/* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2009 Marco Costalba Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #if !defined MOVEPICK_H_INCLUDED #define MOVEPICK_H_INCLUDED //// //// Includes //// #include "depth.h" #include "lock.h" #include "position.h" //// //// Types //// struct EvalInfo; struct SearchStack; /// MovePicker is a class which is used to pick one legal move at a time from /// the current position. It is initialized with a Position object and a few /// moves we have reason to believe are good. The most important method is /// MovePicker::pick_next_move(), which returns a new legal move each time it /// is called, until there are no legal moves left, when MOVE_NONE is returned. /// In order to improve the efficiency of the alpha beta algorithm, MovePicker /// attempts to return the moves which are most likely to be strongest first. class MovePicker { MovePicker& operator=(const MovePicker&); // silence a warning under MSVC public: enum MovegenPhase { PH_TT_MOVE, // Transposition table move PH_MATE_KILLER, // Mate killer from the current ply PH_GOOD_CAPTURES, // Queen promotions and captures with SEE values >= 0 PH_KILLERS, // Killer moves from the current ply PH_NONCAPTURES, // Non-captures and underpromotions PH_BAD_CAPTURES, // Queen promotions and captures with SEE values < 0 PH_EVASIONS, // Check evasions PH_QCAPTURES, // Captures in quiescence search PH_QCHECKS, // Non-capture checks in quiescence search PH_STOP }; MovePicker(const Position& p, bool pvnode, Move ttm, Depth d, SearchStack* ss = NULL); Move get_next_move(); Move get_next_move(Lock& lock); int number_of_moves() const; Bitboard discovered_check_candidates() const; static void init_phase_table(); private: void score_captures(); void score_noncaptures(); void score_evasions(); void score_qcaptures(); Move pick_move_from_list(); const Position& pos; Move ttMove, mateKiller, killer1, killer2; Bitboard pinned, dc; MoveStack moves[256], badCaptures[64]; bool pvNode; Depth depth; int phaseIndex; int numOfMoves, numOfBadCaptures; int movesPicked; bool checkKillers, checkLegal; bool finished; }; //// //// Inline functions //// /// MovePicker::number_of_moves() simply returns the numOfMoves member /// variable. It is intended to be used in positions where the side to move /// is in check, for detecting checkmates or situations where there is only /// a single reply to check. inline int MovePicker::number_of_moves() const { return numOfMoves; } /// MovePicker::discovered_check_candidates() returns a bitboard containing /// all pieces which can possibly give discovered check. This bitboard is /// computed by the constructor function. inline Bitboard MovePicker::discovered_check_candidates() const { return dc; } #endif // !defined(MOVEPICK_H_INCLUDED)