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This is another refactor which aims to decouple uci from stockfish. A new engine class manages all engine related logic and uci is a "small" wrapper around it. In the future we should also try to remove the need for the Position object in the uci and replace the options with an actual options struct instead of using a map. Also convert the std::string's in the Info structs a string_view. closes #5147 No functional change
69 lines
2 KiB
C++
69 lines
2 KiB
C++
/*
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2024 The Stockfish developers (see AUTHORS file)
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Stockfish is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef PERFT_H_INCLUDED
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#define PERFT_H_INCLUDED
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#include <cstdint>
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#include "movegen.h"
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#include "position.h"
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#include "types.h"
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#include "uci.h"
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namespace Stockfish {
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// Utility to verify move generation. All the leaf nodes up
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// to the given depth are generated and counted, and the sum is returned.
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template<bool Root>
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uint64_t perft(Position& pos, Depth depth) {
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StateInfo st;
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ASSERT_ALIGNED(&st, Eval::NNUE::CacheLineSize);
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uint64_t cnt, nodes = 0;
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const bool leaf = (depth == 2);
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for (const auto& m : MoveList<LEGAL>(pos))
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{
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if (Root && depth <= 1)
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cnt = 1, nodes++;
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else
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{
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pos.do_move(m, st);
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cnt = leaf ? MoveList<LEGAL>(pos).size() : perft<false>(pos, depth - 1);
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nodes += cnt;
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pos.undo_move(m);
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}
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if (Root)
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sync_cout << UCIEngine::move(m, pos.is_chess960()) << ": " << cnt << sync_endl;
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}
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return nodes;
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}
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inline void perft(const std::string& fen, Depth depth, bool isChess960) {
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StateListPtr states(new std::deque<StateInfo>(1));
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Position p;
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p.set(fen, isChess960, &states->back());
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uint64_t nodes = perft<true>(p, depth);
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sync_cout << "\nNodes searched: " << nodes << "\n" << sync_endl;
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}
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}
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#endif // PERFT_H_INCLUDED
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