/* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2024 The Stockfish developers (see AUTHORS file) Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include "uci.h" #include #include #include #include #include #include #include #include #include #include #include #include "benchmark.h" #include "engine.h" #include "evaluate.h" #include "movegen.h" #include "position.h" #include "score.h" #include "search.h" #include "syzygy/tbprobe.h" #include "types.h" #include "ucioption.h" namespace Stockfish { constexpr auto StartFEN = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"; constexpr int MaxHashMB = Is64Bit ? 33554432 : 2048; template struct overload: Ts... { using Ts::operator()...; }; template overload(Ts...) -> overload; UCIEngine::UCIEngine(int argc, char** argv) : engine(argv[0]), cli(argc, argv) { auto& options = engine.get_options(); options["Debug Log File"] << Option("", [](const Option& o) { start_logger(o); }); options["Threads"] << Option(1, 1, 1024, [this](const Option&) { engine.resize_threads(); }); options["Hash"] << Option(16, 1, MaxHashMB, [this](const Option& o) { engine.set_tt_size(o); }); options["Clear Hash"] << Option([this](const Option&) { engine.search_clear(); }); options["Ponder"] << Option(false); options["MultiPV"] << Option(1, 1, MAX_MOVES); options["Skill Level"] << Option(20, 0, 20); options["Move Overhead"] << Option(10, 0, 5000); options["nodestime"] << Option(0, 0, 10000); options["UCI_Chess960"] << Option(false); options["UCI_LimitStrength"] << Option(false); options["UCI_Elo"] << Option(1320, 1320, 3190); options["UCI_ShowWDL"] << Option(false); options["SyzygyPath"] << Option("", [](const Option& o) { Tablebases::init(o); }); options["SyzygyProbeDepth"] << Option(1, 1, 100); options["Syzygy50MoveRule"] << Option(true); options["SyzygyProbeLimit"] << Option(7, 0, 7); options["EvalFile"] << Option(EvalFileDefaultNameBig, [this](const Option& o) { engine.load_big_network(o); }); options["EvalFileSmall"] << Option(EvalFileDefaultNameSmall, [this](const Option& o) { engine.load_small_network(o); }); engine.set_on_iter([](const auto& i) { on_iter(i); }); engine.set_on_update_no_moves([](const auto& i) { on_update_no_moves(i); }); engine.set_on_update_full([&](const auto& i) { on_update_full(i, options["UCI_ShowWDL"]); }); engine.set_on_bestmove([](const auto& bm, const auto& p) { on_bestmove(bm, p); }); engine.load_networks(); engine.resize_threads(); engine.search_clear(); // After threads are up } void UCIEngine::loop() { Position pos; std::string token, cmd; StateListPtr states(new std::deque(1)); pos.set(StartFEN, false, &states->back()); for (int i = 1; i < cli.argc; ++i) cmd += std::string(cli.argv[i]) + " "; do { if (cli.argc == 1 && !getline(std::cin, cmd)) // Wait for an input or an end-of-file (EOF) indication cmd = "quit"; std::istringstream is(cmd); token.clear(); // Avoid a stale if getline() returns nothing or a blank line is >> std::skipws >> token; if (token == "quit" || token == "stop") engine.stop(); // The GUI sends 'ponderhit' to tell that the user has played the expected move. // So, 'ponderhit' is sent if pondering was done on the same move that the user // has played. The search should continue, but should also switch from pondering // to the normal search. else if (token == "ponderhit") engine.set_ponderhit(false); else if (token == "uci") sync_cout << "id name " << engine_info(true) << "\n" << engine.get_options() << "\nuciok" << sync_endl; else if (token == "setoption") setoption(is); else if (token == "go") go(pos, is); else if (token == "position") position(is); else if (token == "ucinewgame") engine.search_clear(); else if (token == "isready") sync_cout << "readyok" << sync_endl; // Add custom non-UCI commands, mainly for debugging purposes. // These commands must not be used during a search! else if (token == "flip") pos.flip(); else if (token == "bench") bench(pos, is); else if (token == "d") sync_cout << pos << sync_endl; else if (token == "eval") engine.trace_eval(); else if (token == "compiler") sync_cout << compiler_info() << sync_endl; else if (token == "export_net") { std::pair, std::string> files[2]; if (is >> std::skipws >> files[0].second) files[0].first = files[0].second; if (is >> std::skipws >> files[1].second) files[1].first = files[1].second; engine.save_network(files); } else if (token == "--help" || token == "help" || token == "--license" || token == "license") sync_cout << "\nStockfish is a powerful chess engine for playing and analyzing." "\nIt is released as free software licensed under the GNU GPLv3 License." "\nStockfish is normally used with a graphical user interface (GUI) and implements" "\nthe Universal Chess Interface (UCI) protocol to communicate with a GUI, an API, etc." "\nFor any further information, visit https://github.com/official-stockfish/Stockfish#readme" "\nor read the corresponding README.md and Copying.txt files distributed along with this program.\n" << sync_endl; else if (!token.empty() && token[0] != '#') sync_cout << "Unknown command: '" << cmd << "'. Type help for more information." << sync_endl; } while (token != "quit" && cli.argc == 1); // The command-line arguments are one-shot } Search::LimitsType UCIEngine::parse_limits(const Position& pos, std::istream& is) { Search::LimitsType limits; std::string token; limits.startTime = now(); // The search starts as early as possible while (is >> token) if (token == "searchmoves") // Needs to be the last command on the line while (is >> token) limits.searchmoves.push_back(to_move(pos, token)); else if (token == "wtime") is >> limits.time[WHITE]; else if (token == "btime") is >> limits.time[BLACK]; else if (token == "winc") is >> limits.inc[WHITE]; else if (token == "binc") is >> limits.inc[BLACK]; else if (token == "movestogo") is >> limits.movestogo; else if (token == "depth") is >> limits.depth; else if (token == "nodes") is >> limits.nodes; else if (token == "movetime") is >> limits.movetime; else if (token == "mate") is >> limits.mate; else if (token == "perft") is >> limits.perft; else if (token == "infinite") limits.infinite = 1; else if (token == "ponder") limits.ponderMode = true; return limits; } void UCIEngine::go(Position& pos, std::istringstream& is) { Search::LimitsType limits = parse_limits(pos, is); engine.go(limits); } void UCIEngine::bench(Position& pos, std::istream& args) { std::string token; uint64_t num, nodes = 0, cnt = 1; uint64_t nodesSearched = 0; const auto& options = engine.get_options(); engine.set_on_update_full([&](const auto& i) { nodesSearched = i.nodes; on_update_full(i, options["UCI_ShowWDL"]); }); std::vector list = setup_bench(pos, args); num = count_if(list.begin(), list.end(), [](const std::string& s) { return s.find("go ") == 0 || s.find("eval") == 0; }); TimePoint elapsed = now(); for (const auto& cmd : list) { std::istringstream is(cmd); is >> std::skipws >> token; if (token == "go" || token == "eval") { std::cerr << "\nPosition: " << cnt++ << '/' << num << " (" << pos.fen() << ")" << std::endl; if (token == "go") { go(pos, is); engine.wait_for_search_finished(); nodes += nodesSearched; nodesSearched = 0; } else engine.trace_eval(); } else if (token == "setoption") setoption(is); else if (token == "position") position(is); else if (token == "ucinewgame") { engine.search_clear(); // search_clear may take a while elapsed = now(); } } elapsed = now() - elapsed + 1; // Ensure positivity to avoid a 'divide by zero' dbg_print(); std::cerr << "\n===========================" << "\nTotal time (ms) : " << elapsed << "\nNodes searched : " << nodes << "\nNodes/second : " << 1000 * nodes / elapsed << std::endl; // reset callback, to not capture a dangling reference to nodesSearched engine.set_on_update_full([&](const auto& i) { on_update_full(i, options["UCI_ShowWDL"]); }); } void UCIEngine::setoption(std::istringstream& is) { engine.wait_for_search_finished(); engine.get_options().setoption(is); } void UCIEngine::position(std::istringstream& is) { std::string token, fen; is >> token; if (token == "startpos") { fen = StartFEN; is >> token; // Consume the "moves" token, if any } else if (token == "fen") while (is >> token && token != "moves") fen += token + " "; else return; std::vector moves; while (is >> token) { moves.push_back(token); } engine.set_position(fen, moves); } namespace { struct WinRateParams { double a; double b; }; WinRateParams win_rate_params(const Position& pos) { int material = pos.count() + 3 * pos.count() + 3 * pos.count() + 5 * pos.count() + 9 * pos.count(); // The fitted model only uses data for material counts in [10, 78], and is anchored at count 58. double m = std::clamp(material, 10, 78) / 58.0; // Return a = p_a(material) and b = p_b(material), see github.com/official-stockfish/WDL_model constexpr double as[] = {-185.71965483, 504.85014385, -438.58295743, 474.04604627}; constexpr double bs[] = {89.23542728, -137.02141296, 73.28669021, 47.53376190}; double a = (((as[0] * m + as[1]) * m + as[2]) * m) + as[3]; double b = (((bs[0] * m + bs[1]) * m + bs[2]) * m) + bs[3]; return {a, b}; } // The win rate model is 1 / (1 + exp((a - eval) / b)), where a = p_a(material) and b = p_b(material). // It fits the LTC fishtest statistics rather accurately. int win_rate_model(Value v, const Position& pos) { auto [a, b] = win_rate_params(pos); // Return the win rate in per mille units, rounded to the nearest integer. return int(0.5 + 1000 / (1 + std::exp((a - double(v)) / b))); } } std::string UCIEngine::format_score(const Score& s) { constexpr int TB_CP = 20000; const auto format = overload{[](Score::Mate mate) -> std::string { auto m = (mate.plies > 0 ? (mate.plies + 1) : mate.plies) / 2; return std::string("mate ") + std::to_string(m); }, [](Score::TBWin tb) -> std::string { return std::string("cp ") + std::to_string((tb.plies > 0 ? TB_CP - tb.plies : -TB_CP - tb.plies)); }, [](Score::InternalUnits units) -> std::string { return std::string("cp ") + std::to_string(units.value); }}; return s.visit(format); } // Turns a Value to an integer centipawn number, // without treatment of mate and similar special scores. int UCIEngine::to_cp(Value v, const Position& pos) { // In general, the score can be defined via the the WDL as // (log(1/L - 1) - log(1/W - 1)) / ((log(1/L - 1) + log(1/W - 1)) // Based on our win_rate_model, this simply yields v / a. auto [a, b] = win_rate_params(pos); return std::round(100 * int(v) / a); } std::string UCIEngine::wdl(Value v, const Position& pos) { std::stringstream ss; int wdl_w = win_rate_model(v, pos); int wdl_l = win_rate_model(-v, pos); int wdl_d = 1000 - wdl_w - wdl_l; ss << " wdl " << wdl_w << " " << wdl_d << " " << wdl_l; return ss.str(); } std::string UCIEngine::square(Square s) { return std::string{char('a' + file_of(s)), char('1' + rank_of(s))}; } std::string UCIEngine::move(Move m, bool chess960) { if (m == Move::none()) return "(none)"; if (m == Move::null()) return "0000"; Square from = m.from_sq(); Square to = m.to_sq(); if (m.type_of() == CASTLING && !chess960) to = make_square(to > from ? FILE_G : FILE_C, rank_of(from)); std::string move = square(from) + square(to); if (m.type_of() == PROMOTION) move += " pnbrqk"[m.promotion_type()]; return move; } Move UCIEngine::to_move(const Position& pos, std::string str) { if (str.length() == 5) str[4] = char(tolower(str[4])); // The promotion piece character must be lowercased for (const auto& m : MoveList(pos)) if (str == move(m, pos.is_chess960())) return m; return Move::none(); } void UCIEngine::on_update_no_moves(const Engine::InfoShort& info) { sync_cout << "info depth" << info.depth << " score " << format_score(info.score) << sync_endl; } void UCIEngine::on_update_full(const Engine::InfoFull& info, bool showWDL) { std::stringstream ss; ss << "info"; ss << " depth " << info.depth // << " seldepth " << info.selDepth // << " multipv " << info.multiPV // << " score " << format_score(info.score); // if (showWDL) ss << " wdl " << info.wdl; if (!info.bound.empty()) ss << " " << info.bound; ss << " nodes " << info.nodes // << " nps " << info.nps // << " hashfull " << info.hashfull // << " tbhits " << info.tbHits // << " time " << info.timeMs // << " pv " << info.pv; // sync_cout << ss.str() << sync_endl; } void UCIEngine::on_iter(const Engine::InfoIter& info) { std::stringstream ss; ss << "info"; ss << " depth " << info.depth // << " currmove " << info.currmove // << " currmovenumber " << info.currmovenumber; // sync_cout << ss.str() << sync_endl; } void UCIEngine::on_bestmove(std::string_view bestmove, std::string_view ponder) { sync_cout << "bestmove " << bestmove; if (!ponder.empty()) std::cout << " ponder " << ponder; std::cout << sync_endl; } } // namespace Stockfish