else if (move_is_long_castle(m) || (int(to - from) == -2 && pt == KING)) san = "O-O-O"; else if (move_is_short_castle(m) || (int(to - from) == 2 && pt == KING)) san = "O-O"; else { if (pt != PAWN) { san += piece_type_to_char(pt, true); switch (move_ambiguity(pos, m)) { case AMBIGUITY_NONE: break; case AMBIGUITY_FILE: san += file_to_char(square_file(from)); break; case AMBIGUITY_RANK: san += rank_to_char(square_rank(from)); break; case AMBIGUITY_BOTH: san += square_to_string(from); break; default: assert(false); } } if (pos.move_is_capture(m)) { if (pt == PAWN) san += file_to_char(square_file(move_from(m))); san += "x"; } san += square_to_string(move_to(m)); if (move_is_promotion(m)) { san += "="; san += piece_type_to_char(move_promotion_piece(m), true); } } // The move gives check ? We don't use pos.move_is_check() here // because we need to test for mate after the move is done. StateInfo st; pos.do_move(m, st); if (pos.is_check()) san += pos.is_mate() ? "#" : "+"; pos.undo_move(m); return san; } /// move_from_san() takes a position and a string as input, and tries to /// interpret the string as a move in short algebraic notation. On success, /// the move is returned. On failure (i.e. if the string is unparsable, or /// if the move is illegal or ambiguous), MOVE_NONE is returned. Move move_from_san(const Position& pos, const string& movestr) { assert(pos.is_ok()); MovePicker mp = MovePicker(pos, MOVE_NONE, ONE_PLY, H); Bitboard pinned = pos.pinned_pieces(pos.side_to_move()); // Castling moves if (movestr == "O-O-O" || movestr == "O-O-O+") { Move m; while ((m = mp.get_next_move()) != MOVE_NONE) if (move_is_long_castle(m) && pos.pl_move_is_legal(m, pinned)) return m; return MOVE_NONE; } else if (movestr == "O-O" || movestr == "O-O+") { Move m; while ((m = mp.get_next_move()) != MOVE_NONE) if (move_is_short_castle(m) && pos.pl_move_is_legal(m, pinned)) return m; return MOVE_NONE; } // Normal moves. We use a simple FSM to parse the san string. enum { START, TO_FILE, TO_RANK, PROMOTION_OR_CHECK, PROMOTION, CHECK, END }; static const string pieceLetters = "KQRBN"; PieceType pt = PIECE_TYPE_NONE, promotion = PIECE_TYPE_NONE; File fromFile = FILE_NONE, toFile = FILE_NONE; Rank fromRank = RANK_NONE, toRank = RANK_NONE; Square to; int state = START; for (size_t i = 0; i < movestr.length(); i++) { char type, c = movestr[i]; if (pieceLetters.find(c) != string::npos) type = 'P'; else if (c >= 'a' && c <= 'h') type = 'F'; else if (c >= '1' && c <= '8') type = 'R'; else type = c; switch (type) { case 'P': if (state == START) { pt = piece_type_from_char(c); state = TO_FILE; } else if (state == PROMOTION) { promotion = piece_type_from_char(c); state = (i < movestr.length() - 1) ? CHECK : END; } else return MOVE_NONE; break; case 'F': if (state == START) { pt = PAWN; fromFile = toFile = file_from_char(c); state = TO_RANK; } else if (state == TO_FILE) { toFile = file_from_char(c); state = TO_RANK; } else if (state == TO_RANK && toFile != FILE_NONE) { // Previous file was for disambiguation fromFile = toFile; toFile = file_from_char(c); } else return MOVE_NONE; break; case 'R': if (state == TO_RANK) { toRank = rank_from_char(c); state = (i < movestr.length() - 1) ? PROMOTION_OR_CHECK : END; } else if (state == TO_FILE && fromRank == RANK_NONE) { // It's a disambiguation rank instead of a file fromRank = rank_from_char(c); } else return MOVE_NONE; break; case 'x': case 'X': if (state == TO_RANK) { // Previous file was for disambiguation, or it's a pawn capture fromFile = toFile; state = TO_FILE; } else if (state != TO_FILE) return MOVE_NONE; break; case '=': if (state == PROMOTION_OR_CHECK) state = PROMOTION; else return MOVE_NONE; break; case '+': case '#': if (state == PROMOTION_OR_CHECK || state == CHECK) state = END; else return MOVE_NONE; break; default: return MOVE_NONE; break; } } if (state != END) return MOVE_NONE; // Look for a matching move Move m, move = MOVE_NONE; to = make_square(toFile, toRank); int matches = 0; while ((m = mp.get_next_move()) != MOVE_NONE) if ( pos.type_of_piece_on(move_from(m)) == pt && move_to(m) == to && move_promotion_piece(m) == promotion && (fromFile == FILE_NONE || fromFile == square_file(move_from(m))) && (fromRank == RANK_NONE || fromRank == square_rank(move_from(m)))) { move = m; matches++; } return (matches == 1 ? move : MOVE_NONE); } /// line_to_san() takes a position and a line (an array of moves representing /// a sequence of legal moves from the position) as input, and returns a /// string containing the line in short algebraic notation. If the boolean /// parameter 'breakLines' is true, line breaks are inserted, with a line /// length of 80 characters. After a line break, 'startColumn' spaces are /// inserted at the beginning of the new line. const string line_to_san(const Position& pos, Move line[], int startColumn, bool breakLines) { StateInfo st; std::stringstream s; string moveStr; size_t length = 0; size_t maxLength = 80 - startColumn; Position p(pos, pos.thread()); for (Move* m = line; *m != MOVE_NONE; m++) { moveStr = move_to_san(p, *m); length += moveStr.length() + 1; if (breakLines && length > maxLength) { s << "\n" << std::setw(startColumn) << " "; length = moveStr.length() + 1; } s << moveStr << ' '; if (*m == MOVE_NULL) p.do_null_move(st); else p.do_move(*m, st); } return s.str(); } /// pretty_pv() creates a human-readable string from a position and a PV. /// It is used to write search information to the log file (which is created /// when the UCI parameter "Use Search Log" is "true"). const string pretty_pv(const Position& pos, int time, int depth, uint64_t nodes, Value score, ValueType type, Move pv[]) { const uint64_t K = 1000; const uint64_t M = 1000000; std::stringstream s; // Depth s << std::setw(2) << depth << " "; // Score s << (type == VALUE_TYPE_LOWER ? ">" : type == VALUE_TYPE_UPPER ? "<" : " ") << std::setw(7) << score_string(score); // Time s << std::setw(8) << time_string(time) << " "; // Nodes if (nodes < M) s << std::setw(8) << nodes / 1 << " "; else if (nodes < K * M) s << std::setw(7) << nodes / K << "K "; else s << std::setw(7) << nodes / M << "M "; // PV s << line_to_san(pos, pv, 30, true); return s.str(); } namespace { Ambiguity move_ambiguity(const Position& pos, Move m) { Square from = move_from(m); Square to = move_to(m); Piece pc = pos.piece_on(from); // King moves are never ambiguous, because there is never two kings of // the same color. if (type_of_piece(pc) == KING) return AMBIGUITY_NONE; MovePicker mp = MovePicker(pos, MOVE_NONE, ONE_PLY, H); Bitboard pinned = pos.pinned_pieces(pos.side_to_move()); Move mv, moveList[8]; int n = 0; while ((mv = mp.get_next_move()) != MOVE_NONE) if (move_to(mv) == to && pos.piece_on(move_from(mv)) == pc && pos.pl_move_is_legal(mv, pinned)) moveList[n++] = mv; if (n == 1) return AMBIGUITY_NONE; int f = 0, r = 0; for (int i = 0; i < n; i++) { if (square_file(move_from(moveList[i])) == square_file(from)) f++; if (square_rank(move_from(moveList[i])) == square_rank(from)) r++; } if (f == 1) return AMBIGUITY_FILE; if (r == 1) return AMBIGUITY_RANK; return AMBIGUITY_BOTH; } const string time_string(int millisecs) { const int MSecMinute = 1000 * 60; const int MSecHour = 1000 * 60 * 60; std::stringstream s; s << std::setfill('0'); int hours = millisecs / MSecHour; int minutes = (millisecs - hours * MSecHour) / MSecMinute; int seconds = (millisecs - hours * MSecHour - minutes * MSecMinute) / 1000; if (hours) s << hours << ':'; s << std::setw(2) << minutes << ':' << std::setw(2) << seconds; return s.str(); } const string score_string(Value v) { std::stringstream s; if (v >= VALUE_MATE - 200) s << "#" << (VALUE_MATE - v + 1) / 2; else if (v <= -VALUE_MATE + 200) s << "-#" << (VALUE_MATE + v) / 2; else { float floatScore = float(v) / float(PawnValueMidgame); if (v >= 0) s << '+'; s << std::setprecision(2) << std::fixed << floatScore; } return s.str(); } }