/* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #if !defined(PAWNS_H_INCLUDED) #define PAWNS_H_INCLUDED //// //// Includes //// #include "bitboard.h" #include "value.h" //// //// Types //// /// PawnInfo is a class which contains various information about a pawn /// structure. Currently, it only includes a middle game and an end game /// pawn structure evaluation, and a bitboard of passed pawns. We may want /// to add further information in the future. A lookup to the pawn hash table /// (performed by calling the get_pawn_info method in a PawnInfoTable object) /// returns a pointer to a PawnInfo object. class Position; class PawnInfo { friend class PawnInfoTable; public: PawnInfo() { clear(); } Score pawns_value() const; Value kingside_storm_value(Color c) const; Value queenside_storm_value(Color c) const; Bitboard pawn_attacks(Color c) const; Bitboard passed_pawns() const; int file_is_half_open(Color c, File f) const; int has_open_file_to_left(Color c, File f) const; int has_open_file_to_right(Color c, File f) const; int get_king_shelter(const Position& pos, Color c, Square ksq); private: void clear(); int updateShelter(const Position& pos, Color c, Square ksq); Key key; Bitboard passedPawns; Bitboard pawnAttacks[2]; Square kingSquares[2]; Score value; int16_t ksStormValue[2], qsStormValue[2]; uint8_t halfOpenFiles[2]; uint8_t kingShelters[2]; }; /// The PawnInfoTable class represents a pawn hash table. It is basically /// just an array of PawnInfo objects and a few methods for accessing these /// objects. The most important method is get_pawn_info, which looks up a /// position in the table and returns a pointer to a PawnInfo object. class PawnInfoTable { enum SideType { KingSide, QueenSide }; public: PawnInfoTable(unsigned numOfEntries); ~PawnInfoTable(); PawnInfo* get_pawn_info(const Position& pos) const; private: template Score evaluate_pawns(const Position& pos, Bitboard ourPawns, Bitboard theirPawns, PawnInfo* pi) const; template int evaluate_pawn_storm(Square s, Rank r, File f, Bitboard theirPawns) const; unsigned size; PawnInfo* entries; }; //// //// Inline functions //// inline Score PawnInfo::pawns_value() const { return value; } inline Bitboard PawnInfo::passed_pawns() const { return passedPawns; } inline Bitboard PawnInfo::pawn_attacks(Color c) const { return pawnAttacks[c]; } inline Value PawnInfo::kingside_storm_value(Color c) const { return Value(ksStormValue[c]); } inline Value PawnInfo::queenside_storm_value(Color c) const { return Value(qsStormValue[c]); } inline int PawnInfo::file_is_half_open(Color c, File f) const { return (halfOpenFiles[c] & (1 << int(f))); } inline int PawnInfo::has_open_file_to_left(Color c, File f) const { return halfOpenFiles[c] & ((1 << int(f)) - 1); } inline int PawnInfo::has_open_file_to_right(Color c, File f) const { return halfOpenFiles[c] & ~((1 << int(f+1)) - 1); } inline int PawnInfo::get_king_shelter(const Position& pos, Color c, Square ksq) { return (kingSquares[c] == ksq ? kingShelters[c] : updateShelter(pos, c, ksq)); } #endif // !defined(PAWNS_H_INCLUDED)