/* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #if !defined(HISTORY_H_INCLUDED) #define HISTORY_H_INCLUDED //// //// Includes //// #include "depth.h" #include "move.h" #include "piece.h" #include "value.h" //// //// Types //// /// The History class stores statistics about how often different moves /// have been successful or unsuccessful during the current search. These /// statistics are used for reduction and move ordering decisions. History /// entries are stored according only to moving piece and destination square, /// in particular two moves with different origin but same destination and /// same piece will be considered identical. class History { public: History(); void clear(); void success(Piece p, Square to, Depth d); void failure(Piece p, Square to, Depth d); int value(Piece p, Square to) const; void set_gain(Piece p, Square to, Value delta); Value gain(Piece p, Square to) const; private: int history[16][64]; // [piece][square] int maxStaticValueDelta[16][64]; // [piece][from_square][to_square] }; //// //// Constants and variables //// /// HistoryMax controls how often the history counters will be scaled down: /// When the history score for a move gets bigger than HistoryMax, all /// entries in the table are divided by 2. It is difficult to guess what /// the ideal value of this constant is. Scaling down the scores often has /// the effect that parts of the search tree which have been searched /// recently have a bigger importance for move ordering than the moves which /// have been searched a long time ago. const int HistoryMax = 50000 * ONE_PLY; //// //// Inline functions //// inline int History::value(Piece p, Square to) const { return history[p][to]; } inline Value History::gain(Piece p, Square to) const { return Value(maxStaticValueDelta[p][to]); } #endif // !defined(HISTORY_H_INCLUDED)