/* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #if !defined(PAWNS_H_INCLUDED) #define PAWNS_H_INCLUDED //// //// Includes //// #include "bitboard.h" #include "position.h" #include "value.h" //// //// Types //// const int PawnTableSize = 16384; /// PawnInfo is a class which contains various information about a pawn /// structure. Currently, it only includes a middle game and an end game /// pawn structure evaluation, and a bitboard of passed pawns. We may want /// to add further information in the future. A lookup to the pawn hash table /// (performed by calling the get_pawn_info method in a PawnInfoTable object) /// returns a pointer to a PawnInfo object. class PawnInfo { friend class PawnInfoTable; public: Score pawns_value() const; Bitboard pawn_attacks(Color c) const; Bitboard passed_pawns(Color c) const; int file_is_half_open(Color c, File f) const; int has_open_file_to_left(Color c, File f) const; int has_open_file_to_right(Color c, File f) const; template Score king_shelter(const Position& pos, Square ksq); private: template Score updateShelter(const Position& pos, Square ksq); Key key; Bitboard passedPawns[2]; Bitboard pawnAttacks[2]; Square kingSquares[2]; Score value; int halfOpenFiles[2]; Score kingShelters[2]; }; /// The PawnInfoTable class represents a pawn hash table. It is basically /// just an array of PawnInfo objects and a few methods for accessing these /// objects. The most important method is get_pawn_info, which looks up a /// position in the table and returns a pointer to a PawnInfo object. class PawnInfoTable { enum SideType { KingSide, QueenSide }; public: PawnInfoTable(); ~PawnInfoTable(); PawnInfo* get_pawn_info(const Position& pos) const; void prefetch(Key key) const; private: template Score evaluate_pawns(const Position& pos, Bitboard ourPawns, Bitboard theirPawns, PawnInfo* pi) const; PawnInfo* entries; }; //// //// Inline functions //// inline void PawnInfoTable::prefetch(Key key) const { unsigned index = unsigned(key & (PawnTableSize - 1)); PawnInfo* pi = entries + index; ::prefetch((char*) pi); } inline Score PawnInfo::pawns_value() const { return value; } inline Bitboard PawnInfo::pawn_attacks(Color c) const { return pawnAttacks[c]; } inline Bitboard PawnInfo::passed_pawns(Color c) const { return passedPawns[c]; } inline int PawnInfo::file_is_half_open(Color c, File f) const { return (halfOpenFiles[c] & (1 << int(f))); } inline int PawnInfo::has_open_file_to_left(Color c, File f) const { return halfOpenFiles[c] & ((1 << int(f)) - 1); } inline int PawnInfo::has_open_file_to_right(Color c, File f) const { return halfOpenFiles[c] & ~((1 << int(f+1)) - 1); } /// PawnInfo::updateShelter() calculates and caches king shelter. It is called /// only when king square changes, about 20% of total king_shelter() calls. template Score PawnInfo::updateShelter(const Position& pos, Square ksq) { const int Shift = (Us == WHITE ? 8 : -8); Bitboard pawns; int r, shelter = 0; if (relative_rank(Us, ksq) <= RANK_4) { pawns = pos.pieces(PAWN, Us) & this_and_neighboring_files_bb(ksq); r = square_rank(ksq) * 8; for (int i = 1; i < 4; i++) { r += Shift; shelter += BitCount8Bit[(pawns >> r) & 0xFF] * (128 >> i); } } kingSquares[Us] = ksq; kingShelters[Us] = make_score(shelter, 0); return kingShelters[Us]; } template inline Score PawnInfo::king_shelter(const Position& pos, Square ksq) { return kingSquares[Us] == ksq ? kingShelters[Us] : updateShelter(pos, ksq); } #endif // !defined(PAWNS_H_INCLUDED)